Updated Heightmap customization (markdown)

Azgaar 2018-04-10 15:09:20 +03:00
parent 0bd4799fd7
commit c6c2555a99

@ -20,23 +20,23 @@ Once you are satisfied with the Heightmap, click on <kbd>Complete</kbd>. To mini
* Brush height (H; left slider) - slider to control Height value for brushes below
* Brush radius (R; right slider) - slider to control Radius for non-feature brushes
* Hill (<kbd>H</kbd>) - a round blob, drag the map for continuous placement
* Pit (<kbd>P</kbd>) - a round depression, drag the map for continuous placement
* Range (<kbd>R</kbd>) - an elongated blob, click once to set a start point, the second click to place a Range
* Trough (<kbd>T</kbd>) - an elongated depression, click once to set a start point, the second click to place a Trough
* Elevate (<kbd></kbd>) - increase cell height, drag the map for continuous usage
* Depress (<kbd></kbd>) - decrease cell height, drag the map for continuous usage
* Align (<kbd>=</kbd>) - fit cell's height to the first tagged cell, drag the map for continuous usage
* Smooth (<kbd>~</kbd>) - smooth cell height, drag the map for continuous usage
* Hill <kbd>H</kbd> - a round blob, drag the map for continuous placement
* Pit <kbd>P</kbd> - a round depression, drag the map for continuous placement
* Range <kbd>R</kbd> - an elongated blob, click once to set a start point, the second click to place a Range
* Trough <kbd>T</kbd> - an elongated depression, click once to set a start point, the second click to place a Trough
* Elevate <kbd></kbd> - increase cell height, drag the map for continuous usage
* Depress <kbd></kbd> - decrease cell height, drag the map for continuous usage
* Align <kbd>=</kbd> - fit cell's height to the first tagged cell, drag the map for continuous usage
* Smooth <kbd>~</kbd> - smooth cell height, drag the map for continuous usage
### Footer buttons:
* Un-do (↺) - step back, works only for a Heightmap customization
* Re-do (↻) - step forward, works only for a Heightmap customization
* Rescaler (⇄) - slider to rescale all cells
* Condition (_if_) - conditional Height rescaler
* Discrupt (෴) - randomize all heights a bit
* Smooth (~) - smooth all heights
* Clear (⌫) - clear the map
* Un-do <kbd></kbd> - step back, works only for a Heightmap customization
* Re-do <kbd></kbd> - step forward, works only for a Heightmap customization
* Rescaler <kbd></kbd> - slider to rescale all cells
* Condition <kbd>_if_</kbd> - conditional Height rescaler
* Discrupt <kbd></kbd> - randomize all heights a bit
* Smooth <kbd>~</kbd> - smooth all heights
* Clear <kbd></kbd> - clear the map
## Template Editor