mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2026-02-04 17:41:23 +01:00
refactor: Remove river-generator.js script reference and migrate river generation logic to river-generator.ts
This commit is contained in:
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9733db81f4
commit
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5 changed files with 253 additions and 178 deletions
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@ -8469,7 +8469,6 @@
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<script defer src="config/heightmap-templates.js"></script>
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<script defer src="config/precreated-heightmaps.js"></script>
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<script defer src="modules/river-generator.js?v=1.106.7"></script>
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<script defer src="modules/lakes.js?v=1.99.00"></script>
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<script defer src="modules/biomes.js?v=1.99.00"></script>
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<script defer src="modules/names-generator.js?v=1.106.0"></script>
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30
src/modules/PackedGraph.ts
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30
src/modules/PackedGraph.ts
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@ -0,0 +1,30 @@
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import { PackedGraphFeature } from "./features";
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import { River } from "./river-generator";
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export interface PackedGraph {
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cells: {
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i: number[]; // cell indices
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c: number[][]; // neighboring cells
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v: number[][]; // neighboring vertices
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b: boolean[]; // cell is on border
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h: Uint8Array; // cell heights
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t: Uint8Array; // cell terrain types
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r: Uint16Array; // river id passing through cell
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f: Uint16Array; // feature id occupying cell
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fl: Uint16Array | Uint8Array; // flux presence in cell
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conf: Uint16Array | Uint8Array; // cell water confidence
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haven: Uint8Array; // cell is a haven
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g: number[]; // cell ground type
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culture: number[]; // cell culture id
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p: [number, number][]; // cell polygon points
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};
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vertices: {
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i: number[]; // vertex indices
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c: number[][]; // neighboring cells
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v: number[][]; // neighboring vertices
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x: number[]; // x coordinates
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y: number[]; // y coordinates
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};
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rivers: River[];
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features: PackedGraphFeature[];
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}
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@ -15,7 +15,7 @@ declare global {
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type FeatureType = "ocean" | "lake" | "island";
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interface Feature {
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export interface PackedGraphFeature {
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i: number;
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type: FeatureType;
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land: boolean;
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@ -30,19 +30,20 @@ interface Feature {
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temp: number;
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flux: number;
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evaporation: number;
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inlets: number;
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inlets: number[];
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outlet: number;
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river: number;
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enteringFlux: number;
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closed: boolean;
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}
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interface GridFeature {
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export interface GridFeature {
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i: number;
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land: boolean;
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border: boolean;
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type: FeatureType;
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}
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interface PackedGraphFeature extends Omit<Feature, 'group' | 'temp' | 'flux' | 'evaporation' | 'inlets' | 'outlet'> {}
