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Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2473 additions and 2713 deletions
104
modules/renderers/draw-temperature.js
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104
modules/renderers/draw-temperature.js
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"use strict";
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function drawTemperature() {
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TIME && console.time("drawTemperature");
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temperature.selectAll("*").remove();
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lineGen.curve(d3.curveBasisClosed);
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const scheme = d3.scaleSequential(d3.interpolateSpectral);
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const tMax = +byId("temperatureEquatorOutput").max;
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const tMin = +byId("temperatureEquatorOutput").min;
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const delta = tMax - tMin;
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const {cells, vertices} = grid;
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const n = cells.i.length;
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const checkedCells = new Uint8Array(n);
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const addToChecked = cellId => (checkedCells[cellId] = 1);
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const min = d3.min(cells.temp);
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const max = d3.max(cells.temp);
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const step = Math.max(Math.round(Math.abs(min - max) / 5), 1);
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const isolines = d3.range(min + step, max, step);
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const chains = [];
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const labels = []; // store label coordinates
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for (const cellId of cells.i) {
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const t = cells.temp[cellId];
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if (checkedCells[cellId] || !isolines.includes(t)) continue;
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const startingVertex = findStart(cellId, t);
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if (!startingVertex) continue;
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checkedCells[cellId] = 1;
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const ofSameType = cellId => cells.temp[cellId] >= t;
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const chain = connectVertices({vertices, startingVertex, ofSameType, addToChecked});
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const relaxed = chain.filter((v, i) => i % 4 === 0 || vertices.c[v].some(c => c >= n));
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if (relaxed.length < 6) continue;
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const points = relaxed.map(v => vertices.p[v]);
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chains.push([t, points]);
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addLabel(points, t);
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}
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// min temp isoline covers all graph
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temperature
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.append("path")
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.attr("d", `M0,0 h${graphWidth} v${graphHeight} h${-graphWidth} Z`)
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.attr("fill", scheme(1 - (min - tMin) / delta))
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.attr("stroke", "none");
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for (const t of isolines) {
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const path = chains
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.filter(c => c[0] === t)
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.map(c => round(lineGen(c[1])))
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.join("");
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if (!path) continue;
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const fill = scheme(1 - (t - tMin) / delta),
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stroke = d3.color(fill).darker(0.2);
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temperature.append("path").attr("d", path).attr("fill", fill).attr("stroke", stroke);
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}
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const tempLabels = temperature.append("g").attr("id", "tempLabels").attr("fill-opacity", 1);
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tempLabels
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.selectAll("text")
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.data(labels)
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.enter()
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.append("text")
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.attr("x", d => d[0])
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.attr("y", d => d[1])
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.text(d => convertTemperature(d[2]));
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// find cell with temp < isotherm and find vertex to start path detection
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function findStart(i, t) {
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if (cells.b[i]) return cells.v[i].find(v => vertices.c[v].some(c => c >= n)); // map border cell
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return cells.v[i][cells.c[i].findIndex(c => cells.temp[c] < t || !cells.temp[c])];
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}
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function addLabel(points, t) {
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const xCenter = svgWidth / 2;
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// add label on isoline top center
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const tc =
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points[d3.scan(points, (a, b) => a[1] - b[1] + (Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2)];
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pushLabel(tc[0], tc[1], t);
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// add label on isoline bottom center
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if (points.length > 20) {
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const bc =
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points[d3.scan(points, (a, b) => b[1] - a[1] + (Math.abs(a[0] - xCenter) - Math.abs(b[0] - xCenter)) / 2)];
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const dist2 = (tc[1] - bc[1]) ** 2 + (tc[0] - bc[0]) ** 2; // square distance between this and top point
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if (dist2 > 100) pushLabel(bc[0], bc[1], t);
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}
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}
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function pushLabel(x, y, t) {
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if (x < 20 || x > svgWidth - 20) return;
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if (y < 20 || y > svgHeight - 20) return;
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labels.push([x, y, t]);
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}
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TIME && console.timeEnd("drawTemperature");
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}
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