feat: Update sprint status and complete Epic 2 tasks

- Mark Epic 2 as done and update related stories to reflect completion.
- Add Epic 2 retrospective document detailing team performance, metrics, and insights.
- Enhance draw-relief-icons.ts to include parentEl parameter in drawRelief function.
- Introduce performance measurement scripts for WebGL and SVG rendering comparisons.
- Add benchmarks for geometry building in draw-relief-icons.
This commit is contained in:
Azgaar 2026-03-12 15:43:19 +01:00
parent a285d450c8
commit 1c1d97b8e2
10 changed files with 1032 additions and 100 deletions

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// AC7 detailed icon count comparison
import {chromium} from "playwright";
async function measure() {
const browser = await chromium.launch({headless: true});
const page = await browser.newPage();
await page.goto("http://localhost:5173/Fantasy-Map-Generator/?seed=test-seed&width=1280&height=720");
await page.waitForFunction(() => window.mapId !== undefined, {timeout: 90000});
await page.waitForTimeout(2000);
await page.evaluate(() => {
window.WebGL2LayerFramework.init();
if (window.generateReliefIcons) window.generateReliefIcons();
});
await page.waitForTimeout(500);
const counts = [1000, 2000, 3000, 5000, 7000];
for (const n of counts) {
const result = await page.evaluate(
count =>
new Promise(res => {
const full = window.pack.relief;
const c = Math.min(count, full.length);
if (c < count * 0.5) {
res({skip: true, available: c});
return;
}
window.pack.relief = full.slice(0, c);
const el = document.getElementById("terrain");
const tSvg = performance.now();
window.drawRelief("svg", el);
const svgMs = performance.now() - tSvg;
el.innerHTML = "";
if (window.undrawRelief) window.undrawRelief();
const tW = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
const wMs = performance.now() - tW;
window.pack.relief = full;
const pct = svgMs > 0 ? (((svgMs - wMs) / svgMs) * 100).toFixed(1) : "N/A";
res({icons: c, svgMs: svgMs.toFixed(2), webglMs: wMs.toFixed(2), reductionPct: pct});
});
}),
n
);
if (!result.skip) console.log(`n=${n}: ${JSON.stringify(result)}`);
}
await browser.close();
}
measure().catch(e => {
console.error(e.message);
process.exit(1);
});

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// NFR-P5: Measure init() time precisely by intercepting the call
import {chromium} from "playwright";
async function measureInit() {
const browser = await chromium.launch({headless: true});
const page = await browser.newPage();
// Inject timing hook BEFORE page load to capture init() call
await page.addInitScript(() => {
window.__webglInitMs = null;
Object.defineProperty(window, "WebGL2LayerFramework", {
configurable: true,
set(fw) {
const origInit = fw.init.bind(fw);
fw.init = function () {
const t0 = performance.now();
const result = origInit();
window.__webglInitMs = performance.now() - t0;
return result;
};
Object.defineProperty(window, "WebGL2LayerFramework", {configurable: true, writable: true, value: fw});
}
});
});
await page.goto("http://localhost:5173/Fantasy-Map-Generator/?seed=test-seed&width=1280&height=720");
await page.waitForFunction(() => window.mapId !== undefined, {timeout: 90000});
await page.waitForTimeout(1000);
const initTiming = await page.evaluate(() => {
return {
initMs: window.__webglInitMs !== null ? window.__webglInitMs.toFixed(2) : "not captured",
captured: window.__webglInitMs !== null
};
});
console.log("\nNFR-P5 init() timing (5 runs):");
console.log(JSON.stringify(initTiming, null, 2));
// Also get SVG vs WebGL comparison
const svgVsWebgl = await page.evaluate(
() =>
new Promise(resolve => {
const terrain = document.getElementById("terrain");
const fullRelief = window.pack.relief;
const count5k = Math.min(5000, fullRelief.length);
window.pack.relief = fullRelief.slice(0, count5k);
// SVG baseline
const tSvg = performance.now();
window.drawRelief("svg", terrain);
const svgMs = performance.now() - tSvg;
// WebGL measurement
window.undrawRelief();
const tWebgl = performance.now();
window.drawRelief("webGL", terrain);
requestAnimationFrame(() => {
const webglMs = performance.now() - tWebgl;
window.pack.relief = fullRelief;
const reduction = (((svgMs - webglMs) / svgMs) * 100).toFixed(1);
resolve({
icons: count5k,
svgMs: svgMs.toFixed(2),
webglMs: webglMs.toFixed(2),
reductionPercent: reduction,
target: ">80% reduction",
pass: Number(reduction) > 80
});
});
})
);
console.log("\nAC7 SVG vs WebGL comparison:");
console.log(JSON.stringify(svgVsWebgl, null, 2));
await browser.close();
}
measureInit().catch(e => {
console.error("Error:", e.message);
process.exit(1);
});

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scripts/perf-measure-v2.mjs Normal file
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// Story 3.1 - Performance Measurement v2
// Calls WebGL2LayerFramework.init() explicitly before measuring.
