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Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2473 additions and 2713 deletions
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@ -70,6 +70,10 @@ function getColorScheme(scheme = "bright") {
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return heightmapColorSchemes[scheme];
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}
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function getColor(value, scheme = getColorScheme("bright")) {
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return scheme(1 - (value < 20 ? value - 5 : value) / 100);
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}
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// Toggle style sections on element select
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styleElementSelect.on("change", selectStyleElement);
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@ -114,6 +118,7 @@ function selectStyleElement() {
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"armies",
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"routes",
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"lakes",
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"biomes",
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"borders",
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"cults",
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"relig",
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@ -952,7 +957,7 @@ styleArmiesSize.on("input", e => {
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armies.selectAll("g").remove(); // clear armies layer
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pack.states.forEach(s => {
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if (!s.i || s.removed || !s.military.length) return;
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Military.drawRegiments(s.military, s.i);
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drawRegiments(s.military, s.i);
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});
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});
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