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Destroyed 2.1 (UI) Controls (markdown)
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Understanding the different types of controls that make up the user interface can contribute to a general understanding of fmg.
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For example, the paint brush button appears in many windows, and in all of them it has a similar meaning - opening the element in the design tab. Instead of explaining every time what this button does, in each separate window, you can describe the operation of the button once, for all the places where it appears.
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## General controls
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These elements appear in many places in the UI, for example in the various windows.
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### Windows
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Such as the various editors.
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<details>
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<summary>Show Image</summary>
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</details>
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### Legends
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A panel that displays a description of a certain element.
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This is a non-closeable window. Instead, it closes automatically when the mouse cursor leaves the element to which the legend belongs.
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For example, when going over a regiment, it will be displayed for example:
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<details>
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<summary>Show Image</summary>
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</details>
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### Tables
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Such as the tables that appear in the overview windows.
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<details>
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<summary>Show Image</summary>
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</details>
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#### Features
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##### Sorting
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If the element has a numerical value, it will be possible to sort in ascending or descending order.
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If the element has an alphabetical value, it will be possible to sort alphabetically, in ascending or descending order.
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The sorting criterion will appear next to the column of the table, for example:
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Here the biome column in the biomes table is shown, with the table sorted by biome names, in alphabetical order.
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### Buttons
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#### Adding an element
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#### Deleting an element
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#### Play an element name
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#### Opening a style editor for an element
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#### Focus on an element
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#### Opening a wiki guide for an element
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#### Lock buttons
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If you want the next map to have a fixed value, and not regenerated, you can lock a certain value using a lock button. The button is found, for example, in the options tab, but also in some editors.
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In general, whoever wants to generate a map with fixed characteristics, he should lock everything possible.
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## Unique controls
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### Map
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The map, that can be presented in several view mode.
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### Bottom label tooltip
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When moving over a certain element (on the map or in the windows), a description of it will appear below.
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In addition, if it is relevant, a description of what can be done with the control will appear.
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In addition, if it is relevant, a shortcut for activating the control will appear.
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For example, when going over the layer control of the rivers:
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### Opening the tab menu
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By clicking on the upper left triangle.
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Or by the keyboard shortcut Tab.
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### New map generators
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By hovering over the upper left triangle, a new map generator command will open.
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or by the shortcut F2.
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