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https://github.com/Azgaar/Fantasy-Map-Generator.git
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feat: searoute - change pathfinding algo
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3 changed files with 64 additions and 281 deletions
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@ -1,3 +1,20 @@
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// suggested data format
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// pack.cells.connectivity = {
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// cellId1: {
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// toCellId2: routeId2,
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// toCellId3: routeId2,
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// },
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// cellId2: {
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// toCellId1: routeId2,
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// toCellId3: routeId1,
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// }
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// }
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// pack.routes = [
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// {i, group: "roads", feature: featureId, cells: [cellId], points?: [[x, y], [x, y]]}
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// ];
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window.Routes = (function () {
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const ROUTES = {
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MAIN_ROAD: 1,
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@ -91,14 +108,36 @@ window.Routes = (function () {
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TIME && console.time("generateSeaRoutes");
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const seaRoutes = [];
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let skip = false;
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for (const [featureId, featurePorts] of Object.entries(portsByFeature)) {
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const points = featurePorts.map(burg => [burg.x, burg.y]);
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const urquhartEdges = calculateUrquhartEdges(points);
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console.log(urquhartEdges);
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urquhartEdges.forEach(([fromId, toId]) => {
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const start = featurePorts[fromId].cell;
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const exit = featurePorts[toId].cell;
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if (skip) return;
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if (start === 444 && exit === 297) {
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// if (segment.join(",") === "124,122,120") debugger;
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skip = true;
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for (const con of connections) {
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const [from, to] = con[0].split("-").map(Number);
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const [x1, y1] = cells.p[from];
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const [x2, y2] = cells.p[to];
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debug
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.append("line")
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.attr("x1", x1)
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.attr("y1", y1)
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.attr("x2", x2)
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.attr("y2", y2)
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.attr("stroke", "red")
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.attr("stroke-width", 0.2);
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}
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}
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const segments = findPathSegments({isWater: true, connections, start, exit});
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for (const segment of segments) {
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addConnections(segment, ROUTES.SEA_ROUTE);
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@ -170,6 +209,8 @@ window.Routes = (function () {
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const queue = new FlatQueue();
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queue.push(start, 0);
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const isDebug = start === 444 && exit === 297;
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return isWater ? findWaterPath() : findLandPath();
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function findLandPath() {
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@ -188,7 +229,7 @@ window.Routes = (function () {
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const habitabilityModifier = 1 + Math.max(100 - habitability, 0) / 1000; // [1, 1.1];
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const heightModifier = 1 + Math.max(cells.h[neibCellId] - 25, 25) / 25; // [1, 3];
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const connectionModifier = connections.has(`${next}-${neibCellId}`) ? 1 : 3;
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const burgModifier = cells.burg[neibCellId] ? 1 : 2;
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const burgModifier = cells.burg[neibCellId] ? 1 : 3;
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const cellsCost = distanceCost * habitabilityModifier * heightModifier * connectionModifier * burgModifier;
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const totalCost = priority + cellsCost;
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@ -210,13 +251,16 @@ window.Routes = (function () {
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while (queue.length) {
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const priority = queue.peekValue();
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const next = queue.pop();
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isDebug && console.log("next", next);
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for (const neibCellId of cells.c[next]) {
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if (neibCellId === exit) {
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isDebug && console.log(`neib ${neibCellId} is exit`);
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from[neibCellId] = next;
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return from;
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}
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// if (from[neibCellId]) continue; // don't go back
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if (cells.h[neibCellId] >= 20) continue; // ignore land cells
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if (temp[cells.g[neibCellId]] < MIN_PASSABLE_SEA_TEMP) continue; // ignore too cold cells
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@ -227,7 +271,17 @@ window.Routes = (function () {
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const cellsCost = distanceCost * typeModifier * connectionModifier;
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const totalCost = priority + cellsCost;
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if (from[neibCellId] || totalCost >= cost[neibCellId]) continue;
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if (isDebug) {
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const lost = totalCost >= cost[neibCellId];
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console.log(
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`neib ${neibCellId}`,
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`cellCost ${rn(cellsCost)}`,
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`new ${rn(totalCost)} ${lost ? ">=" : "<"} prev ${rn(cost[neibCellId])}.`,
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`${lost ? "lost" : "won"}`
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);
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}
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if (totalCost >= cost[neibCellId]) continue;
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from[neibCellId] = next;
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cost[neibCellId] = totalCost;
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