Refactor layers rendering (#1120)

* feat: render states - use global fn

* feat: render states - separate pole detection from layer render

* feat: render provinces

* chore: unify drawFillWithGap

* refactor: drawIce

* refactor: drawBorders

* refactor: drawHeightmap

* refactor: drawTemperature

* refactor: drawBiomes

* refactor: drawPrec

* refactor: drawPrecipitation

* refactor: drawPopulation

* refactor: drawCells

* refactor: geColor

* refactor: drawMarkers

* refactor: drawScaleBar

* refactor: drawScaleBar

* refactor: drawMilitary

* refactor: pump version to 1.104.00

* refactor: pump version to 1.104.00

* refactor: drawCoastline and createDefaultRuler

* refactor: drawCoastline

* refactor: Features module start

* refactor: features - define distance fields

* feat: drawFeatures

* feat: drawIce don't hide

* feat: detect coastline - fix issue with border feature

* feat: separate labels rendering from generation process

* feat: auto-update and restore layers

* refactor - change layers

* refactor - sort layers

* fix: regenerate burgs to re-render layers

* fix: getColor is not defined

* fix: burgs overview - don't auto-show labels on hover

* fix: redraw population on change

* refactor: improve tooltip logic for burg labels and icons

* chore: pump version to 1.104.0

* fefactor: edit coastline and lake

* fix: minot fixes

* fix: submap

---------

Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
This commit is contained in:
Azgaar 2024-09-20 12:20:27 +02:00 committed by GitHub
parent ec993d1a9b
commit 05de284e02
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52 changed files with 2473 additions and 2713 deletions

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@ -70,6 +70,10 @@ function getColorScheme(scheme = "bright") {
return heightmapColorSchemes[scheme];
}
function getColor(value, scheme = getColorScheme("bright")) {
return scheme(1 - (value < 20 ? value - 5 : value) / 100);
}
// Toggle style sections on element select
styleElementSelect.on("change", selectStyleElement);
@ -114,6 +118,7 @@ function selectStyleElement() {
"armies",
"routes",
"lakes",
"biomes",
"borders",
"cults",
"relig",
@ -952,7 +957,7 @@ styleArmiesSize.on("input", e => {
armies.selectAll("g").remove(); // clear armies layer
pack.states.forEach(s => {
if (!s.i || s.removed || !s.military.length) return;
Military.drawRegiments(s.military, s.i);
drawRegiments(s.military, s.i);
});
});