resource units

This commit is contained in:
Azgaar 2021-08-07 18:22:12 +03:00
parent 5b8c5a7a78
commit 16c316a74f
3 changed files with 45 additions and 4 deletions

View file

@ -10,6 +10,7 @@ window.FMG.data.resources = [
value: 2,
chance: 4,
model: 'Any_forest',
unit: 'pile',
bonus: {fleet: 2, defence: 1},
culture: {Hunting: 2}
},
@ -22,6 +23,7 @@ window.FMG.data.resources = [
value: 2,
chance: 4,
model: 'Hills',
unit: 'pallet',
bonus: {prestige: 1, defence: 2},
culture: {Hunting: 0.6, Nomadic: 0.6}
},
@ -34,6 +36,7 @@ window.FMG.data.resources = [
value: 7,
chance: 1,
model: 'Mountains',
unit: 'pallet',
bonus: {prestige: 2},
culture: {Highland: 2}
},
@ -46,6 +49,7 @@ window.FMG.data.resources = [
value: 4,
chance: 4,
model: 'Mountains_and_wetlands',
unit: 'wagon',
bonus: {artillery: 1, infantry: 1, defence: 1},
culture: {Highland: 2}
},
@ -58,6 +62,7 @@ window.FMG.data.resources = [
value: 5,
chance: 3,
model: 'Mountains',
unit: 'wagon',
bonus: {artillery: 2, defence: 1, prestige: 1},
culture: {Highland: 2}
},
@ -70,6 +75,7 @@ window.FMG.data.resources = [
value: 4,
chance: 3,
model: 'Mountains',
unit: 'wagon',
bonus: {artillery: 1, defence: 1},
culture: {Highland: 2}
},
@ -82,6 +88,7 @@ window.FMG.data.resources = [
value: 8,
chance: 3,
model: 'Mountains',
unit: 'bullion',
bonus: {prestige: 2},
culture: {Hunting: 0.5, Highland: 2, Nomadic: 0.5}
},
@ -94,6 +101,7 @@ window.FMG.data.resources = [
value: 15,
chance: 1,
model: 'Headwaters',
unit: 'bullion',
bonus: {prestige: 3},
culture: {Highland: 2, Nomadic: 0.5}
},
@ -106,6 +114,7 @@ window.FMG.data.resources = [
value: 1,
chance: 4,
model: 'More_habitable',
unit: 'wain',
bonus: {population: 4},
culture: {River: 3, Lake: 2, Nomadic: 0.5}
},
@ -118,6 +127,7 @@ window.FMG.data.resources = [
value: 2,
chance: 4,
model: 'Pastures_and_temperate_forest',
unit: 'head',
bonus: {population: 2},
culture: {Nomadic: 3}
},
@ -130,6 +140,7 @@ window.FMG.data.resources = [
value: 1,
chance: 2,
model: 'Marine_and_rivers',
unit: 'wain',
bonus: {population: 2},
culture: {River: 2, Lake: 3, Naval: 3, Nomadic: 0.5}
},
@ -142,6 +153,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Any_forest',
unit: 'wain',
bonus: {archers: 2, population: 1},
culture: {Naval: 0.6, Nomadic: 2, Hunting: 3}
},
@ -154,6 +166,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Tropical_forests',
unit: 'barrel',
bonus: {population: 1, prestige: 1},
culture: {Highland: 1.2, Nomadic: 0.5}
},
@ -166,6 +179,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Tropical_forests',
unit: 'barrel',
bonus: {population: 1},
culture: {Generic: 0.8, Nomadic: 0.5}
},
@ -178,6 +192,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Temperate_and_boreal_forests',
unit: 'barrel',
bonus: {population: 1},
culture: {Hunting: 2, Highland: 2}
},
@ -190,6 +205,7 @@ window.FMG.data.resources = [
value: 3,
chance: 3,
model: 'Arid_land_and_salt_lakes',
unit: 'bag',
bonus: {population: 1, defence: 1},
culture: {Naval: 1.2, Nomadic: 1.4}
},
@ -202,6 +218,7 @@ window.FMG.data.resources = [
value: 2,
chance: 2,
model: 'Hot_desert',
unit: 'wain',
bonus: {population: 1},
culture: {Hunting: 0.8, Highland: 0.8}
},
@ -214,6 +231,7 @@ window.FMG.data.resources = [
value: 5,
chance: 4,
model: 'Grassland_and_cold_desert',
unit: 'head',
bonus: {cavalry: 2},
culture: {Nomadic: 3}
},
@ -226,6 +244,7 @@ window.FMG.data.resources = [
value: 7,
chance: 2,
model: 'Hot_biomes',
unit: 'head',
bonus: {cavalry: 1},
culture: {Nomadic: 1.2, Highland: 0.5}
