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Updated Data model (markdown)
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1 changed files with 2 additions and 2 deletions
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@ -109,7 +109,7 @@ Cultures (races, language zones) data is stored as an array of objects with stri
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* `center`: `number` - cell id of culture center (initial cell)
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* `code`: `string` - culture name abbreviation. Used to render cultures tree
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* `color`: `string` - culture color in hex (e.g. `#45ff12`) or link to hatching pattern (e.g. `url(#hatch7)`)
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* `expansionism`: `number` - culture expansionism modifier. Used mainly during cultures generation to spread cultures not uniformly
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* `expansionism`: `number` - culture growth multiplier. Used mainly during cultures generation to spread cultures not uniformly
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* `type`: `string` - culture type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types)
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* `area`: `number` - culture area in pixels
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* `cells`: `number` - number of cells assigned to culture
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@ -152,7 +152,7 @@ States (countries) data is stored as an array of objects with strict element ord
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* `pole`: `number[]` - state pole of inaccessibility (visual center) coordinates, see [the concept description](https://blog.mapbox.com/a-new-algorithm-for-finding-a-visual-center-of-a-polygon-7c77e6492fbc?gi=6bd4fcb9ecc1)
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* `culture`: `number` - state culture id (equals to initial cell culture)
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* `type`: `string` - state type, see [culture types](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Culture types)
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* `expansionism`: `number` - state expansionism modifier. Used mainly during state generation to spread states not uniformly
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* `expansionism`: `number` - state growth multiplier. Used mainly during state generation to spread states not uniformly
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* `area`: `number` - state area in pixels
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* `burgs`: `number` - number of burgs within the state
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* `cells`: `number` - number of cells within the state
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