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Updated Q&A (markdown)
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Q&A.md
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Q&A.md
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@ -6,9 +6,10 @@ First, please try to reproduce the issue on your own. If it's reproducible, plea
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### The map performance is poor, how can I improve it?
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### The map performance is poor, how can I improve it?
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The performance mainly depends on number of visible elements and visible map area. The optimization strategies are:
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The performance mainly depends on number of visible elements and visible map area. The optimization strategies are:
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* Toggle off all currently unused layers (esp. Relief Icons)
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* Toggle off all currently unused layers (especially Relief Icons)
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* Open the map in a small (about 960x540) window. The map will be the same, but it will work much faster as rendering area is smaller
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* Open the map in a small (about 960x540) window. The map will be the same, but it will work much faster as rendering area is smaller
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* Do not generate too big maps it you are facing performance problems
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* Close all unused tabs and applications (the performance depends on RAM and CPU)
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* Do not generate too big maps (use the Points number = 10K)
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### My previously saved map is not working properly. What should I do?
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### My previously saved map is not working properly. What should I do?
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If there is no version conflict, please raise a defect. If your map is obsolete, you may either use an [appropriate version](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog) of the Generator or re-create a map in a current version. The tool is under development and version conflicts are inevitable.
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If there is no version conflict, please raise a defect. If your map is obsolete, you may either use an [appropriate version](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog) of the Generator or re-create a map in a current version. The tool is under development and version conflicts are inevitable.
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