norenorn/src/main.rs
2025-03-30 16:35:46 +02:00

55 lines
1.7 KiB
Rust

use bevy::prelude::*;
use bevy_vello::{prelude::*, vello::kurbo::{Point, Stroke}, VelloPlugin};
use rand::Rng;
use spade::{DelaunayTriangulation, Point2, Triangulation, handles::VoronoiVertex};
use std::ops::DerefMut;
const JITTER: f64 = 0.5;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(VelloPlugin::default())
.add_systems(Startup, setup_vector_graphics)
.add_systems(PostStartup, draw_map)
.run();
}
fn setup_vector_graphics(mut commands: Commands) {
commands.spawn((Camera2d, VelloView));
commands.spawn(VelloScene::new());
}
fn draw_map(mut query_scene: Single<(&mut Transform, &mut VelloScene)>) {
let (transform, scene) = query_scene.deref_mut();
scene.reset();
transform.scale = Vec3::ONE * 25.0;
let mut triangulation: DelaunayTriangulation<_> = DelaunayTriangulation::new();
let mut rng = rand::rng();
for x in -20..=20 {
for y in -10..=10 {
triangulation.insert(Point2::new(
(x as f64) + rng.random_range(-JITTER..=JITTER),
(y as f64) + rng.random_range(-JITTER..=JITTER),
)).unwrap();
}
}
for edge in triangulation.undirected_voronoi_edges() {
match edge.vertices() {
[VoronoiVertex::Inner(from), VoronoiVertex::Inner(to)] => {
let from = from.circumcenter();
let to = to.circumcenter();
scene.stroke(
&Stroke::new(0.1),
kurbo::Affine::default(),
peniko::Color::WHITE,
None,
&kurbo::Line::new(Point::new(from.x, from.y), Point::new(to.x, to.y)),
);
}
_ => {}
}
}
}