Use poisson disk distribution for point generation
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aae2ecef85
commit
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3 changed files with 217 additions and 28 deletions
50
src/main.rs
50
src/main.rs
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@ -4,13 +4,11 @@ use bevy_vello::{
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prelude::*,
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vello::kurbo::{PathEl, Point},
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};
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use fast_poisson::Poisson2D;
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use noise::{NoiseFn, Simplex};
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use rand::Rng;
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use std::ops::DerefMut;
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use std::{ops::DerefMut, time::SystemTime};
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use voronator::VoronoiDiagram;
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const JITTER: f64 = 0.5;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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@ -28,34 +26,27 @@ fn setup_vector_graphics(mut commands: Commands) {
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fn draw_map(mut query_scene: Single<(&mut Transform, &mut VelloScene)>) {
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let (transform, scene) = query_scene.deref_mut();
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scene.reset();
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transform.scale = Vec3::ONE * 30.0;
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let grid_size_x = 40;
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let grid_max_x = grid_size_x / 2;
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let grid_min_x = -grid_max_x;
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let grid_size_x = 20.0;
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let grid_size_y = 10.0;
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let grid_size_y = 20;
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let grid_max_y = grid_size_y / 2;
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let grid_min_y = -grid_max_y;
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let mut rng = rand::rng();
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let mut points = Vec::new();
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for x in grid_min_x..=grid_max_x {
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for y in grid_min_y..=grid_max_y {
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points.push((
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(x as f64) + rng.random_range(-JITTER..=JITTER),
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(y as f64) + rng.random_range(-JITTER..=JITTER),
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));
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}
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}
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let points: Vec<_> = Poisson2D::new()
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.with_dimensions([grid_size_x, grid_size_y], 0.2)
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.iter()
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.map(|[x, y]| (x, y))
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.collect();
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let diagram = VoronoiDiagram::<voronator::delaunator::Point>::from_tuple(
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&(grid_min_x as f64, grid_min_y as f64),
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&(grid_max_x as f64, grid_max_y as f64),
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&(0.0, 0.0),
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&(grid_size_x, grid_size_y),
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&points,
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)
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.unwrap();
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let noise = Simplex::new(rng.random());
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let seed = SystemTime::now()
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.duration_since(SystemTime::UNIX_EPOCH)
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.unwrap()
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.as_secs() as u32;
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let noise = Simplex::new(seed);
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for cell in diagram.cells() {
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let mut first = true;
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let mut path = Vec::new();
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@ -73,8 +64,8 @@ fn draw_map(mut query_scene: Single<(&mut Transform, &mut VelloScene)>) {
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}
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}
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let nx = (center.x + grid_max_x as f64) / (grid_size_x as f64) - 0.5;
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let ny = (center.y + grid_max_y as f64) / (grid_size_y as f64) - 0.5;
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let nx = center.x / (grid_size_x as f64) - 0.5;
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let ny = center.y / (grid_size_y as f64) - 0.5;
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let elevation = (1.0 + noise.get([nx / 0.5, ny / 0.5])) / 2.0;
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let d = 2.0 * nx.abs().max(ny.abs());
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@ -93,4 +84,9 @@ fn draw_map(mut query_scene: Single<(&mut Transform, &mut VelloScene)>) {
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&kurbo::BezPath::from_vec(path),
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);
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}
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let scale = 60.0;
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transform.scale = Vec3::ONE * scale;
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transform.translation =
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Vec3::new(-(grid_size_x as f32 / 2.0), grid_size_y as f32 / 2.0, 0.0) * scale;
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}
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