From e4ae28040eb324c8978a192475ee4b66750e3c99 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Thu, 13 Jan 2022 00:27:11 +0300 Subject: [PATCH] Updated Data model (markdown) --- Data-model.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Data-model.md b/Data-model.md index 0ca39a7..b0eb2e3 100644 --- a/Data-model.md +++ b/Data-model.md @@ -130,6 +130,8 @@ Burgs (settlements) data is stored as an array of objects with strict element or * `population`: `number` - burg population in population points * `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types) * `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria +* `MFCG`: `number` - burg seed in (Medieval Fantasy City Generator)[https://watabou.github.io/city-generator] (MFCG). If not provided, seed is combined from map seed and burg id +* `link`: `string` - custom link to burg in MFCG. `MFCG` seed is not used if link is provided * `capital`: `number` - `1` if burg is a capital, `0` if not (each state has only 1 capital) * `port`: `number` - if burg is not a port, then `0`, otherwise feature id of the water body the burg stands on * `citadel`: `number` - `1` if burg has a castle, `0` if not. Used for MFCG