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class FeatureModule {
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private DEEPER_LAND = 3;
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private LANDLOCKED = 2;
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@ -193,7 +194,7 @@ class FeatureModule {
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const area = polygonArea(points); // feature perimiter area
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const absArea = Math.abs(rn(area));
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const feature: PackedGraphFeature = {
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const feature: Partial<PackedGraphFeature> = {
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i: featureId,
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type,
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land,
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@ -207,12 +208,14 @@ class FeatureModule {
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};
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if (type === "lake") {
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if (area > 0) feature.vertices = feature.vertices.reverse();
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feature.shoreline = unique(feature.vertices.map(vertex => vertices.c[vertex].filter((index: number) => isLand(index, this.packedGraph))).flat() || []);
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if (area > 0) feature.vertices = (feature.vertices as number[]).reverse();
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feature.shoreline = unique((feature.vertices as number[]).map(vertex => vertices.c[vertex].filter((index: number) => isLand(index, this.packedGraph))).flat() || []);
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feature.height = Lakes.getHeight(feature);
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}
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return feature;
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return {
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...feature
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} as PackedGraphFeature;
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}
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TIME && console.time("markupPack");
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@ -290,7 +293,7 @@ class FeatureModule {
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const CONTINENT_MIN_SIZE = gridCellsNumber / 10;
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const ISLAND_MIN_SIZE = gridCellsNumber / 1000;
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const defineIslandGroup = (feature: Feature) => {
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const defineIslandGroup = (feature: PackedGraphFeature) => {
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const prevFeature = this.packedGraph.features[this.packedGraph.cells.f[feature.firstCell - 1]];
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if (prevFeature && prevFeature.type === "lake") return "lake_island";
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if (feature.cells > CONTINENT_MIN_SIZE) return "continent";
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@ -298,13 +301,13 @@ class FeatureModule {
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return "isle";
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}
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const defineOceanGroup = (feature: Feature) => {
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const defineOceanGroup = (feature: PackedGraphFeature) => {
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if (feature.cells > OCEAN_MIN_SIZE) return "ocean";
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if (feature.cells > SEA_MIN_SIZE) return "sea";
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return "gulf";
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}
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const defineLakeGroup = (feature: Feature) => {
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const defineLakeGroup = (feature: PackedGraphFeature) => {
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if (feature.temp < -3) return "frozen";
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if (feature.height > 60 && feature.cells < 10 && feature.firstCell % 10 === 0) return "lava";
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@ -318,7 +321,7 @@ class FeatureModule {
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return "freshwater";
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}
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const defineGroup = (feature: Feature) => {
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const defineGroup = (feature: PackedGraphFeature) => {
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if (feature.type === "island") return defineIslandGroup(feature);
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if (feature.type === "ocean") return defineOceanGroup(feature);
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if (feature.type === "lake") return defineLakeGroup(feature);
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@ -1,4 +1,5 @@
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import "./voronoi";
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import "./heightmap-generator";
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import "./features";
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import "./ocean-layers";
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import "./ocean-layers";
