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Updated Military Forces (markdown)
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@ -31,7 +31,7 @@ For any change you have to click on _Apply_ and it will trigger generation. It's
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## Generation logic
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Fantasy Map Generator regiments creation logic is pretty advanced and considers different aspects such as state diplomacy, type, culture and religion, cell biome and elevation, as well as military unit specific.
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For each state _War Alert_ is getting calculated. It shows how much state is willing to wage a war. War Alert acts as a modifier to all military forces of the state. For example if state has 1000 infantry generated and War Alert is 2, total infantry number will be 2000. War Alert rate is a combination of _Expansion Fulfillment_ (State Expansionism / State Area) and _Diplomatic alert_ (rate of diplomatic relations). It means that expansionist states with relatively small area get higher War Alert rate than big states will moderate expansionism. Diplomatic alert is a sum of relations rates, where bad relations increase the value, while good decrease it. Diplomatic alert is calculated separately for neighboring and all states, so relations with neighbors have more impact on War Alert. Diplomatic relations modifiers are:
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For each state _War Alert_ is getting calculated. It shows how much state is willing to wage a war. War Alert acts as a modifier to all military forces of the state. For example if state has 1000 infantry generated and War Alert is 2, total infantry number will be 2000. War Alert rate is a combination of _Expansion Fulfillment_ (State Expansionism / State Area) and _Diplomatic alert_ (rate of diplomatic relations). It means that expansionist states with relatively small area get higher War Alert rate than big states with moderate expansionism. Diplomatic alert is a sum of relations rates, where bad relations increase the value, while good decrease it. Diplomatic alert is calculated separately for neighboring and all states, so relations with neighbors have more impact on War Alert. Diplomatic relations modifiers are:
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`Ally: -0.2, Friendly: -0.1, Neutral: 0, Suspicion: 0.1, Enemy: 1, Unknown: 0, Rival: 0.5, Vassal: 0.5, Suzerain: -0.5`
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