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Update Tutorial
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*Heightmap customization* is a process of a Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available:
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*Heightmap customization* is a process of Heightmap creation controlled by user in opposite to a random generation. There are 4 main customization flows available:
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* _draw_ heightmap from scratch
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* apply existing _heightmap template_
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* create new _heightmap template_
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* _convert_ image into a heightmap.
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* _draw_ Heightmap from scratch
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* apply existing _Heightmap template_
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* create new _Heightmap template_
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* _convert_ image into a Heightmap.
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I would recommend to set up a template or convert image as a first step and then use _free draw_ tools to fine tune a Heightmap.
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To start customization click on the arrow button to open the Options. Open _Customize_ tab and click on <kbd>Heightmap</kbd>. Click on <kbd>Clear all</kbd> button to remove the existing map and generate a new Voronoi diagram or <kbd>Roll back</kbd> to degrade a completed map (even a loaded one) to a heightmap.
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To start customization click on the arrow button to open the Menu. Open the _Tools_ tab and click on <kbd>Heightmap</kbd>.
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Click on:
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* the <kbd>Erase</kbd> button to remove everything except the Heightmap and edit the pure Heightmap.
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* the <kbd>Keep</kbd> button to keep all data assigned to every cell and edit only the landmass without changing the coastline.
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* the <kbd>Risk</kbd> button to keep all data assigned to every cell and edit the whole Heightmap*.
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* the <kbd>Cancel</kbd> button to aboard changing the Heightmap.<br><br>
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/*Like the button says the <kbd>Risk</kbd> option is risky and can cause a lot of trouble. Use this option only if you know what you are doing and maybe save before using it.
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* To _draw_ a map click on <kbd>Paint Brushes</kbd>
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* To apply or edit template click on <kbd>Template Editor</kbd>
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* To convert image click on <kbd>Image Converter</kbd>
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* To see a semi-3d heightmap view click on <kbd>Perspective View</kbd>
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* To see a b/w preview of your Heightmap click on <kbd>Heightmap Preview</kbd>
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* To see a semi-3d Heightmap view click on <kbd>Perspective View</kbd>
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Once you are satisfied with the Heightmap, click on <kbd>Complete</kbd>. To minimize the failure risk the button activates only where there are at least some land cells.
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Once you are satisfied with the Heightmap, click on <kbd>Exit Customization</kbd>. To minimize the failure risk the button activates only where there are at least 200 land cells.
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## Paint brushes
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* Brush height (H; left slider) - slider to control Height value for brushes below
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* Brush radius (R; right slider) - slider to control Radius for non-feature brushes
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* Hill <kbd>H</kbd> - a round blob, drag the map for continuous placement
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* Pit <kbd>P</kbd> - a round depression, drag the map for continuous placement
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* Range <kbd>R</kbd> - an elongated blob, click once to set a start point, the second click to place a Range
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* Trough <kbd>T</kbd> - an elongated depression, click once to set a start point, the second click to place a Trough
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* Elevate <kbd>↥</kbd> - increase cell height, drag the map for continuous usage
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* Depress <kbd>↧</kbd> - decrease cell height, drag the map for continuous usage
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* Align <kbd>=</kbd> - fit cell's height to the first tagged cell, drag the map for continuous usage
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* Radius (top slider) - slider to control Radius for brushes
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* Power (bottom slider) - slider to control the intensity of brushes
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* Raise <kbd>⤒</kbd> - increase cell height by power value, drag for continuous usage
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* Elevate <kbd></kbd> - drag to gradually increase cell height by power value
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* Lower <kbd>⤓</kbd> - decrease cell height by power value, drag for continuous usage
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* Depress <kbd></kbd> - drag to gradually decrease cell height
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* Align <kbd>=</kbd> - fit cell's height to the first tagged cell, drag for continuous usage
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* Smooth <kbd>~</kbd> - smooth cell height, drag the map for continuous usage
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* Disrupt <kbd></kbd> - randomize heights a bit, drag for continuous usage
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* Checkbox “_change only land cells_” - this option allows you to prevent you from changing the coastline
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### Footer buttons:
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* Un-do <kbd>↺</kbd> - step back, works only for a Heightmap customization
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* Re-do <kbd>↻</kbd> - step forward, works only for a Heightmap customization
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* Rescaler <kbd>⇄</kbd> - slider to rescale all cells
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* Condition <kbd>_if_</kbd> - conditional Height rescaler
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* Discrupt <kbd>෴</kbd> - randomize all heights a bit
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* Smooth <kbd>~</kbd> - smooth all heights
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* Clear <kbd>⌫</kbd> - clear the map
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* Smooth <kbd>~</kbd> - smooth all heights a bit
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* Disrupt <kbd>෴</kbd> - randomize all heights a bit
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* Clear <kbd></kbd> - set all heights to 0
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## Template Editor
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@ -45,4 +53,26 @@ Description is not ready. To be updated...
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## Image Converter
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Description is not ready. To be updated...
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* <kbd></kbd> - Upload image
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* Here you can upload the image you’d like to convert into a Heightmap.
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* You can upload colored or b/w images.
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* Recommended are b/w images with black beeing ocean
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* <kbd>◑</kbd> - Auto-assign colors based on luminosity
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* This option assigns the colors to heights based on their luminosity.
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* <kbd></kbd> - Auto-assign colors based on hue
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* This option assigns the colors to heights based on their hue.
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* <kbd></kbd> - Reduce the number of colors
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* Here you can reduce the number of colors of the image.
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* This obviously reduces the number of heights to assign.
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* The minimal number is 3.
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* <kbd></kbd> - Increase the number of colors
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* Here you can increase the number of colors of the image.
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* This also increases the number of heights to assign.
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* The maximal number is 256.
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* <kbd>🗹</kbd> - Complete the assignment
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* This completes the assignment of colors.
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* All not assigned colors will be considered an ocean.
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You also can assign the colors by hand.
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To do so click on a color and then select a height by clicking on the bar above.
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