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Ocean heightmap and Scale bar styling change [v1.96] (#1045)
* Scale bar styling (#1025) * feat: style scale bar * feat: style scale bar - style presets --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * Ocean heightmap to v1.96 (#1044) * feat: allow to render ocean heightmap * feat: allow to render ocean heightmap - test * feat: allow to render ocean heightmap - fix issue * feat: allow to render ocean heightmap - cleanup --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * fix: scale bar size * fix: remove mask on terrs lavel * fix: regenerate heigtmap preview to use current graph size * Add the name of culture and namesbase in the name editor dialog (#1033) * Add the name of culture and namesbase in the name editor dialog Added the name of the culture and namesbase in the dialog "name editor". This tells information on the "click to generate a culture-specific name" It tells you the culture before changing name. * cultureName into cultureId + cultureName And deleted the incomplete code of showing culture name on datatip * refactor: leave culture name only --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * Added Burgs column to province editor (#1031) * Added Burgs column to province editor Added to province editor: + Burgs column + the number of Burgs, p.burgs.length + "icon-dot-circled" to go to overviewBurgs. + overviewBurgs Filtered by state id. + Fixed some typos. * fixed code as Azgaar suggested + Corrected provincesHeader distance in em. + const stateId = pack.provinces[p].state; - Deleted cell count. * deleted HTML code for provincesFooter cells - Deleted Total land cells number HTML from provincesFooter. * deleting totalCells in the code, maybe i will add provinceCells in the future. Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%"; * refactor: cleanup * refactor: cleanup --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> * fix: burgs overview - add MFCG link back * feat: add more details to burgs export * feat: don't show auto-update dialog * feat: pump version * fix: #1041 * feat: update style presets --------- Co-authored-by: Azgaar <azgaar.fmg@yandex.com> Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com>
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38 changed files with 1304 additions and 608 deletions
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@ -126,51 +126,6 @@ function editBurg(id) {
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}
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}
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// in °C, array from -1 °C; source: https://en.wikipedia.org/wiki/List_of_cities_by_average_temperature
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function getTemperatureLikeness(temperature) {
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if (temperature < -5) return "Yakutsk";
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const cities = [
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"Snag (Yukon)",
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"Yellowknife (Canada)",
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"Okhotsk (Russia)",
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"Fairbanks (Alaska)",
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"Nuuk (Greenland)",
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"Murmansk", // -5 - 0
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"Arkhangelsk",
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"Anchorage",
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"Tromsø",
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"Reykjavik",
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"Riga",
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"Stockholm",
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"Halifax",
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"Prague",
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"Copenhagen",
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"London", // 1 - 10
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"Antwerp",
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"Paris",
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"Milan",
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"Batumi",
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"Rome",
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"Dubrovnik",
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"Lisbon",
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"Barcelona",
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"Marrakesh",
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"Alexandria", // 11 - 20
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"Tegucigalpa",
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"Guangzhou",
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"Rio de Janeiro",
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"Dakar",
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"Miami",
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"Jakarta",
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"Mogadishu",
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"Bangkok",
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"Aden",
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"Khartoum"
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]; // 21 - 30
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if (temperature > 30) return "Mecca";
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return cities[temperature + 5] || null;
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}
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function dragBurgLabel() {
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const tr = parseTransform(this.getAttribute("transform"));
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const dx = +tr[0] - d3.event.x,
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@ -284,7 +239,9 @@ function editBurg(id) {
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alertMessage.innerHTML = /* html */ `Are you sure you want to remove ${
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basic || capital ? "all unlocked elements in the burg group" : "the entire burg group"
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}?
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<br />Please note that capital or locked burgs will not be deleted. <br /><br />Burgs to be removed: ${burgsToRemove.length}`;
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<br />Please note that capital or locked burgs will not be deleted. <br /><br />Burgs to be removed: ${
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burgsToRemove.length
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}`;
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$("#alert").dialog({
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resizable: false,
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title: "Remove burg group",
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@ -433,7 +390,8 @@ function editBurg(id) {
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function addCustomMfcgLink() {
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const id = +elSelected.attr("data-id");
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const burg = pack.burgs[id];
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const message = "Enter custom link to the burg map. It can be a link to Medieval Fantasy City Generator or other tool. Keep empty to use MFCG seed";
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const message =
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"Enter custom link to the burg map. It can be a link to Medieval Fantasy City Generator or other tool. Keep empty to use MFCG seed";
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prompt(message, {default: burg.link || "", required: false}, link => {
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if (link) burg.link = link;
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else delete burg.link;
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@ -581,3 +539,48 @@ function editBurg(id) {
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unselect();
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}
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}
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// in °C, array from -1 °C; source: https://en.wikipedia.org/wiki/List_of_cities_by_average_temperature
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function getTemperatureLikeness(temperature) {
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if (temperature < -5) return "Yakutsk";
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const cities = [
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"Snag (Yukon)",
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"Yellowknife (Canada)",
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"Okhotsk (Russia)",
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"Fairbanks (Alaska)",
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"Nuuk (Greenland)",
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"Murmansk", // -5 - 0
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"Arkhangelsk",
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"Anchorage",
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"Tromsø",
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"Reykjavik",
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"Riga",
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"Stockholm",
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"Halifax",
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"Prague",
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"Copenhagen",
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"London", // 1 - 10
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"Antwerp",
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"Paris",
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"Milan",
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"Batumi",
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"Rome",
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"Dubrovnik",
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"Lisbon",
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"Barcelona",
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"Marrakesh",
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"Alexandria", // 11 - 20
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"Tegucigalpa",
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"Guangzhou",
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"Rio de Janeiro",
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"Dakar",
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"Miami",
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"Jakarta",
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"Mogadishu",
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"Bangkok",
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"Aden",
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"Khartoum"
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]; // 21 - 30
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if (temperature > 30) return "Mecca";
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return cities[temperature + 5] || null;
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}
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