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import "./river-generator";
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@ -1,62 +1,117 @@
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"use strict";
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import Alea from "alea";
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import { curveBasis,
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line,
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mean, min, sum, curveCatmullRom, Selection } from "d3";
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import { each,
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rn,round,
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rw} from "../utils";
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import { PackedGraphFeature } from "./features";
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import { PackedGraph } from "./PackedGraph";
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window.Rivers = (function () {
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const generate = function (allowErosion = true) {
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declare global {
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interface Window {
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Rivers: any;
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}
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var WARN: boolean;
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var graphHeight: number;
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var graphWidth: number;
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var pack: any;
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var rivers: Selection<SVGElement, unknown, null, undefined>;
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var pointsInput: HTMLInputElement;
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var grid: any;
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var seed: string;
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var TIME: boolean;
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var Names: any;
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var Lakes: any;
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}
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export interface River {
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i: number; // river id
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source: number; // source cell index
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mouth: number; // mouth cell index
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parent: number; // parent river id
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basin: number; // basin river id
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length: number; // river length
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discharge: number; // river discharge in m3/s
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width: number; // mouth width in km
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widthFactor: number; // width scaling factor
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sourceWidth: number; // source width in km
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name: string; // river name
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type: string; // river type
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cells: number[]; // cells forming the river path
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}
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class RiverModule {
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private FLUX_FACTOR = 500;
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private MAX_FLUX_WIDTH = 1;
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private LENGTH_FACTOR = 200;
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private LENGTH_STEP_WIDTH = 1 / this.LENGTH_FACTOR;
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private LENGTH_PROGRESSION = [1, 1, 2, 3, 5, 8, 13, 21, 34].map(n => n / this.LENGTH_FACTOR);
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private lineGen = line().curve(curveBasis)
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riverTypes = {
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main: {
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big: {River: 1},
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small: {Creek: 9, River: 3, Brook: 3, Stream: 1}
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},
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fork: {
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big: {Fork: 1},
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small: {Branch: 1}
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}
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};
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smallLength: number | null = null;
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get graphHeight() {
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return graphHeight;
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}
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get graphWidth() {
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return graphWidth;
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}
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get pack(): PackedGraph {
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return pack;
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}
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generate(allowErosion = true) {
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TIME && console.time("generateRivers");