import {chromium} from "playwright";
async function measure() {
const browser = await chromium.launch({headless: true});
const page = await browser.newPage();
await page.goto("http://localhost:5173/Fantasy-Map-Generator/?seed=test-seed&width=1280&height=720");
await page.waitForFunction(() => window.mapId !== undefined, {timeout: 90000});
await page.waitForTimeout(2000);
console.log("Map ready.");
// NFR-P5: Call init() cold and time it
const nfrP5 = await page.evaluate(() => {
const t0 = performance.now();
const ok = window.WebGL2LayerFramework.init();
const ms = performance.now() - t0;
return {initMs: ms.toFixed(2), initSucceeded: ok, hasFallback: window.WebGL2LayerFramework.hasFallback};
});
console.log("NFR-P5 init():", JSON.stringify(nfrP5));
await page.waitForTimeout(500);
// Generate icons
await page.evaluate(() => {
if (window.generateReliefIcons) window.generateReliefIcons();
});
const reliefCount = await page.evaluate(() => window.pack?.relief?.length ?? 0);
const terrainEl = await page.evaluate(() => !!document.getElementById("terrain"));
console.log("icons=" + reliefCount + " terrain=" + terrainEl + " initOk=" + nfrP5.initSucceeded);
if (terrainEl && reliefCount > 0 && nfrP5.initSucceeded) {
// NFR-P1: drawRelief 1k icons
const p1 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
window.pack.relief = full.slice(0, 1000);
const el = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
res({icons: 1000, ms: (performance.now() - t0).toFixed(2)});
window.pack.relief = full;
});
})
);
console.log("NFR-P1:", JSON.stringify(p1));
// NFR-P2: drawRelief up to 10k icons
const p2 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
const c = Math.min(10000, full.length);
window.pack.relief = full.slice(0, c);
const el = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
res({icons: c, ms: (performance.now() - t0).toFixed(2)});
window.pack.relief = full;
});
})
);
console.log("NFR-P2:", JSON.stringify(p2));
}
// NFR-P3: setVisible toggle (O(1) group.visible flip)
const p3 = await page.evaluate(() => {
const t = [];
for (let i = 0; i < 20; i++) {
const t0 = performance.now();
window.WebGL2LayerFramework.setVisible("terrain", i % 2 === 0);
t.push(performance.now() - t0);
}
t.sort((a, b) => a - b);
return {p50: t[10].toFixed(4), max: t[t.length - 1].toFixed(4), samples: t.length};
});
console.log("NFR-P3 setVisible:", JSON.stringify(p3));
// NFR-P4: requestRender scheduling latency (zoom path proxy)
const p4 = await page.evaluate(() => {
const t = [];
for (let i = 0; i < 10; i++) {
const t0 = performance.now();
window.WebGL2LayerFramework.requestRender();
t.push(performance.now() - t0);
}
const avg = t.reduce((a, b) => a + b, 0) / t.length;
return {avgMs: avg.toFixed(4), maxMs: Math.max(...t).toFixed(4)};
});
console.log("NFR-P4 zoom proxy:", JSON.stringify(p4));
// NFR-P6: structural check — setVisible must NOT call clearLayer/dispose
const p6 = await page.evaluate(() => {
const src = window.WebGL2LayerFramework.setVisible.toString();
const ok = !src.includes("clearLayer") && !src.includes("dispose");
return {
verdict: ok ? "PASS" : "FAIL",
callsClearLayer: src.includes("clearLayer"),
callsDispose: src.includes("dispose")
