Update Tutorial

Kamau97 2019-06-21 18:34:16 +02:00
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*Heightmap customization* is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available: *Heightmap customization* is a process of Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available:
* _draw_ heightmap from scratch * _draw_ Heightmap from scratch
* apply existing _heightmap template_ * apply existing _Heightmap template_
* create new _heightmap template_ * create new _Heightmap template_
* _convert_ image into a heightmap. * _convert_ image into a Heightmap.
I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap. I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on <kbd>Heightmap</kbd>. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or <kbd>Roll back</kbd> to degrade a completed map (even a loaded one) to a heightmap. To start customization click on the arrow button to open the Menu. Open the _Tools_ tab and click on <kbd>Heightmap</kbd>.
Click on:
* the <kbd>Erase</kbd> button to remove everything except the Heightmap and edit the pure Heightmap.
* the <kbd>Keep</kbd> button to keep all data assigned to every cell and edit only the landmass without changing the coastline.
* the <kbd>Risk</kbd> button to keep all data assigned to every cell and edit the whole Heightmap*.
* the <kbd>Cancel</kbd> button to aboard changing the Heightmap.<br><br>
/*Like the button says the <kbd>Risk</kbd> option is risky and can cause a lot of trouble. Use this option only if you know what you are doing and maybe save before using it.
* To _draw_ a map click on <kbd>Paint Brushes</kbd> * To _draw_ a map click on <kbd>Paint Brushes</kbd>
* To apply or edit template click on <kbd>Template Editor</kbd> * To apply or edit template click on <kbd>Template Editor</kbd>
* To convert image click on <kbd>Image Converter</kbd> * To convert image click on <kbd>Image Converter</kbd>
* To see a semi-3d heightmap view click on <kbd>Perspective View</kbd> * To see a b/w preview of your Heightmap click on <kbd>Heightmap Preview</kbd>
* To see a semi-3d Heightmap view click on <kbd>Perspective View</kbd>
Once you are satisfied with the Heightmap, click on <kbd>Complete</kbd>. To minimize the failure risk the button activates only where there are at least some land cells. Once you are satisfied with the Heightmap, click on <kbd>Exit Customization</kbd>. To minimize the failure risk the button activates only where there are at least 200 land cells.
## Paint brushes ## Paint brushes
* Brush height (H; left slider) - slider to control Height value for brushes below * Radius (top slider) - slider to control Radius for brushes
* Brush radius (R; right slider) - slider to control Radius for non-feature brushes * Power (bottom slider) - slider to control the intensity of brushes
* Hill <kbd>H</kbd> - a round blob, drag the map for continuous placement * Raise <kbd>&#10514;</kbd> - increase cell height by power value, drag for continuous usage
* Pit <kbd>P</kbd> - a round depression, drag the map for continuous placement * Elevate <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/elevate.png)</kbd> - drag to gradually increase cell height by power value
* Range <kbd>R</kbd> - an elongated blob, click once to set a start point, the second click to place a Range * Lower <kbd>&#10515;</kbd> - decrease cell height by power value, drag for continuous usage
* Trough <kbd>T</kbd> - an elongated depression, click once to set a start point, the second click to place a Trough * Depress <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/depress.png)</kbd> - drag to gradually decrease cell height
* Elevate <kbd></kbd> - increase cell height, drag the map for continuous usage * Align <kbd>=</kbd> - fit cell's height to the first tagged cell, drag for continuous usage
* Depress <kbd></kbd> - decrease cell height, drag the map for continuous usage
* Align <kbd>=</kbd> - fit cell's height to the first tagged cell, drag the map for continuous usage
* Smooth <kbd>~</kbd> - smooth cell height, drag the map for continuous usage * Smooth <kbd>~</kbd> - smooth cell height, drag the map for continuous usage
* Disrupt <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/disrupt.png)</kbd> - randomize heights a bit, drag for continuous usage
* Checkbox “_change only land cells_” - this option allows you to prevent you from changing the coastline
### Footer buttons: ### Footer buttons:
* Un-do <kbd></kbd> - step back, works only for a Heightmap customization * Un-do <kbd></kbd> - step back, works only for a Heightmap customization
* Re-do <kbd></kbd> - step forward, works only for a Heightmap customization * Re-do <kbd></kbd> - step forward, works only for a Heightmap customization
* Rescaler <kbd></kbd> - slider to rescale all cells * Rescaler <kbd></kbd> - slider to rescale all cells
* Condition <kbd>_if_</kbd> - conditional Height rescaler * Condition <kbd>_if_</kbd> - conditional Height rescaler
* Discrupt <kbd></kbd> - randomize all heights a bit * Smooth <kbd>~</kbd> - smooth all heights a bit
* Smooth <kbd>~</kbd> - smooth all heights * Disrupt <kbd></kbd> - randomize all heights a bit
* Clear <kbd></kbd> - clear the map * Clear <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/clear.png)</kbd> - set all heights to 0
## Template Editor ## Template Editor
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## Image Converter ## Image Converter
Description is not ready. To be updated... * <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/upload.png)</kbd> - Upload image
* Here you can upload the image youd like to convert into a Heightmap.
* You can upload colored or b/w images.
* Recommended are b/w images with black beeing ocean
* <kbd>&#9681;</kbd> - Auto-assign colors based on luminosity
* This option assigns the colors to heights based on their luminosity.
* <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/auto2.png)</kbd> - Auto-assign colors based on hue
* This option assigns the colors to heights based on their hue.
* <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/reduce.png)</kbd> - Reduce the number of colors
* Here you can reduce the number of colors of the image.
* This obviously reduces the number of heights to assign.
* The minimal number is 3.
* <kbd>![](https://github.com/Kamau97/storage/blob/master/Azgaar's/heightmap/increase.png)</kbd> - Increase the number of colors
* Here you can increase the number of colors of the image.
* This also increases the number of heights to assign.
* The maximal number is 256.
* <kbd>&#128505;</kbd> - Complete the assignment
* This completes the assignment of colors.
* All not assigned colors will be considered an ocean.
You also can assign the colors by hand.
To do so click on a color and then select a height by clicking on the bar above.