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Refactor layers rendering (#1120)
* feat: render states - use global fn * feat: render states - separate pole detection from layer render * feat: render provinces * chore: unify drawFillWithGap * refactor: drawIce * refactor: drawBorders * refactor: drawHeightmap * refactor: drawTemperature * refactor: drawBiomes * refactor: drawPrec * refactor: drawPrecipitation * refactor: drawPopulation * refactor: drawCells * refactor: geColor * refactor: drawMarkers * refactor: drawScaleBar * refactor: drawScaleBar * refactor: drawMilitary * refactor: pump version to 1.104.00 * refactor: pump version to 1.104.00 * refactor: drawCoastline and createDefaultRuler * refactor: drawCoastline * refactor: Features module start * refactor: features - define distance fields * feat: drawFeatures * feat: drawIce don't hide * feat: detect coastline - fix issue with border feature * feat: separate labels rendering from generation process * feat: auto-update and restore layers * refactor - change layers * refactor - sort layers * fix: regenerate burgs to re-render layers * fix: getColor is not defined * fix: burgs overview - don't auto-show labels on hover * fix: redraw population on change * refactor: improve tooltip logic for burg labels and icons * chore: pump version to 1.104.0 * fefactor: edit coastline and lake * fix: minot fixes * fix: submap --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
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52 changed files with 2473 additions and 2713 deletions
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@ -1,16 +1,16 @@
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"use strict";
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// get continuous paths for all cells at once based on getType(cellId) comparison
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function getVertexPaths({getType, options}) {
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const {cells, vertices} = pack;
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const paths = {};
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// get continuous paths (isolines) for all cells at once based on getType(cellId) comparison
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function getIsolines(graph, getType, options = {polygons: false, fill: false, halo: false, waterGap: false}) {
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const {cells, vertices} = graph;
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const isolines = {};
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const checkedCells = new Uint8Array(cells.c.length);
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const checkedCells = new Uint8Array(cells.i.length);
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const addToChecked = cellId => (checkedCells[cellId] = 1);
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const isChecked = cellId => checkedCells[cellId] === 1;
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for (let cellId = 0; cellId < cells.c.length; cellId++) {
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if (isChecked(cellId) || getType(cellId) === 0) continue;
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for (const cellId of cells.i) {
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if (isChecked(cellId) || !getType(cellId)) continue;
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addToChecked(cellId);
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const type = getType(cellId);
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@ -20,70 +20,73 @@ function getVertexPaths({getType, options}) {
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const onborderCell = cells.c[cellId].find(ofDifferentType);
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if (onborderCell === undefined) continue;
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const feature = pack.features[cells.f[onborderCell]];
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if (feature.type === "lake") {
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if (!feature.shoreline) Lakes.getShoreline(feature);
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if (feature.shoreline.every(ofSameType)) continue; // inner lake
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}
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// check if inner lake. Note there is no shoreline for grid features
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const feature = graph.features[cells.f[onborderCell]];
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if (feature.type === "lake" && feature.shoreline?.every(ofSameType)) continue;
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const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
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if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
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const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
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const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
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if (vertexChain.length < 3) continue;
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addPath(type, vertexChain);
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addIsoline(type, vertices, vertexChain);
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}
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return Object.entries(paths);
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return isolines;
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function getBorderPath(vertexChain, discontinue) {
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let discontinued = true;
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let lastOperation = "";
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const path = vertexChain.map(vertex => {
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if (discontinue(vertex)) {
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discontinued = true;
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return "";
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}
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function addIsoline(type, vertices, vertexChain) {
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if (!isolines[type]) isolines[type] = {};
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const operation = discontinued ? "M" : "L";
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const command = operation === lastOperation ? "" : operation;
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if (options.polygons) {
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if (!isolines[type].polygons) isolines[type].polygons = [];
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isolines[type].polygons.push(vertexChain.map(vertexId => vertices.p[vertexId]));
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}
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discontinued = false;
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lastOperation = operation;
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if (options.fill) {
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if (!isolines[type].fill) isolines[type].fill = "";
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isolines[type].fill += getFillPath(vertices, vertexChain);
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}
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return ` ${command}${getVertexPoint(vertex)}`;
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});
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if (options.waterGap) {
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if (!isolines[type].waterGap) isolines[type].waterGap = "";
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const isLandVertex = vertexId => vertices.c[vertexId].every(i => cells.h[i] >= 20);
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isolines[type].waterGap += getBorderPath(vertices, vertexChain, isLandVertex);
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}
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return path.join("").trim();
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}
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function isBorderVertex(vertex) {
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const adjacentCells = vertices.c[vertex];