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Math.random = aleaPRNG(seed);
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const {cells, features} = pack;
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Math.random = Alea(seed);
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const {cells, features} = this.pack;
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const riversData = {}; // rivers data
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const riverParents = {};
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const riversData: {[riverId: number]: number[]} = {};
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const riverParents: {[key: number]: number} = {};
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const addCellToRiver = function (cell, river) {
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if (!riversData[river]) riversData[river] = [cell];
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else riversData[river].push(cell);
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const addCellToRiver = (cellId: number, riverId: number) => {
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if (!riversData[riverId]) riversData[riverId] = [cellId];
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else riversData[riverId].push(cellId);
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};
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cells.fl = new Uint16Array(cells.i.length); // water flux array
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cells.r = new Uint16Array(cells.i.length); // rivers array
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cells.conf = new Uint8Array(cells.i.length); // confluences array
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let riverNext = 1; // first river id is 1
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const h = alterHeights();
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Lakes.detectCloseLakes(h);
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resolveDepressions(h);
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drainWater();
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defineRivers();
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calculateConfluenceFlux();
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Lakes.cleanupLakeData();
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if (allowErosion) {
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cells.h = Uint8Array.from(h); // apply gradient
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downcutRivers(); // downcut river beds
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}
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TIME && console.timeEnd("generateRivers");
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function drainWater() {
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const drainWater = () => {
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
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const cellsNumberModifier = (parseInt(pointsInput.dataset.cells || "10000") / 10000) ** 0.25;
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const prec = grid.cells.prec;
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const land = cells.i.filter((i: number) => h[i] >= 20).sort((a: number, b: number) => h[b] - h[a]);
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const lakeOutCells = Lakes.defineClimateData(h);
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land.forEach(function (i) {
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land.forEach(function (i: number) {
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cells.fl[i] += prec[cells.g[i]] / cellsNumberModifier; // add flux from precipitation
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// create lake outlet if lake is not in deep depression and flux > evaporation
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const lakes = lakeOutCells[i]
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? features.filter(feature => i === feature.outCell && feature.flux > feature.evaporation)
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? features.filter((feature: any) => i === feature.outCell && feature.flux > feature.evaporation)
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: [];
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for (const lake of lakes) {
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const lakeCell = cells.c[i].find(c => h[c] < 20 && cells.f[c] === lake.i);
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const lakeCell: number = cells.c[i].find((c: number) => h[c] < 20 && cells.f[c] === lake.i) || i;
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cells.fl[lakeCell] += Math.max(lake.flux - lake.evaporation, 0); // not evaporated lake water drains to outlet
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// allow chain lakes to retain identity
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if (cells.r[lakeCell] !== lake.river) {
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const sameRiver = cells.c[lakeCell].some(c => cells.r[c] === lake.river);
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const sameRiver = cells.c[lakeCell].some((c: number) => cells.r[c] === lake.river);
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if (sameRiver) {
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cells.r[lakeCell] = lake.river;
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@ -87,12 +142,12 @@ window.Rivers = (function () {
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// downhill cell (make sure it's not in the source lake)
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let min = null;
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if (lakeOutCells[i]) {
