Updated Battle Simulator (markdown)

Azgaar 2020-06-17 00:13:28 +03:00
parent 46186cdc6b
commit db3c086bbc

@ -1 +1,18 @@
[TBU] Battle Simulator, added to the Generator in [version 1.4](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog), allows to simulate battles between two or more regiments. It works based on units power parameter that can be set in the [Military units editor](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Military-Forces#military-units-editor).
To start a battle select a regiment, click on the _Attack foreign regiment_ button and then click on another regiment to attack it. You cannot attack regiments of the same state as selected regiment or regiments without any forces. It does not matter where attacked regiment is located and whether it's reachable or not - attacker regiment will be moved directly straight to the selected one.
Once battle is initiated, system automatically selects _Battle type_. Battle type defines battle phases, which is their turn control the battle process. There are 6 battle types supported, each having its own specific and logic. Both battle type and specific phase can be changed manually at any time.
## 🗡️ Field battle
A standard type of combat. It starts with 🎯 _skirmish_ phase. It usually lasts for a few iterations depending on how many ranged units are in both armies. Then ⚔️ _melee_ battle begins and suddenly it ends with a 🏳️ _retreat_ on one side. Another side immediately start to 🐎 _pursue_ the enemy.
| | Melee | Ranged | Mounted | Machinery | Naval | Armored | Aviation | Magical |
|------------|-------|--------|---------|-----------|-------|---------|----------|---------|
| 🎯 Skirmish | 0.2 | 2.4 | 0.1 | 3 | 1 | 0.2 | 1.8 | 1.8 |
| ⚔️ Melee | 2 | 1.2 | 1.5 | 0.5 | 0.2 | 2 | 0.8 | 0.8 |
| 🐎 Pursue | 1 | 1 | 4 | 0.05 | 1 | 1 | 1.5 | 0.6 |
| 🏳️ Retreat | 0.1 | 0.01 | 0.5 | 0.01 | 0.2 | 0.1 | 0.8 | 0.05 |
## 🌊 Field battle