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v1.5.88 - version update
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3 changed files with 16 additions and 9 deletions
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@ -32,8 +32,8 @@
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#loading-text span:nth-child(3), #mapOverlay > span:nth-child(3) {animation-delay: 2s;}
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@keyframes blink {0% {opacity: 0;} 20% {opacity: 1;} 100% {opacity: .1;}}
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</style>
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<link rel="stylesheet" href="index.css?version=1.5">
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<link rel="stylesheet" href="icons.css?version=1.5">
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<link rel="stylesheet" href="index.css">
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<link rel="stylesheet" href="icons.css">
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<link rel="stylesheet" href="libs/jquery-ui.css">
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</head>
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<body>
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@ -234,7 +234,7 @@
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<div id="loading">
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<div id="titleName"><t data-t="titleName">Azgaar's</t></div>
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<div id="title"><t data-t="title">Fantasy Map Generator</t></div>
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<div id="version"><t data-t="version">v. </t>1.5</div>
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<div id="version"><t data-t="version">v. </t>1.6</div>
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<p id="loading-text"><t data-t="loading">LOADING</t><span>.</span><span>.</span><span>.</span></p>
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</div>
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@ -4111,7 +4111,7 @@
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<script defer src="modules/ui/style.js"></script>
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<script defer src="modules/ui/measurers.js"></script>
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<script defer src="modules/save-and-load.js"></script>
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<script defer src="main.js?version=1.5"></script>
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<script defer src="main.js"></script>
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<script defer src="modules/relief-icons.js"></script>
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<script defer src="modules/ui/tools.js"></script>
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<script defer src="modules/ui/world-configurator.js"></script>
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16
main.js
16
main.js
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@ -347,12 +347,18 @@ function showWelcomeMessage() {
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alertMessage.innerHTML = `The Fantasy Map Generator is updated up to version <b>${version}</b>.
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This version is compatible with ${changelog}, loaded <i>.map</i> files will be auto-updated.
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<ul>${post}
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<li>State, province and burg Emblems generation</li>
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<li>Emblem editor integrated with ${link("https://azgaar.github.io/Armoria", "Armoria")} — our new dedicated Heraldry generator and editor</li>
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<li>Burg editor screen update</li>
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<li>Speak name functionality</li>
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<li>River overview and River editor rework</li>
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<li>River generation code refactored and optimized</li>
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<li></li>
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<li>Rivers discharge (flux) properly calculated </li>
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<li>Lake editor rework</li>
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<li>Lake type defined dynamically based on evaporation and river system</li>
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<li>Lake flux, inlets and outlet tracked properly</li>
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<li>Lake outlet rendered with starting width depending on flux</li>
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<li>Lakes now have names</li>
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</ul>
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<img src="https://raw.githubusercontent.com/Azgaar/Armoria/master/public/preview.png" alt="Armoria preview" width="100%" height="auto"/>
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<iframe width="100%" height="auto" src="https://www.youtube.com/embed/XBSNkTf1Ddg?controls=0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
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<p>Join our ${discord} and ${reddit} to ask questions, share maps, discuss the Generator and Worlbuilding, report bugs and propose new features.</p>
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<span>Thanks for all supporters on ${patreon}!</i></span>`;
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@ -58,6 +58,7 @@ const defineGroup = function() {
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}
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const generateName = function() {
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Math.random = aleaPRNG(seed);
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for (const feature of pack.features) {
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if (feature.type !== "lake") continue;
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feature.name = getName(feature);
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