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Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2473 additions and 2713 deletions
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@ -161,12 +161,14 @@ function showMapTooltip(point, e, i, g) {
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if (group === "terrain") return tip("Click to edit the Relief Icon");
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if (subgroup === "burgLabels" || subgroup === "burgIcons") {
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const burg = +path[path.length - 10].dataset.id;
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const b = pack.burgs[burg];
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const population = si(b.population * populationRate * urbanization);
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tip(`${b.name}. Population: ${population}. Click to edit`);
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if (burgsOverview?.offsetParent) highlightEditorLine(burgsOverview, burg, 5000);
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return;
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const burgId = +path[path.length - 10].dataset.id;
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if (burgId) {
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const burg = pack.burgs[burgId];
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const population = si(burg.population * populationRate * urbanization);
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tip(`${burg.name}. Population: ${population}. Click to edit`);
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if (burgsOverview?.offsetParent) highlightEditorLine(burgsOverview, burgId, 5000);
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return;
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}
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}
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if (group === "labels") return tip("Click to edit the Label");
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@ -211,9 +213,9 @@ function showMapTooltip(point, e, i, g) {
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if (group === "ice") return tip("Click to edit the Ice");
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// covering elements
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if (layerIsOn("togglePrec") && land) tip("Annual Precipitation: " + getFriendlyPrecipitation(i));
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if (layerIsOn("togglePrecipitation") && land) tip("Annual Precipitation: " + getFriendlyPrecipitation(i));
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else if (layerIsOn("togglePopulation")) tip(getPopulationTip(i));
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else if (layerIsOn("toggleTemp")) tip("Temperature: " + convertTemperature(grid.cells.temp[g]));
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else if (layerIsOn("toggleTemperature")) tip("Temperature: " + convertTemperature(grid.cells.temp[g]));
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else if (layerIsOn("toggleBiomes") && pack.cells.biome[i]) {
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const biome = pack.cells.biome[i];
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tip("Biome: " + biomesData.name[biome]);
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