Refactor layers rendering (#1120)

* feat: render states - use global fn

* feat: render states - separate pole detection from layer render

* feat: render provinces

* chore: unify drawFillWithGap

* refactor: drawIce

* refactor: drawBorders

* refactor: drawHeightmap

* refactor: drawTemperature

* refactor: drawBiomes

* refactor: drawPrec

* refactor: drawPrecipitation

* refactor: drawPopulation

* refactor: drawCells

* refactor: geColor

* refactor: drawMarkers

* refactor: drawScaleBar

* refactor: drawScaleBar

* refactor: drawMilitary

* refactor: pump version to 1.104.00

* refactor: pump version to 1.104.00

* refactor: drawCoastline and createDefaultRuler

* refactor: drawCoastline

* refactor: Features module start

* refactor: features - define distance fields

* feat: drawFeatures

* feat: drawIce don't hide

* feat: detect coastline - fix issue with border feature

* feat: separate labels rendering from generation process

* feat: auto-update and restore layers

* refactor - change layers

* refactor - sort layers

* fix: regenerate burgs to re-render layers

* fix: getColor is not defined

* fix: burgs overview - don't auto-show labels on hover

* fix: redraw population on change

* refactor: improve tooltip logic for burg labels and icons

* chore: pump version to 1.104.0

* fefactor: edit coastline and lake

* fix: minot fixes

* fix: submap

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-09-20 12:20:27 +02:00 committed by GitHub
parent ec993d1a9b
commit 05de284e02
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GPG key ID: B5690EEEBB952194
52 changed files with 2473 additions and 2713 deletions

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@ -368,7 +368,7 @@ async function parseLoadedData(data, mapVersion) {
{
reGraph();
reMarkFeatures();
Features.markupPack();
pack.features = JSON.parse(data[12]);
pack.cultures = JSON.parse(data[13]);
pack.states = JSON.parse(data[14]);
@ -419,7 +419,7 @@ async function parseLoadedData(data, mapVersion) {
// turn on active layers
if (hasChild(texture, "image")) turnOn("toggleTexture");
if (hasChildren(terrs)) turnOn("toggleHeight");
if (hasChildren(terrs.select("#landHeights"))) turnOn("toggleHeight");
if (hasChildren(biomes)) turnOn("toggleBiomes");
if (hasChildren(cells)) turnOn("toggleCells");
if (hasChildren(gridOverlay)) turnOn("toggleGrid");
@ -434,13 +434,13 @@ async function parseLoadedData(data, mapVersion) {
if (hasChildren(zones) && isVisible(zones)) turnOn("toggleZones");
if (isVisible(borders) && hasChild(borders, "path")) turnOn("toggleBorders");
if (isVisible(routes) && hasChild(routes, "path")) turnOn("toggleRoutes");
if (hasChildren(temperature)) turnOn("toggleTemp");
if (hasChildren(temperature)) turnOn("toggleTemperature");
if (hasChild(population, "line")) turnOn("togglePopulation");
if (hasChildren(ice)) turnOn("toggleIce");
if (hasChild(prec, "circle")) turnOn("togglePrec");
if (hasChild(prec, "circle")) turnOn("togglePrecipitation");
if (isVisible(emblems) && hasChild(emblems, "use")) turnOn("toggleEmblems");
if (isVisible(labels)) turnOn("toggleLabels");
if (isVisible(icons)) turnOn("toggleIcons");
if (isVisible(icons)) turnOn("toggleBurgIcons");
if (hasChildren(armies) && isVisible(armies)) turnOn("toggleMilitary");
if (hasChildren(markers)) turnOn("toggleMarkers");
if (isVisible(ruler)) turnOn("toggleRulers");
@ -459,7 +459,7 @@ async function parseLoadedData(data, mapVersion) {
{
// dynamically import and run auto-update script
const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.100.00");
const {resolveVersionConflicts} = await import("../dynamic/auto-update.js?v=1.104.0");
resolveVersionConflicts(mapVersion);
}