From fc00c37c1e2a847d7bb09c6d48119fac7ff98916 Mon Sep 17 00:00:00 2001 From: Azgaar Date: Wed, 25 Aug 2021 21:30:56 +0300 Subject: [PATCH] Updated Data model (markdown) --- Data-model.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Data-model.md b/Data-model.md index c30d1c1..6e227e8 100644 --- a/Data-model.md +++ b/Data-model.md @@ -110,7 +110,7 @@ Cultures (races, language zones) data is stored as an array of objects with stri * `code`: `string` - culture name abbreviation. Used to render cultures tree * `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`) * `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly -* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types) +* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types) * `area`: `number` - culture area in pixels * `cells`: `number` - number of cells assigned to culture * `rural`: `number` - rural (non-burg) population of cells assigned to culture. In population points @@ -128,7 +128,7 @@ Burgs (settlements) data is stored as an array of objects with strict element or * `state`: `number` - burg state id * `feature`: `number` - burg feature id (id of a landmass) * `population`: `number` - burg population in population points -* `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types) +* `type`: `string` - burg type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture_types) * `coa`: `object | string` - emblem object, data model is the same as in [Armoria](https://github.com/Azgaar/Armoria) and covered in [API documentation](https://github.com/Azgaar/armoria-api#readme). If emblem is loaded by user, then the value is `custom` and cannot be displayed in Armoria * `capital`: `number` - `1` if burg is a capital, `0` if not (each state has only 1 capital) * `port`: `number` - if burg is not a port, then `0`, otherwise feature id of the water body the burg stands on