From ce502f52959b6366fe3a2cd572764b2deebee860 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Wed, 17 Jun 2020 00:23:17 +0300 Subject: [PATCH] Updated Battle Simulator (markdown) --- Battle-Simulator.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Battle-Simulator.md b/Battle-Simulator.md index 1270185..9265f66 100644 --- a/Battle-Simulator.md +++ b/Battle-Simulator.md @@ -4,9 +4,12 @@ To start a battle select a regiment, click on the _Attack foreign regiment_ butt Once battle is initiated, system automatically selects _Battle type_. Battle type defines battle phases, which is their turn control the battle process. There are 6 battle types supported, each having its own specific and logic. Both battle type and specific phase can be changed manually at any time. -## 🗡️ Field battle +Battle simulation is iterative. -A standard type of combat. It starts with 🎯 _skirmish_ phase. It usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins and suddenly it ends with a 🏳️ _retreat_ on one side. Another side immediately start to 🐎 _pursue_ the enemy. + +### 🗡️ Field battle + +A standard type of combat. It starts with 🎯 _skirmish_ phase, where ranged and machinery units prevail. Skirmish usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins - melee and armored units excel at this phase. Once morale of one army drops, it is entering a 🏳️ _retreat_ phase, where strength of all units is drastically decreased. Another side immediately starts to 🐎 _pursue_ the enemy, getting a good advantage for mounted units. | | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical | |------------|-------|--------|---------|-----------|-------|---------|----------|---------|