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const filtered = cells.c[i].filter(c => !lakes.map(lake => lake.i).includes(cells.f[c]));
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min = filtered.sort((a, b) => h[a] - h[b])[0];
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const filtered = cells.c[i].filter((c: number) => !lakes.map((lake: any) => lake.i).includes(cells.f[c]));
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min = filtered.sort((a: number, b: number) => h[a] - h[b])[0];
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} else if (cells.haven[i]) {
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min = cells.haven[i];
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} else {
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min = cells.c[i].sort((a, b) => h[a] - h[b])[0];
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min = cells.c[i].sort((a: number, b: number) => h[a] - h[b])[0];
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}
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// cells is depressed
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@ -124,7 +179,7 @@ window.Rivers = (function () {
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});
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}
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function flowDown(toCell, fromFlux, river) {
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const flowDown = (toCell: number, fromFlux: number, river: number) => {
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const toFlux = cells.fl[toCell] - cells.conf[toCell];
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const toRiver = cells.r[toCell];
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@ -160,13 +215,13 @@ window.Rivers = (function () {
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addCellToRiver(toCell, river);
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}
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function defineRivers() {
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const defineRivers = () => {
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// re-initialize rivers and confluence arrays
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cells.r = new Uint16Array(cells.i.length);
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cells.conf = new Uint16Array(cells.i.length);
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pack.rivers = [];
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this.pack.rivers = [];
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const defaultWidthFactor = rn(1 / (pointsInput.dataset.cells / 10000) ** 0.25, 2);
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const defaultWidthFactor = rn(1 / (parseInt(pointsInput.dataset.cells || "10000") / 10000) ** 0.25, 2);
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const mainStemWidthFactor = defaultWidthFactor * 1.2;
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for (const key in riversData) {
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@ -187,12 +242,12 @@ window.Rivers = (function () {
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const parent = riverParents[key] || 0;
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const widthFactor = !parent || parent === riverId ? mainStemWidthFactor : defaultWidthFactor;
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const meanderedPoints = addMeandering(riverCells);
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const meanderedPoints = this.addMeandering(riverCells);
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const discharge = cells.fl[mouth]; // m3 in second
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const length = getApproximateLength(meanderedPoints);
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const sourceWidth = getSourceWidth(cells.fl[source]);
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const width = getWidth(
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getOffset({
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const length = this.getApproximateLength(meanderedPoints);
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const sourceWidth = this.getSourceWidth(cells.fl[source]);
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const width = this.getWidth(
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this.getOffset({
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flux: discharge,
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pointIndex: meanderedPoints.length,
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widthFactor,
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@ -200,7 +255,7 @@ window.Rivers = (function () {
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})
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);
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pack.rivers.push({
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this.pack.rivers.push({
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i: riverId,
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source,
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mouth,
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@ -211,19 +266,19 @@ window.Rivers = (function () {
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sourceWidth,
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parent,
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cells: riverCells
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});
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} as River);
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}
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}
