From e26a81381eee17b3fdd32af005122644dbfa8de8 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Mon, 26 Feb 2018 18:06:04 +0300 Subject: [PATCH] Updated Heightmap customization (markdown) --- Heightmap-customization.md | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Heightmap-customization.md b/Heightmap-customization.md index 6579a2c..1df245a 100644 --- a/Heightmap-customization.md +++ b/Heightmap-customization.md @@ -1,8 +1,16 @@ -*Heightmap customization* is a manual process of creating a Heightmap using build-in tools. There are two options here: you may apply an existing _heightmap template_, you may edit a create new template, you may _draw_ a heightmap from scratch. +*Heightmap customization* is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available: _draw_ heightmap from scratch, apply existing _heightmap template_, create new template, convert image into a heightmap. I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap. -To start customization click on arrow button to open option, then open _Customization_ tab. Click on "Start / Clear" button to remove the existing map and generate a new Voronoi diagram. To use templates click on "Apply Template". To _draw_ a map use the "Free Draw brushes" buttons. +To start customization click on arrow button to open option, then open _Customization_ tab. Click on "Clear all" button to remove the existing map and generate a new Voronoi diagram or "Roll back" just to degrade a completed map (even a loaded one) to a heightmap. -Once you are satisfied with the Heightmap, click on "Complete". To minimize the failure risk the button activates only where there are at least 500 land cells and count of land cells is at least double the number of _burgs_. +* To _draw_ a map use the "Free Draw brushes" buttons + +* To use templates click on "Apply Template" + +* To convert image click on "Convert Image" + +* To modify heights in bulk click on "Rescale" + +Once you are satisfied with the Heightmap, click on "Complete". To minimize the failure risk the button activates only where there are at least some land cells. *Free Draw brushes*