add general and Texture styling

OriAsis834 2024-09-10 02:24:36 +03:00
parent f764a95e7a
commit e972000610

@ -0,0 +1,88 @@
Dropdown that allows you to select the element you want to style.
## Anchor Icons
## Biomes
## Borders
## Burg Icons
## Cells
## Coastline
## Coordinates
## Cultures
## Emblems
## Fogging
## Grid
## Heightmap
## Ice
## Labels
## Lakes
## Landmass
## Legend
## Markers
## Military
## Ocean
## Population
## Precipitation
## Provinces
## Relief Icons
## Religions
## Rivers
## Routes
## Rulers
## Scale Bar
## States
## Temperature
## Texture
<details>
<summary>Show Image</summary>
![image](https://github.com/user-attachments/assets/cb24c7f3-66b9-41f4-a11e-c8b9a31d9489)
</details>
Contains some common design controls (Opacity, Filter).
It also contains the following controls:
### Image
Dropdown that allows you to select an image, according to which the texture will be determined.
For example gray paper looks like this (instead of marble big which is the default):
<details>
<summary>Show Image</summary>
![image](https://github.com/user-attachments/assets/2559fbd0-b442-4986-9773-654c389f91fe)
</details>
#### + button
Allows you to upload your own image, based on which the texture will be determined.
### Shift by axes
Allows you to shift the image on the x-axis and the y-axis.
For example, if we choose this:
70, 10
The map will look like this:
<details>
<summary>Show Image</summary>
![image](https://github.com/user-attachments/assets/52c8cf26-4677-4505-b578-7f58e7b035d6)
You see that the texture moves to the right by 50 units, and moves down by 70 units.
</details>
### Clipping
Dropdown that allows you to choose whether the texture will apply to the land, the sea, or both.
#### No clipping
The texture will apply to the entire map, including the sea and including the land.
#### Clip water
The texture will only apply to the land.
#### Clip land
The texture will only apply to the sea.
## Vignette
## Wind Rose
## Zones