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function downcutRivers() {
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const downcutRivers = () => {
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const MAX_DOWNCUT = 5;
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for (const i of pack.cells.i) {
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for (const i of this.pack.cells.i) {
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if (cells.h[i] < 35) continue; // don't donwcut lowlands
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if (!cells.fl[i]) continue;
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const higherCells = cells.c[i].filter(c => cells.h[c] > cells.h[i]);
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const higherFlux = higherCells.reduce((acc, c) => acc + cells.fl[c], 0) / higherCells.length;
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const higherCells = cells.c[i].filter((c: number) => cells.h[c] > cells.h[i]);
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const higherFlux = higherCells.reduce((acc: number, c: number) => acc + cells.fl[c], 0) / higherCells.length;
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if (!higherFlux) continue;
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const downcut = Math.floor(cells.fl[i] / higherFlux);
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@ -231,48 +286,68 @@ window.Rivers = (function () {
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}
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}
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function calculateConfluenceFlux() {
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const calculateConfluenceFlux = () => {
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for (const i of cells.i) {
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if (!cells.conf[i]) continue;
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const sortedInflux = cells.c[i]
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.filter(c => cells.r[c] && h[c] > h[i])
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.map(c => cells.fl[c])
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.sort((a, b) => b - a);
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cells.conf[i] = sortedInflux.reduce((acc, flux, index) => (index ? acc + flux : acc), 0);
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.filter((c: number) => cells.r[c] && h[c] > h[i])
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.map((c: number) => cells.fl[c])
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.sort((a: number, b: number) => b - a);
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cells.conf[i] = sortedInflux.reduce((acc: number, flux: number, index: number) => (index ? acc + flux : acc), 0);
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}
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}
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cells.fl = new Uint16Array(cells.i.length); // water flux array
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cells.r = new Uint16Array(cells.i.length); // rivers array
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cells.conf = new Uint8Array(cells.i.length); // confluences array
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let riverNext = 1; // first river id is 1
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const h = this.alterHeights();
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Lakes.detectCloseLakes(h);
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this.resolveDepressions(h);
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drainWater();
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defineRivers();
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calculateConfluenceFlux();
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Lakes.cleanupLakeData();
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if (allowErosion) {
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cells.h = Uint8Array.from(h); // apply gradient
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downcutRivers(); // downcut river beds
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}
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TIME && console.timeEnd("generateRivers");
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};
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||||
// add distance to water value to land cells to make map less depressed
|
||||
const alterHeights = () => {
|
||||
const {h, c, t} = pack.cells;
|
||||
alterHeights() {
|
||||
const {h, c, t} = this.pack.cells as {h: Uint8Array, c: number[][], t: Uint8Array};
|
||||
return Array.from(h).map((h, i) => {
|
||||
if (h < 20 || t[i] < 1) return h;
|
||||
return h + t[i] / 100 + d3.mean(c[i].map(c => t[c])) / 10000;
|
||||
return h + t[i] / 100 + (mean(c[i].map(c => t[c])) || 0) / 10000;
|
||||
});
|
||||
};
|
||||
|
||||
// depression filling algorithm (for a correct water flux modeling)
|
||||
const resolveDepressions = function (h) {
|
||||
const {cells, features} = pack;
|
||||
const maxIterations = +document.getElementById("resolveDepressionsStepsOutput").value;
|
||||
resolveDepressions(h: number[]) {
|
||||
const {cells, features} = this.pack;
|
||||
const maxIterations = +(document.getElementById("resolveDepressionsStepsOutput") as HTMLInputElement)?.value;
|
||||
const checkLakeMaxIteration = maxIterations * 0.85;
|
||||
const elevateLakeMaxIteration = maxIterations * 0.75;
|
||||
|
||||
const height = i => features[cells.f[i]].height || h[i]; // height of lake or specific cell
|
||||
const height = (i: number) => features[cells.f[i]].height || h[i]; // height of lake or specific cell
|
||||
|
||||
const lakes = features.filter(f => f.type === "lake");