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return adjacentCells.some(i => cells.b[i]);
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}
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function isLandVertex(vertex) {
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const adjacentCells = vertices.c[vertex];
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return adjacentCells.every(i => cells.h[i] >= MIN_LAND_HEIGHT);
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}
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function addPath(index, vertexChain) {
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if (!paths[index]) paths[index] = {fill: "", waterGap: "", halo: ""};
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if (options.fill) paths[index].fill += getFillPath(vertexChain);
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if (options.halo) paths[index].halo += getBorderPath(vertexChain, isBorderVertex);
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if (options.waterGap) paths[index].waterGap += getBorderPath(vertexChain, isLandVertex);
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if (options.halo) {
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if (!isolines[type].halo) isolines[type].halo = "";
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const isBorderVertex = vertexId => vertices.c[vertexId].some(i => cells.b[i]);
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isolines[type].halo += getBorderPath(vertices, vertexChain, isBorderVertex);
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}
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}
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}
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function getVertexPoint(vertexId) {
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return pack.vertices.p[vertexId];
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}
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function getFillPath(vertexChain) {
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const points = vertexChain.map(getVertexPoint);
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function getFillPath(vertices, vertexChain) {
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const points = vertexChain.map(vertexId => vertices.p[vertexId]);
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const firstPoint = points.shift();
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return `M${firstPoint} L${points.join(" ")}`;
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return `M${firstPoint} L${points.join(" ")} Z`;
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}
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function getBorderPath(vertices, vertexChain, discontinue) {
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let discontinued = true;
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let lastOperation = "";
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const path = vertexChain.map(vertexId => {
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if (discontinue(vertexId)) {
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discontinued = true;
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return "";
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}
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const operation = discontinued ? "M" : "L";
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const command = operation === lastOperation ? "" : operation;
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discontinued = false;
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lastOperation = operation;
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return ` ${command}${vertices.p[vertexId]}`;
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});
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return path.join("").trim();
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}
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// get single path for an non-continuous array of cells
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@ -107,26 +110,36 @@ function getVertexPath(cellsArray) {
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if (onborderCell === undefined) continue;
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const feature = pack.features[cells.f[onborderCell]];
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if (feature.type === "lake") {
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if (!feature.shoreline) Lakes.getShoreline(feature);
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if (feature.type === "lake" && feature.shoreline) {
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if (feature.shoreline.every(ofSameType)) continue; // inner lake
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}
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const startingVertex = cells.v[cellId].find(v => vertices.c[v].some(ofDifferentType));
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if (startingVertex === undefined) throw new Error(`Starting vertex for cell ${cellId} is not found`);
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const vertexChain = connectVertices({startingVertex, ofSameType, addToChecked, closeRing: true});
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const vertexChain = connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing: true});
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if (vertexChain.length < 3) continue;
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path += getFillPath(vertexChain);
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path += getFillPath(vertices, vertexChain);
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}
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return path;
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}
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function connectVertices({startingVertex, ofSameType, addToChecked, closeRing}) {
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const vertices = pack.vertices;
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const MAX_ITERATIONS = pack.cells.i.length;
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function getPolesOfInaccessibility(graph, getType) {
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const isolines = getIsolines(graph, getType, {polygons: true});
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const poles = Object.entries(isolines).map(([id, isoline]) => {
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const multiPolygon = isoline.polygons.sort((a, b) => b.length - a.length);
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const [x, y] = polylabel(multiPolygon, 20);
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return [id, [rn(x), rn(y)]];
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});
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return Object.fromEntries(poles);
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}
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function connectVertices({vertices, startingVertex, ofSameType, addToChecked, closeRing}) {
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const MAX_ITERATIONS = vertices.c.length;
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const chain = []; // vertices chain to form a path
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let next = startingVertex;
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@ -145,6 +158,11 @@ function connectVertices({startingVertex, ofSameType, addToChecked, closeRing})
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else if (v2 !== previous && c2 !== c3) next = v2;
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else if (v3 !== previous && c1 !== c3) next = v3;
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if (!vertices.c[next]) {
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ERROR && console.error("ConnectVertices: next vertex is out of bounds");
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break;
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}
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if (next === current) {
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ERROR && console.error("ConnectVertices: next vertex is not found");
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break;
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