From c8a1f9f6323f88ba9d88b61d23a2ddde9eb42b43 Mon Sep 17 00:00:00 2001 From: evolvedexperiment <55178666+evolvedexperiment@users.noreply.github.com> Date: Sun, 18 Sep 2022 08:35:22 +0200 Subject: [PATCH] Created Markers (markdown) --- Markers.md | 72 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 Markers.md diff --git a/Markers.md b/Markers.md new file mode 100644 index 0000000..ef73e1c --- /dev/null +++ b/Markers.md @@ -0,0 +1,72 @@ +## Marker overview +Markers are icons on the map representing a point of interest, e.g. a battlefield, a bridge, an inn, etc. You can toggle the markers layer on or off using the button on the Layers tab. + +## Marker generation and editing +After map generation, the markers are randomly generated according to a set of criteria (e.g. bridges can only appear on rivers), and you can add your own markers anywhere you want. Each randomly generated marker has some randomly generated relevant notes attached. Notes on both randomly generated markers and manually added markers can be edited. Notes can have different fonts which you can edit in the notes editor. You can also edit properties for markers like the icon, icon size, and position. Icons have to be from a list of icons, or you can add a new icon which must be a unicode character. Custom icons are not possible at the moment. To edit a marker, click the marker icon. A small window with marker properties will appear. You can edit notes using the bottom-left button. + +## Special markers +There are special markers for dungeons, which link to Watabou's one-page dungeon generator (https://watabou.itch.io/one-page-dungeon). These special markers show a preview in the notes. In the notes editor, click on the <> button to show the HTML code used for the preview. You can use the same text to generate your own previews to images. The text is below: + +