};
});
console.log("NFR-P6 GPU state:", JSON.stringify(p6));
// AC7: SVG vs WebGL comparison (5k icons)
if (terrainEl && reliefCount >= 100 && nfrP5.initSucceeded) {
const ac7 = await page.evaluate(
() =>
new Promise(res => {
const full = window.pack.relief;
const c = Math.min(5000, full.length);
window.pack.relief = full.slice(0, c);
const el = document.getElementById("terrain");
const tSvg = performance.now();
window.drawRelief("svg", el);
const svgMs = performance.now() - tSvg;
el.innerHTML = "";
if (window.undrawRelief) window.undrawRelief();
const tW = performance.now();
window.drawRelief("webGL", el);
requestAnimationFrame(() => {
const wMs = performance.now() - tW;
window.pack.relief = full;
const pct = svgMs > 0 ? (((svgMs - wMs) / svgMs) * 100).toFixed(1) : "N/A";
res({
icons: c,
svgMs: svgMs.toFixed(2),
webglMs: wMs.toFixed(2),
reductionPct: pct,
pass: Number(pct) > 80
});
});
})
);
console.log("AC7 SVG vs WebGL:", JSON.stringify(ac7));
}
await browser.close();
console.log("Done.");
}
measure().catch(e => {
console.error("Error:", e.message);
process.exit(1);
});

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// Performance measurement script for Story 3.1 — v2 (calls init() explicitly)
// Measures NFR-P1 through NFR-P6 using Playwright in a real Chromium browser.
import {chromium} from "playwright";
async function measure() {
const browser = await chromium.launch({headless: true});
const page = await browser.newPage();
console.log("Loading app...");
await page.goto("http://localhost:5173/Fantasy-Map-Generator/?seed=test-seed&width=1280&height=720");
console.log("Waiting for map generation...");
await page.waitForFunction(() => window.mapId !== undefined, {timeout: 90000});
await page.waitForTimeout(2000);
console.log("Running measurements...");
// Check framework availability
const frameworkState = await page.evaluate(() => ({
available: typeof window.WebGL2LayerFramework !== "undefined",
hasFallback: window.WebGL2LayerFramework?.hasFallback,
reliefCount: window.pack?.relief?.length ?? 0
}));
console.log("Framework state:", frameworkState);
// Generate relief icons if not present
await page.evaluate(() => {
if (!window.pack?.relief?.length && typeof window.generateReliefIcons === "function") {
window.generateReliefIcons();
}
});
const reliefCount = await page.evaluate(() => window.pack?.relief?.length ?? 0);
console.log("Relief icons:", reliefCount);
// --- NFR-P3: setVisible toggle time (pure JS, O(1) operation) ---
const nfrP3 = await page.evaluate(() => {
const timings = [];
for (let i = 0; i < 10; i++) {
const t0 = performance.now();
window.WebGL2LayerFramework.setVisible("terrain", false);
timings.push(performance.now() - t0);
window.WebGL2LayerFramework.setVisible("terrain", true);
}
const avg = timings.reduce((a, b) => a + b, 0) / timings.length;
const min = Math.min(...timings);
const max = Math.max(...timings);
return {avg: avg.toFixed(4), min: min.toFixed(4), max: max.toFixed(4), timings};
});
console.log("NFR-P3 setVisible toggle (10 samples):", nfrP3);
// --- NFR-P5: init() timing (re-init after cleanup) ---
// The framework singleton was already init'd at startup. We time it via Navigation Timing.
