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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2473 additions and 2713 deletions
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@ -1,31 +1,26 @@
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"use strict";
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/*
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Cell resampler module used by submapper and resampler (transform)
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main function: resample(options);
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*/
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window.Submap = (function () {
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const isWater = (pack, id) => pack.cells.h[id] < 20;
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const inMap = (x, y) => x > 0 && x < graphWidth && y > 0 && y < graphHeight;
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function resample(parentMap, options) {
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/*
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/*
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generate new map based on an existing one (resampling parentMap)
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parentMap: {seed, grid, pack} from original map
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options = {
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projection: f(Number,Number)->[Number, Number]
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function to calculate new coordinates
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inverse: g(Number,Number)->[Number, Number]
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inverse of f
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depressRivers: Bool carve out riverbeds?
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smoothHeightMap: Bool run smooth filter on heights
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addLakesInDepressions: call FMG original funtion on heightmap
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projection: f(Number,Number)->[Number, Number]
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function to calculate new coordinates
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inverse: g(Number,Number)->[Number, Number]
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inverse of f
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depressRivers: Bool carve out riverbeds?
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smoothHeightMap: Bool run smooth filter on heights
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addLakesInDepressions: call FMG original funtion on heightmap
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lockMarkers: Bool Auto lock all copied markers
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lockBurgs: Bool Auto lock all copied burgs
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lockMarkers: Bool Auto lock all copied markers
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lockBurgs: Bool Auto lock all copied burgs
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}
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*/
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function resample(parentMap, options) {
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const projection = options.projection;
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const inverse = options.inverse;
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const stage = s => INFO && console.info("SUBMAP:", s);
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@ -38,7 +33,6 @@ window.Submap = (function () {
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INFO && console.group("SubMap with seed: " + seed);
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DEBUG && console.info("Using Options:", options);
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// create new grid
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applyGraphSize();
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grid = generateGrid();
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@ -53,7 +47,7 @@ window.Submap = (function () {
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}
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};
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stage("Resampling heightmap, temperature and precipitation.");
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stage("Resampling heightmap, temperature and precipitation");
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// resample heightmap from old WorldState
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const n = grid.points.length;
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grid.cells.h = new Uint8Array(n); // heightmap
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@ -87,7 +81,7 @@ window.Submap = (function () {
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}
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if (options.depressRivers) {
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stage("Generating riverbeds.");
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stage("Generating riverbeds");
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const rbeds = new Uint16Array(grid.cells.i.length);
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// and erode riverbeds
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@ -96,7 +90,7 @@ window.Submap = (function () {
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if (oldpc < 0) return; // ignore out-of-map marker (-1)
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const oldc = parentMap.pack.cells.g[oldpc];
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const targetCells = forwardGridMap[oldc];
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if (!targetCells) throw "TargetCell shouldn't be empty.";
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if (!targetCells) throw "TargetCell shouldn't be empty";
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targetCells.forEach(c => {
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if (grid.cells.h[c] < 20) return;
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rbeds[c] = 1;
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@ -110,33 +104,27 @@ window.Submap = (function () {
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});
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}
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stage("Detect features, ocean and generating lakes.");
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markFeatures();
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markupGridOcean();
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stage("Detect features, ocean and generating lakes");
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Features.markupGrid();
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// Warning: addLakesInDeepDepressions can be very slow!
