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enable unreachable_pub lint
This causes some other lints to start firing too (which is good), but I'm going to fix them in follow-up commits to keep things organized.
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111 changed files with 1007 additions and 876 deletions
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@ -21,7 +21,7 @@ use std::{
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/// - Is a NOOP if the txn id was already used before and returns the same event id again
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/// - The only requirement for the content is that it has to be valid json
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/// - Tries to send the event into the room, auth rules will determine if it is allowed
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pub async fn send_message_event_route(
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pub(crate) async fn send_message_event_route(
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body: Ruma<send_message_event::v3::Request>,
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) -> Result<send_message_event::v3::Response> {
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let sender_user = body.sender_user.as_ref().expect("user is authenticated");
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@ -111,7 +111,7 @@ pub async fn send_message_event_route(
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///
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/// - Only works if the user is joined (TODO: always allow, but only show events where the user was
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/// joined, depending on history_visibility)
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pub async fn get_message_events_route(
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pub(crate) async fn get_message_events_route(
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body: Ruma<get_message_events::v3::Request>,
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) -> Result<get_message_events::v3::Response> {
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let sender_user = body.sender_user.as_ref().expect("user is authenticated");
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