},
@ -238,6 +257,7 @@ window.FMG.data.resources = [
value: 7,
chance: 3,
model: 'Deserts',
unit: 'head',
bonus: {cavalry: 1},
culture: {Nomadic: 3}
},
@ -250,6 +270,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Deciduous_forests',
unit: 'wain',
bonus: {fleet: 2},
culture: {River: 2, Lake: 2, Naval: 2}
},
@ -262,6 +283,7 @@ window.FMG.data.resources = [
value: 16,
chance: 2,
model: 'Tropical_waters',
unit: 'pearl',
bonus: {prestige: 1},
culture: {Naval: 3}
},
@ -274,6 +296,7 @@ window.FMG.data.resources = [
value: 17,
chance: 2,
model: 'Mountains',
unit: 'stone',
bonus: {prestige: 1},
culture: {Naval: 2}
},
@ -286,6 +309,7 @@ window.FMG.data.resources = [
value: 6,
chance: 0.5,
model: 'Habitable_biome_or_marine',
unit: 'bag',
bonus: {prestige: 1},
culture: {Generic: 2}
},
@ -298,6 +322,7 @@ window.FMG.data.resources = [
value: 12,
chance: 2,
model: 'Hot_desert_and_tropical_forest',
unit: 'chest',
bonus: {prestige: 2},
culture: {Generic: 2}
},
@ -310,6 +335,7 @@ window.FMG.data.resources = [
value: 15,
chance: 1,
model: 'Tropical_rainforest',
unit: 'bolt',
bonus: {prestige: 2},
culture: {River: 1.2, Lake: 1.2}
},
@ -322,6 +348,7 @@ window.FMG.data.resources = [
value: 15,
chance: 2,
model: 'Tropical_rainforest',
unit: 'chest',
bonus: {prestige: 2},
culture: {Generic: 2}
},
@ -334,6 +361,7 @@ window.FMG.data.resources = [
value: 7,
chance: 2,
model: 'Foresty_seashore',
unit: 'stone',
bonus: {prestige: 1},
culture: {Generic: 2}
},
@ -346,6 +374,7 @@ window.FMG.data.resources = [
value: 6,
chance: 2,
model: 'Boreal_forests',
unit: 'pelt',
bonus: {prestige: 1},
culture: {Hunting: 3}
},
@ -358,6 +387,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Pastures_and_temperate_forest',
unit: 'head',
bonus: {infantry: 1},
culture: {Naval: 2, Highland: 2}
},
@ -370,6 +400,7 @@ window.FMG.data.resources = [
value: 5,
chance: 2,
model: 'Less_habitable_seashore',
unit: 'slave',
bonus: {population: 2},
culture: {Naval: 2, Nomadic: 3, Hunting: 0.6, Highland: 0.4}
},
@ -382,6 +413,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Any_forest',
unit: 'barrel',
bonus: {fleet: 1},
culture: {Hunting: 3}
},
@ -394,6 +426,7 @@ window.FMG.data.resources = [
value: 3,
chance: 2,
model: 'Less_habitable_biomes',
unit: 'barrel',
bonus: {artillery: 3},
culture: {Generic: 2}
},
@ -406,6 +439,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Hills',
unit: 'wain',
bonus: {artillery: 2},
culture: {Generic: 2}
},
@ -418,6 +452,7 @@ window.FMG.data.resources = [
value: 3,
chance: 2,
model: 'Less_habitable_biomes',
unit: 'barrel',
bonus: {artillery: 1},
culture: {Generic: 2, Nomadic: 2}
},
@ -430,6 +465,7 @@ window.FMG.data.resources = [
value: 10,
chance: 2,
model: 'Tropical_rainforest',
unit: 'pile',
bonus: {prestige: 1},
culture: {Generic: 2}
},
@ -442,6 +478,7 @@ window.FMG.data.resources = [
value: 2,
chance: 3,
model: 'Arctic_waters',
unit: 'barrel',
bonus: {population: 1},
culture: {Naval: 2}
},
@ -454,6 +491,7 @@ window.FMG.data.resources = [
value: 3,
chance: 3,
model: 'Tropical_rainforest',
unit: 'bag',
bonus: {population: 1},
culture: {Lake: 2, River: 2}
},
@ -466,6 +504,7 @@ window.FMG.data.resources = [
value: 5,
chance: 3,
model: 'Hilly_tropical_rainforest',
unit: 'bag',
bonus: {prestige: 1},
culture: {Lake: 2, River: 2, Highland: 2}
},
@ -478,6 +517,7 @@ window.FMG.data.resources = [
value: 5,
chance: 2,
model: 'Tropical_rainforest',
unit: 'bag',
bonus: {prestige: 1},
culture: {Lake: 2, River: 2}
}