Refactor layers rendering (#1120)

* feat: render states - use global fn

* feat: render states - separate pole detection from layer render

* feat: render provinces

* chore: unify drawFillWithGap

* refactor: drawIce

* refactor: drawBorders

* refactor: drawHeightmap

* refactor: drawTemperature

* refactor: drawBiomes

* refactor: drawPrec

* refactor: drawPrecipitation

* refactor: drawPopulation

* refactor: drawCells

* refactor: geColor

* refactor: drawMarkers

* refactor: drawScaleBar

* refactor: drawScaleBar

* refactor: drawMilitary

* refactor: pump version to 1.104.00

* refactor: pump version to 1.104.00

* refactor: drawCoastline and createDefaultRuler

* refactor: drawCoastline

* refactor: Features module start

* refactor: features - define distance fields

* feat: drawFeatures

* feat: drawIce don't hide

* feat: detect coastline - fix issue with border feature

* feat: separate labels rendering from generation process

* feat: auto-update and restore layers

* refactor - change layers

* refactor - sort layers

* fix: regenerate burgs to re-render layers

* fix: getColor is not defined

* fix: burgs overview - don't auto-show labels on hover

* fix: redraw population on change

* refactor: improve tooltip logic for burg labels and icons

* chore: pump version to 1.104.0

* fefactor: edit coastline and lake

* fix: minot fixes

* fix: submap

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-09-20 12:20:27 +02:00 committed by GitHub
parent ec993d1a9b
commit 05de284e02
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
52 changed files with 2473 additions and 2713 deletions

View file

@ -373,7 +373,7 @@ window.ThreeD = (function () {
}
// icons
if (layerIsOn("toggleIcons")) {
if (layerIsOn("toggleBurgIcons")) {
const geometry = isCity ? city_icon_geometry : town_icon_geometry;
const material = isCity ? city_icon_material : town_icon_material;
const iconMesh = new THREE.Mesh(geometry, material);
@ -444,6 +444,7 @@ window.ThreeD = (function () {
const url = await getMapURL("mesh", {
noLabels: options.labels3d,
noWater: options.extendedWater,
noViewbox: true,
fullMap: true
});
const canvas = document.createElement("canvas");
@ -623,7 +624,7 @@ window.ThreeD = (function () {
material.map = texture;
if (addMesh) addGlobe3dMesh();
};
img2.src = await getMapURL("mesh", {noScaleBar: true, fullMap: true});
img2.src = await getMapURL("mesh", {noScaleBar: true, fullMap: true, noVignette: true});
}
function addGlobe3dMesh() {