Updated Q&A (markdown)

Azgaar 2019-03-16 12:43:31 +03:00
parent 81be86f92a
commit e648a617e5

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Q&A.md

@ -5,16 +5,16 @@ First, please try to reproduce the issue on your own. If it's reproducible, plea
### The map performance is poor, how can I improve it? ### The map performance is poor, how can I improve it?
Performance depends on number of visible elements and visible map area. So the optimization strategies are: The performance mainly depends on number of visible elements and visible map area. The optimization strategies are:
* Toggle off all currently unused layers (esp. Relief Icons) * Toggle off all currently unused layers (esp. Relief Icons)
* Open the map in a small (about 960x540) window. The map will be the same, but it will work much faster as rendering area is smaller * Open the map in a small (about 960x540) window. The map will be the same, but it will work much faster as rendering area is smaller
* Do not generate too big maps it you are facing performance problems * Do not generate too big maps it you are facing performance problems
### My previously saved map is not working properly. What should I do? ### My previously saved map is not working properly. What should I do?
If there is no version conflict, please raise a defect. If your map is obsolete, you may either use an [appropriate version](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog) on the Generator or re-create a map in a current version. I will try to minimize a version dependency and stabilize the code in the future. If there is no version conflict, please raise a defect. If your map is obsolete, you may either use an [appropriate version](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog) of the Generator or re-create a map in a current version. The tool is under development and version conflicts are inevitable.
### Why there are so many bugs? ### Why there are so many bugs?
It's just a beta-version, I'm going to fix all major bugs on release. Also I'm not a real programmer and almost all Generator is coded in a naive way. So the code is messy and uneasy to debug. Professional help is highly appreciated It's just a beta-version, I'm going to fix all major bugs on release. Also I'm not a professional programmer, so the code is a bit messy. Professional help is highly appreciated.
### Can I export a created map? ### Can I export a created map?
Sure, there are 3 available options: Sure, there are 3 available options:
@ -23,7 +23,10 @@ Sure, there are 3 available options:
* Save as .png: save the currently displayed map fragment as a raster image. You can edit the file in any raster graphics editor, e.g. in MS Paint * Save as .png: save the currently displayed map fragment as a raster image. You can edit the file in any raster graphics editor, e.g. in MS Paint
### How can I open a saved .map file? ### How can I open a saved .map file?
Open the generator, click on "Load" and select a .map file. Or just drag and drop .map file to the Generator window. No desktop application is required, .map is an internal Fantasy Map Generator file format Open the generator, click on "Load" and select a .map file. Or just drag and drop .map file to the Generator window. No desktop application is required, .map is an internal Fantasy Map Generator file format.
### Can I manually edit a .map file?
Yes, you can do it using any text editor. But please note that without clear understanding you may break the formatting and file won't be loadable anymore. The common error is that most text editor automatically split embedded svg into separate lines.
### How to launch Generator offline? ### How to launch Generator offline?
See [Working offline](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Working-offline) wiki-page. See [Working offline](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Working-offline) wiki-page.