|
||||
const land = cells.i.filter(i => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
|
||||
land.sort((a, b) => h[a] - h[b]); // lowest cells go first
|
||||
const lakes = features.filter((feature: PackedGraphFeature) => feature.type === "lake");
|
||||
const land = cells.i.filter((i: number) => h[i] >= 20 && !cells.b[i]); // exclude near-border cells
|
||||
land.sort((a: number, b: number) => h[a] - h[b]); // lowest cells go first
|
||||
|
||||
const progress = [];
|
||||
let depressions = Infinity;
|
||||
let prevDepressions = null;
|
||||
for (let iteration = 0; depressions && iteration < maxIterations; iteration++) {
|
||||
if (progress.length > 5 && d3.sum(progress) > 0) {
|
||||
if (progress.length > 5 && sum(progress) > 0) {
|
||||
// bad progress, abort and set heights back
|
||||
h = alterHeights();
|
||||
h = this.alterHeights();
|
||||
depressions = progress[0];
|
||||
break;
|
||||
}
|
||||
|
|
@ -282,12 +357,12 @@ window.Rivers = (function () {
|
|||
if (iteration < checkLakeMaxIteration) {
|
||||
for (const l of lakes) {
|
||||
if (l.closed) continue;
|
||||
const minHeight = d3.min(l.shoreline.map(s => h[s]));
|
||||
const minHeight: number = min<number>(l.shoreline.map((s: number) => h[s])) || 100;
|
||||
if (minHeight >= 100 || l.height > minHeight) continue;
|
||||
|
||||
if (iteration > elevateLakeMaxIteration) {
|
||||
l.shoreline.forEach(i => (h[i] = cells.h[i]));
|
||||
l.height = d3.min(l.shoreline.map(s => h[s])) - 1;
|
||||
l.shoreline.forEach((i: number) => (h[i] = cells.h[i]));
|
||||
l.height = (min<number>(l.shoreline.map((s: number) => h[s])) || 100) - 1;
|
||||
l.closed = true;
|
||||
continue;
|
||||
}
|
||||
|
|
@ -298,7 +373,7 @@ window.Rivers = (function () {
|
|||
}
|
||||
|
||||
for (const i of land) {
|
||||
const minHeight = d3.min(cells.c[i].map(c => height(c)));
|
||||
const minHeight = min<number>(cells.c[i].map((c: number) => height(c))) || 100;
|
||||
if (minHeight >= 100 || h[i] > minHeight) continue;
|
||||
|
||||
depressions++;
|
||||
|
|
@ -312,12 +387,11 @@ window.Rivers = (function () {
|
|||
depressions && WARN && console.warn(`Unresolved depressions: ${depressions}. Edit heightmap to fix`);
|
||||
};
|
||||
|
||||
// add points at 1/3 and 2/3 of a line between adjacents river cells
|
||||
const addMeandering = function (riverCells, riverPoints = null, meandering = 0.5) {
|
||||
const {fl, h} = pack.cells;
|
||||
addMeandering(riverCells: number[], riverPoints = null, meandering = 0.5): [number, number, number][] {
|
||||
const {fl, h} = this.pack.cells;
|
||||
const meandered = [];
|
||||
const lastStep = riverCells.length - 1;
|
||||
const points = getRiverPoints(riverCells, riverPoints);
|
||||
const points = this.getRiverPoints(riverCells, riverPoints);
|
||||
let step = h[riverCells[0]] < 20 ? 1 : 10;
|
||||
|
||||
for (let i = 0; i <= lastStep; i++, step++) {
|
||||
|
|
@ -360,49 +434,45 @@ window.Rivers = (function () {
|
|||
}
|
||||
}
|
||||
|
||||
return meandered;
|
||||
return meandered as [number, number, number][];
|
||||
};
|
||||
|
||||
const getRiverPoints = (riverCells, riverPoints) => {
|
||||
getRiverPoints(riverCells: number[], riverPoints: [number, number][] | null) {
|
||||
if (riverPoints) return riverPoints;
|
||||
|
||||
const {p} = pack.cells;
|
||||
const {p} = this.pack.cells;
|
||||
return riverCells.map((cell, i) => {
|
||||
if (cell === -1) return getBorderPoint(riverCells[i - 1]);
|
||||
if (cell === -1) return this.getBorderPoint(riverCells[i - 1]);
|
||||
return p[cell];
|
||||
});
|
||||
};
|
||||
|
||||
const getBorderPoint = i => {
|
||||
const [x, y] = pack.cells.p[i];
|
||||
const min = Math.min(y, graphHeight - y, x, graphWidth - x);
|
||||
getBorderPoint(i: number) {
|
||||
const [x, y] = this.pack.cells.p[i];
|
||||
const min = Math.min(y, this.graphHeight - y, x, this.graphWidth - x);
|
||||
if (min === y) return [x, 0];
|
||||
else if (min === graphHeight - y) return [x, graphHeight];
|
||||
else if (min === this.graphHeight - y) return [x, this.graphHeight];
|
||||
else if (min === x) return [0, y];
|
||||
return [graphWidth, y];
|
||||
return [this.graphWidth, y];
|
||||
};
|
||||
|
||||
const FLUX_FACTOR = 500;
|
||||
const MAX_FLUX_WIDTH = 1;
|
||||
const LENGTH_FACTOR = 200;
|
||||
const LENGTH_STEP_WIDTH = 1 / LENGTH_FACTOR;
|
||||
const LENGTH_PROGRESSION = [1, 1, 2, 3, 5, 8, 13, 21, 34].map(n => n / LENGTH_FACTOR);
|
||||
|
||||
const getOffset = ({flux, pointIndex, widthFactor, startingWidth}) => {
|
||||
getOffset({flux, pointIndex, widthFactor, startingWidth}: {flux: number, pointIndex: number, widthFactor: number, startingWidth: number}) {
|
||||
if (pointIndex === 0) return startingWidth;
|
||||
|
||||
const fluxWidth = Math.min(flux ** 0.7 / FLUX_FACTOR, MAX_FLUX_WIDTH);
|
||||
const lengthWidth = pointIndex * LENGTH_STEP_WIDTH + (LENGTH_PROGRESSION[pointIndex] || LENGTH_PROGRESSION.at(-1));
|
||||
const fluxWidth = Math.min(flux ** 0.7 / this.FLUX_FACTOR, this.MAX_FLUX_WIDTH);
|
||||
const lengthWidth = pointIndex * this.LENGTH_STEP_WIDTH + (this.LENGTH_PROGRESSION[pointIndex] || this.LENGTH_PROGRESSION.at(-1) || 0);
|
||||
return widthFactor * (lengthWidth + fluxWidth) + startingWidth;
|
||||
};
|
||||
|
||||
const getSourceWidth = flux => rn(Math.min(flux ** 0.9 / FLUX_FACTOR, MAX_FLUX_WIDTH), 2);
|
||||
getSourceWidth(flux: number) {
|
||||
return rn(Math.min(flux ** 0.9 / this.FLUX_FACTOR, this.MAX_FLUX_WIDTH), 2);
|
||||
}
|
||||
|
||||
// build polygon from a list of points and calculated offset (width)
|
||||
const getRiverPath = (points, widthFactor, startingWidth) => {
|
||||
lineGen.curve(d3.curveCatmullRom.alpha(0.1));
|
||||
const riverPointsLeft = [];
|
||||
const riverPointsRight = [];
|
||||
