screenshot fix

Azgaar 2018-05-16 22:01:54 +03:00
parent bc3abaa11a
commit f8189d68ee

@ -22,14 +22,14 @@ In this menu you can choose the type of layout for the map: Politics, Cultural,
* _Labels_ (all types of map text) * _Labels_ (all types of map text)
* _Burgs_ (towns and cities). * _Burgs_ (towns and cities).
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_1.png[Screenshot_1] ![Screenshot_1](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_1.png)
Each type of presentation has some labels activated and other deactivated by default. We can do the modifications that we want, although I think that the option by default is the optimal one. Each type of presentation has some labels activated and other deactivated by default. We can do the modifications that we want, although I think that the option by default is the optimal one.
## Style ## Style
Those with some sensitivity for the fine arts will see that it is easy to configure. You only have to choose the element that you want to modify in Select element (select element). For each element you can define a colour of the palette, a level of opacity, and a filter, that can be _Blur_ or _Shadow_. Besides, you can apply one of the following filters to the map in general: _Grayscale_, _Sepia_, _Dingy_ and _Tint_. Those with some sensitivity for the fine arts will see that it is easy to configure. You only have to choose the element that you want to modify in Select element (select element). For each element you can define a colour of the palette, a level of opacity, and a filter, that can be _Blur_ or _Shadow_. Besides, you can apply one of the following filters to the map in general: _Grayscale_, _Sepia_, _Dingy_ and _Tint_.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_2.png[Screenshot_2] ![Screenshot_2](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_2.png)
## Options ## Options
This menu is the most difficult to manage. You can define a lot of options that will allow you to adapt the map to what you want. If you want a map at random, the options can be random. This menu is the most difficult to manage. You can define a lot of options that will allow you to adapt the map to what you want. If you want a map at random, the options can be random.
@ -58,12 +58,12 @@ The options that you have in this menu are the following:
* _Coast outline layers_: choosing more layers makes the ocean to have more levels of depth * _Coast outline layers_: choosing more layers makes the ocean to have more levels of depth
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_3.png[Screenshot_3] ![Screenshot_3](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_3.png)
## Customize ## Customize
This is, of far, the part where can have more work. It is not that difficult, but requires dedication. In the first part of the menu, under the title _Customize_, there are three submenus: _Heightmap_, _Countries_ and _Scale_. This is, of far, the part where can have more work. It is not that difficult, but requires dedication. In the first part of the menu, under the title _Customize_, there are three submenus: _Heightmap_, _Countries_ and _Scale_.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_4.png[Screenshot_4] ![Screenshot_4](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_4.png)
### Heightmap ### Heightmap
If we open the submenu of _Heightmap_ have the following options: If we open the submenu of _Heightmap_ have the following options:
@ -78,7 +78,7 @@ If we open the submenu of _Heightmap_ have the following options:
Afterwards you have of a series of tools, that add some levels of complexity. We will not describe them one by a because this entrance would turn into a tutorial of 25 pages. As a summary, we will say that when you select the _Edit_, you will see the map in the _Heightmap mode_. Then it will appear a box of tools that allows us to alter the altitude of each one of the cells: give them more or less height respect to the sea level. You can do it one by one, those that cross a line, or by zones, depending on the tool. Afterwards you have of a series of tools, that add some levels of complexity. We will not describe them one by a because this entrance would turn into a tutorial of 25 pages. As a summary, we will say that when you select the _Edit_, you will see the map in the _Heightmap mode_. Then it will appear a box of tools that allows us to alter the altitude of each one of the cells: give them more or less height respect to the sea level. You can do it one by one, those that cross a line, or by zones, depending on the tool.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_5.png[Screenshot_5] ![Screenshot_5](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_5.png)
Finally, there are three special tools: an _If_ that allows you to change the height establishing conditions; another that softens all height changes, and another that changes randomly all the altitudes. Finally, there are three special tools: an _If_ that allows you to change the height establishing conditions; another that softens all height changes, and another that changes randomly all the altitudes.
@ -87,7 +87,7 @@ For additional info see a [dedicated wiki-page](https://github.com/Azgaar/Fantas
### Template Editor ### Template Editor
Definitively this is a very advanced edition. It allows you to modify the height templates above-mentioned (Volcano, Island, etc.), so that the new map is generated following these instructions. We will not explain that here in this lite tutorial. Definitively this is a very advanced edition. It allows you to modify the height templates above-mentioned (Volcano, Island, etc.), so that the new map is generated following these instructions. We will not explain that here in this lite tutorial.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_6.png[Screenshot_6] ![Screenshot_6](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_6.png)
The interesting is that, if you configure a template, you can save it and use it in the future. This way you will not lose the work done. The interesting is that, if you configure a template, you can save it and use it in the future. This way you will not lose the work done.
@ -102,21 +102,21 @@ When we go in in this submenu a list with all the countries is getting displayed
Almost every parameter is editable. In the inferior part of the menu we have the controls that allow us do all a series of changes in which we will not go in in detail. Almost every parameter is editable. In the inferior part of the menu we have the controls that allow us do all a series of changes in which we will not go in in detail.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_7.png[Screenshot_7] ![Screenshot_7](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_7.png)
Something to take into account is that we can download a list of all countries and related data as a _.csv_ file. The file can be opened in _MS Excel_ or even _Notepad_, you can edit it and then load to a generator to fetch a data. Something to take into account is that we can download a list of all countries and related data as a _.csv_ file. The file can be opened in _MS Excel_ or even _Notepad_, you can edit it and then load to a generator to fetch a data.
### Scale ### Scale
Finally, we can change the unit of measure, the distance by each pixel of the map (2 miles by pixel, for example), the population density and the degree of urbanization of the countries. Finally, we can change the unit of measure, the distance by each pixel of the map (2 miles by pixel, for example), the population density and the degree of urbanization of the countries.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_8.png[Screenshot_8] ![Screenshot_8](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_8.png)
## Export the map ## Export the map
At the bottom of the menu there are the options _New Map_, _Save Map_ and _Load Map_. At the bottom of the menu there are the options _New Map_, _Save Map_ and _Load Map_.
You can save the map in the formats _png_ and __svg__. I recommend the last because it weighs less and has a much better quality. Its a vector format, so it can be losslessly rescaled to any size. To manipulate _svg_ you can use the program _[Inkscape](https://inkscape.org)_, that is completely free. You can save the map in the formats _png_ and __svg__. I recommend the last because it weighs less and has a much better quality. Its a vector format, so it can be losslessly rescaled to any size. To manipulate _svg_ you can use the program _[Inkscape](https://inkscape.org)_, that is completely free.
image::https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_9.png[Screenshot_9] ![Screenshot_9](https://i0.wp.com/azgaar.files.wordpress.com/2018/05/quick_start_9.png)
If you want to go back to edit the map in the future, you can save it in the _map_ format. This way, you can go back to the page, load your _map_ file and continue editing. If you want to go back to edit the map in the future, you can save it in the _map_ format. This way, you can go back to the page, load your _map_ file and continue editing.