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if (options.addLakesInDepressions) {
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addLakesInDeepDepressions();
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openNearSeaLakes();
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}
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addLakesInDeepDepressions();
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openNearSeaLakes();
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OceanLayers();
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calculateMapCoordinates();
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// calculateTemperatures();
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// generatePrecipitation();
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stage("Cell cleanup.");
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calculateTemperatures();
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generatePrecipitation();
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stage("Cell cleanup");
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reGraph();
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// remove misclassified cells
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stage("Define coastline.");
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drawCoastline();
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stage("Define coastline");
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Features.markupPack();
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createDefaultRuler();
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/****************************************************/
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/* Packed Graph */
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/****************************************************/
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// Packed Graph
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const oldCells = parentMap.pack.cells;
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// const reverseMap = new Map(); // cellmap from new -> oldcell
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const forwardMap = parentMap.pack.cells.p.map(_ => []); // old -> [newcelllist]
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const pn = pack.cells.i.length;
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@ -147,7 +135,7 @@ window.Submap = (function () {
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cells.religion = new Uint16Array(pn);
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cells.province = new Uint16Array(pn);
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stage("Resampling culture, state and religion map.");
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stage("Resampling culture, state and religion map");
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for (const [id, gridCellId] of cells.g.entries()) {
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const oldGridId = reverseGridMap[gridCellId];
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if (oldGridId === undefined) {
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@ -206,14 +194,12 @@ window.Submap = (function () {
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forwardMap[oldid].push(id);
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}
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stage("Regenerating river network.");
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stage("Regenerating river network");
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Rivers.generate();
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drawRivers();
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Lakes.defineGroup();
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// biome calculation based on (resampled) grid.cells.temp and prec
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// it's safe to recalculate.
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stage("Regenerating Biome.");
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stage("Regenerating Biome");
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Biomes.define();
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// recalculate suitability and population
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// TODO: normalize according to the base-map
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@ -234,11 +220,11 @@ window.Submap = (function () {
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c.center = newCenters.length ? newCenters[0] : pack.cells.culture.findIndex(x => x === i);
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});
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stage("Porting and locking burgs.");
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stage("Porting and locking burgs");
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copyBurgs(parentMap, projection, options);
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// transfer states, mark states without land as removed.
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stage("Porting states.");
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stage("Porting states");
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const validStates = new Set(pack.cells.state);
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pack.states = parentMap.pack.states;
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// keep valid states and neighbors only
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@ -252,9 +238,10 @@ window.Submap = (function () {
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? pack.burgs[s.capital].cell // capital is the best bet
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: pack.cells.state.findIndex(x => x === i); // otherwise use the first valid cell
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});
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BurgsAndStates.getPoles();
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// transfer provinces, mark provinces without land as removed.
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stage("Porting provinces.");
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stage("Porting provinces");
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const validProvinces = new Set(pack.cells.province);
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pack.provinces = parentMap.pack.provinces;
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// mark uneccesary provinces
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@ -267,20 +254,15 @@ window.Submap = (function () {
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const newCenters = forwardMap[p.center];
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p.center = newCenters.length ? newCenters[0] : pack.cells.province.findIndex(x => x === i);
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});
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Provinces.getPoles();
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BurgsAndStates.drawBurgs();
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stage("Regenerating routes network.");
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stage("Regenerating routes network");
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regenerateRoutes();
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drawStates();
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drawBorders();
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drawStateLabels();
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Rivers.specify();
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Lakes.generateName();
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Features.specify();
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stage("Porting military.");
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stage("Porting military");
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for (const s of pack.states) {
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if (!s.military) continue;
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for (const m of s.military) {
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@ -291,9 +273,8 @@ window.Submap = (function () {
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}
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s.military = s.military.filter(m => m.cell).map((m, i) => ({...m, i}));
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}
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Military.redraw();
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stage("Copying markers.");
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stage("Copying markers");
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for (const m of pack.markers) {
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const [x, y] = projection(m.x, m.y);
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if (!inMap(x, y)) {
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@ -307,14 +288,12 @@ window.Submap = (function () {
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}
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if (layerIsOn("toggleMarkers")) drawMarkers();
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stage("Redraw emblems.");
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drawEmblems();
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stage("Regenerating Zones.");
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stage("Regenerating Zones");
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Zones.generate();
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Names.getMapName();
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stage("Restoring Notes.");
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stage("Restoring Notes");
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notes = parentMap.notes;
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stage("Submap done.");
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stage("Submap done");
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WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
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showStatistics();
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