getRiverPath(points: [number, number, number][], widthFactor: number, startingWidth: number) {
|
||||
this.lineGen.curve(curveCatmullRom.alpha(0.1));
|
||||
const riverPointsLeft: [number, number][] = [];
|
||||
const riverPointsRight: [number, number][] = [];
|
||||
let flux = 0;
|
||||
|
||||
for (let pointIndex = 0; pointIndex < points.length; pointIndex++) {
|
||||
|
|
@ -411,7 +481,7 @@ window.Rivers = (function () {
|
|||
const [x2, y2] = points[pointIndex + 1] || points[pointIndex];
|
||||
if (pointFlux > flux) flux = pointFlux;
|
||||
|
||||
const offset = getOffset({flux, pointIndex, widthFactor, startingWidth});
|
||||
const offset = this.getOffset({flux, pointIndex, widthFactor, startingWidth});
|
||||
const angle = Math.atan2(y0 - y2, x0 - x2);
|
||||
const sinOffset = Math.sin(angle) * offset;
|
||||
const cosOffset = Math.cos(angle) * offset;
|
||||
|
|
@ -420,65 +490,54 @@ window.Rivers = (function () {
|
|||
riverPointsRight.push([x1 + sinOffset, y1 - cosOffset]);
|
||||
}
|
||||
|
||||
const right = lineGen(riverPointsRight.reverse());
|
||||
let left = lineGen(riverPointsLeft);
|
||||
const right = this.lineGen(riverPointsRight.reverse());
|
||||
let left = this.lineGen(riverPointsLeft) || "";
|
||||
left = left.substring(left.indexOf("C"));
|
||||
|
||||
return round(right + left, 1);
|
||||
};
|
||||
|
||||
const specify = function () {
|
||||
const rivers = pack.rivers;
|
||||
specify() {
|
||||
const rivers = this.pack.rivers;
|
||||
if (!rivers.length) return;
|
||||
|
||||
for (const river of rivers) {
|
||||
river.basin = getBasin(river.i);
|
||||
river.name = getName(river.mouth);
|
||||
river.type = getType(river);
|
||||
river.basin = this.getBasin(river.i);
|
||||
river.name = this.getName(river.mouth);
|
||||
river.type = this.getType(river);
|
||||
}
|
||||
};
|
||||
|
||||
const getName = function (cell) {
|
||||
return Names.getCulture(pack.cells.culture[cell]);
|
||||
getName(cell: number) {
|
||||
return Names.getCulture(this.pack.cells.culture[cell]);
|
||||
};
|
||||
|
||||
// weighted arrays of river type names
|
||||
const riverTypes = {
|
||||
main: {
|
||||
big: {River: 1},
|
||||
small: {Creek: 9, River: 3, Brook: 3, Stream: 1}
|
||||
},
|
||||
fork: {
|
||||
big: {Fork: 1},
|
||||
small: {Branch: 1}
|
||||
}
|
||||
};
|
||||
|
||||
let smallLength = null;
|
||||
const getType = function ({i, length, parent}) {
|
||||
if (smallLength === null) {
|
||||
const threshold = Math.ceil(pack.rivers.length * 0.15);
|
||||
smallLength = pack.rivers.map(r => r.length || 0).sort((a, b) => a - b)[threshold];
|
||||
getType({i, length, parent}: River) {
|
||||
if (this.smallLength === null) {
|
||||
const threshold = Math.ceil(this.pack.rivers.length * 0.15);
|
||||
this.smallLength = this.pack.rivers.map(r => r.length || 0).sort((a: number, b: number) => a - b)[threshold];
|
||||
}
|
||||
|
||||
const isSmall = length < smallLength;
|
||||
const isSmall: boolean = length < (this.smallLength as number);
|
||||
const isFork = each(3)(i) && parent && parent !== i;
|
||||
return rw(riverTypes[isFork ? "fork" : "main"][isSmall ? "small" : "big"]);
|
||||
return rw(this.riverTypes[isFork ? "fork" : "main"][isSmall ? "small" : "big"]);
|
||||
};
|
||||
|
||||
const getApproximateLength = points => {
|
||||
getApproximateLength(points: [number, number, number][]) {
|
||||
const length = points.reduce((s, v, i, p) => s + (i ? Math.hypot(v[0] - p[i - 1][0], v[1] - p[i - 1][1]) : 0), 0);
|
||||
return rn(length, 2);
|
||||
};
|
||||
|
||||
// Real mouth width examples: Amazon 6000m, Volga 6000m, Dniepr 3000m, Mississippi 1300m, Themes 900m,
|
||||
// Danube 800m, Daugava 600m, Neva 500m, Nile 450m, Don 400m, Wisla 300m, Pripyat 150m, Bug 140m, Muchavets 40m
|
||||
const getWidth = offset => rn((offset / 1.5) ** 1.8, 2); // mouth width in km
|
||||
getWidth(offset: number) {
|
||||
return rn((offset / 1.5) ** 1.8, 2); // mouth width in km
|
||||
};
|
||||
|
||||
// remove river and all its tributaries
|
||||
const remove = function (id) {
|
||||
const cells = pack.cells;
|
||||
const riversToRemove = pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
|
||||
remove(id: number) {
|
||||
const cells = this.pack.cells;
|
||||
const riversToRemove = this.pack.rivers.filter(r => r.i === id || r.parent === id || r.basin === id).map(r => r.i);
|
||||
riversToRemove.forEach(r => rivers.select("#river" + r).remove());
|
||||
cells.r.forEach((r, i) => {
|
||||
if (!r || !riversToRemove.includes(r)) return;
|
||||
|
|
@ -486,35 +545,18 @@ window.Rivers = (function () {
|
|||
cells.fl[i] = grid.cells.prec[cells.g[i]];
|
||||
cells.conf[i] = 0;
|
||||
});
|
||||
pack.rivers = pack.rivers.filter(r => !riversToRemove.includes(r.i));
|
||||
this.pack.rivers = this.pack.rivers.filter(r => !riversToRemove.includes(r.i));
|
||||
};
|
||||
|
||||
const getBasin = function (r) {
|
||||
const parent = pack.rivers.find(river => river.i === r)?.parent;
|
||||
getBasin(r: number): number {
|
||||
const parent = this.pack.rivers.find(river => river.i === r)?.parent;
|
||||
if (!parent || r === parent) return r;
|
||||
return getBasin(parent);
|
||||
return this.getBasin(parent);
|
||||
};
|
||||
|
||||
const getNextId = function (rivers) {
|
||||
getNextId(rivers: {i: number}[]) {
|
||||
return rivers.length ? Math.max(...rivers.map(r => r.i)) + 1 : 1;
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
generate,
|
||||
alterHeights,
|
||||
resolveDepressions,
|
||||
addMeandering,
|
||||
getRiverPath,
|
||||
specify,
|
||||
getName,
|
||||
getType,
|
||||
getBasin,
|
||||
getWidth,
|
||||
getOffset,
|
||||
getSourceWidth,
|
||||
getApproximateLength,
|
||||
getRiverPoints,
|
||||
remove,
|
||||
getNextId
|
||||
};
|
||||
})();
|
||||
window.Rivers = new RiverModule()
|
||||
Loading…
Add table
Add a link
Reference in a new issue