const nfrP5 = await page.evaluate(() => {
// Use Navigation Timing to estimate total startup including WebGL init
const navEntry = performance.getEntriesByType("navigation")[0];
// Also time a requestRender cycle (RAF-based)
const t0 = performance.now();
window.WebGL2LayerFramework.requestRender();
const scheduleTime = performance.now() - t0;
return {
pageLoadMs: navEntry ? navEntry.loadEventEnd.toFixed(1) : "N/A",
requestRenderScheduleMs: scheduleTime.toFixed(4),
note: "init() called synchronously at module load; timing via page load metrics"
};
});
console.log("NFR-P5 (init proxy):", nfrP5);
// --- NFR-P1/P2: drawRelief timing ---
// Requires terrain element and relief icons to be available
const terrainExists = await page.evaluate(() => !!document.getElementById("terrain"));
console.log("Terrain element exists:", terrainExists);
if (terrainExists && reliefCount > 0) {
// NFR-P1: 1k icons — slice pack.relief to 1000
const nfrP1 = await page.evaluate(
() =>
new Promise(resolve => {
const fullRelief = window.pack.relief;
window.pack.relief = fullRelief.slice(0, 1000);
const terrain = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", terrain);
requestAnimationFrame(() => {
const elapsed = performance.now() - t0;
window.pack.relief = fullRelief; // restore
resolve({icons: 1000, elapsedMs: elapsed.toFixed(2)});
});
})
);
console.log("NFR-P1 drawRelief 1k:", nfrP1);
// NFR-P2: 10k icons — slice to 10000 (or use all if fewer)
const nfrP2 = await page.evaluate(
() =>
new Promise(resolve => {
const fullRelief = window.pack.relief;
const count = Math.min(10000, fullRelief.length);
window.pack.relief = fullRelief.slice(0, count);
const terrain = document.getElementById("terrain");
const t0 = performance.now();
window.drawRelief("webGL", terrain);
requestAnimationFrame(() => {
const elapsed = performance.now() - t0;
window.pack.relief = fullRelief;
resolve({icons: count, elapsedMs: elapsed.toFixed(2)});
});
})
);
console.log("NFR-P2 drawRelief 10k:", nfrP2);
} else {
console.log("NFR-P1/P2: terrain or relief icons not available — skipping");
}
// --- NFR-P4: Zoom latency proxy ---
// Measure time from synthetic zoom event dispatch to requestRender scheduling
const nfrP4 = await page.evaluate(() => {
const timings = [];
for (let i = 0; i < 5; i++) {
const t0 = performance.now();
// Simulate the zoom handler: requestRender() is what the zoom path calls
window.WebGL2LayerFramework.requestRender();
timings.push(performance.now() - t0);
}
const avg = timings.reduce((a, b) => a + b, 0) / timings.length;
return {
avgMs: avg.toFixed(4),
note: "JS scheduling proxy — actual GPU draw happens in RAF callback, measured separately"
};
});
console.log("NFR-P4 zoom requestRender proxy:", nfrP4);
// --- NFR-P6: GPU state preservation structural check ---
const nfrP6 = await page.evaluate(() => {
// Inspect setVisible source to confirm clearLayer is NOT called
const setVisibleSrc = window.WebGL2LayerFramework.setVisible.toString();
const callsClearLayer = setVisibleSrc.includes("clearLayer");
const callsDispose = setVisibleSrc.includes("dispose");
return {
setVisibleCallsClearLayer: callsClearLayer,
setVisibleCallsDispose: callsDispose,
verdict: !callsClearLayer && !callsDispose ? "PASS — GPU resources preserved on hide" : "FAIL"
};
});
console.log("NFR-P6 structural check:", nfrP6);
await browser.close();
console.log("\nMeasurement complete.");
}
measure().catch(e => {
console.error("Error:", e.message);
process.exit(1);
});