mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
markers data rework - master data object
This commit is contained in:
parent
c8b7e9ccee
commit
3b47efd9a4
3 changed files with 40 additions and 52 deletions
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@ -4,6 +4,7 @@ window.Markers = (function () {
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let multiplier = 1;
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let multiplier = 1;
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const generate = requestedQtyMultiplier => {
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const generate = requestedQtyMultiplier => {
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pack.markers = [];
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if (requestedQtyMultiplier === 0) return;
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if (requestedQtyMultiplier === 0) return;
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if (requestedQtyMultiplier) multiplier = requestedQtyMultiplier;
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if (requestedQtyMultiplier) multiplier = requestedQtyMultiplier;
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TIME && console.time("addMarkers");
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TIME && console.time("addMarkers");
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@ -63,13 +64,11 @@ window.Markers = (function () {
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let mountains = Array.from(cells.i.filter(i => cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a]));
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let mountains = Array.from(cells.i.filter(i => cells.h[i] >= 70).sort((a, b) => cells.h[b] - cells.h[a]));
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let quantity = getQuantity(mountains, 10, 300);
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let quantity = getQuantity(mountains, 10, 300);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("volcano", "🌋", 52, 50, 13);
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const highestMountains = mountains.slice(0, 20);
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const highestMountains = mountains.slice(0, 20);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(highestMountains);
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const [cell] = extractAnyElement(highestMountains);
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const id = appendMarker(cell, "volcano");
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const id = addMarker({cell, icon: "🌋", type: "volcano", dx: 52, px: 13});
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const proper = Names.getCulture(cells.culture[cell]);
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const proper = Names.getCulture(cells.culture[cell]);
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const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
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const name = P(0.3) ? "Mount " + proper : Math.random() > 0.3 ? proper + " Volcano" : proper;
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notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`});
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notes.push({id, name, legend: `Active volcano. Height: ${getFriendlyHeight(cells.p[cell])}`});
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@ -83,13 +82,11 @@ window.Markers = (function () {
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let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
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let springs = Array.from(cells.i.filter(i => cells.h[i] > 50).sort((a, b) => cells.h[b] - cells.h[a]));
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let quantity = getQuantity(springs, 30, 800);
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let quantity = getQuantity(springs, 30, 800);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("hot_springs", "♨️", 50, 52, 12.5);
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const highestSprings = springs.slice(0, 40);
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const highestSprings = springs.slice(0, 40);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(highestSprings);
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const [cell] = extractAnyElement(highestSprings);
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const id = appendMarker(cell, "hot_springs");
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const id = addMarker({cell, icon: "♨️", type: "hot_springs", dy: 52});
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const proper = Names.getCulture(cells.culture[cell]);
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const proper = Names.getCulture(cells.culture[cell]);
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const temp = convertTemperature(gauss(35, 15, 20, 100));
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const temp = convertTemperature(gauss(35, 15, 20, 100));
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notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`});
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notes.push({id, name: proper + " Hot Springs", legend: `A hot springs area. Average temperature: ${temp}`});
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@ -104,12 +101,11 @@ window.Markers = (function () {
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let quantity = getQuantity(hillyBurgs, 1, 15);
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let quantity = getQuantity(hillyBurgs, 1, 15);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("mine", "⛏️", 48, 50, 13);
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const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
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const resources = {salt: 5, gold: 2, silver: 4, copper: 2, iron: 3, lead: 1, tin: 1};
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while (quantity && hillyBurgs.length) {
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while (quantity && hillyBurgs.length) {
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const [cell] = extractAnyElement(hillyBurgs);
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const [cell] = extractAnyElement(hillyBurgs);
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const id = appendMarker(cell, "mine");
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const id = addMarker({cell, icon: "⛏️", type: "mine", dx: 48, px: 13});
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const resource = rw(resources);
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const resource = rw(resources);
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const burg = pack.burgs[cells.burg[cell]];
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const burg = pack.burgs[cells.burg[cell]];
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const name = `${burg.name} — ${resource} mining town`;
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const name = `${burg.name} — ${resource} mining town`;
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@ -128,11 +124,9 @@ window.Markers = (function () {
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let quantity = getQuantity(bridges, 1, 5);
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let quantity = getQuantity(bridges, 1, 5);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("bridge", "🌉", 50, 50, 14);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(bridges);
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const [cell] = extractAnyElement(bridges);
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const id = appendMarker(cell, "bridge");
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const id = addMarker({cell, icon: "🌉", type: "bridge", px: 14});
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const burg = pack.burgs[cells.burg[cell]];
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const burg = pack.burgs[cells.burg[cell]];
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const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
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const river = pack.rivers.find(r => r.i === pack.cells.r[cell]);
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const riverName = river ? `${river.name} ${river.type}` : "river";
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const riverName = river ? `${river.name} ${river.type}` : "river";
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@ -148,7 +142,6 @@ window.Markers = (function () {
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let taverns = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10));
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let taverns = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.road[i] > 4 && cells.pop[i] > 10));
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let quantity = getQuantity(taverns, 1, 100);
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let quantity = getQuantity(taverns, 1, 100);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("inn", "🍻", 50, 50, 14);
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const colors = ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"];
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const colors = ["Dark", "Light", "Bright", "Golden", "White", "Black", "Red", "Pink", "Purple", "Blue", "Green", "Yellow", "Amber", "Orange", "Brown", "Grey"];
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const animals = ["Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Wolf", "Wolverine", "Camel", "Falcon", "Hound", "Ox"];
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const animals = ["Antelope", "Ape", "Badger", "Bear", "Beaver", "Bison", "Boar", "Buffalo", "Cat", "Crane", "Crocodile", "Crow", "Deer", "Dog", "Eagle", "Elk", "Fox", "Goat", "Goose", "Hare", "Hawk", "Heron", "Horse", "Hyena", "Ibis", "Jackal", "Jaguar", "Lark", "Leopard", "Lion", "Mantis", "Marten", "Moose", "Mule", "Narwhal", "Owl", "Panther", "Rat", "Raven", "Rook", "Scorpion", "Shark", "Sheep", "Snake", "Spider", "Swan", "Tiger", "Turtle", "Wolf", "Wolverine", "Camel", "Falcon", "Hound", "Ox"];
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@ -160,7 +153,7 @@ window.Markers = (function () {
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(taverns);
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const [cell] = extractAnyElement(taverns);
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const id = appendMarker(cell, "inn");
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const id = addMarker({cell, icon: "🍻", type: "inn", px: 14});
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const type = P(0.3) ? "inn" : "tavern";
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const type = P(0.3) ? "inn" : "tavern";
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const isAnimalThemed = P(0.7);
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const isAnimalThemed = P(0.7);
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const animal = ra(animals);
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const animal = ra(animals);
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@ -180,11 +173,10 @@ window.Markers = (function () {
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const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
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const lighthouses = Array.from(cells.i.filter(i => cells.harbor[i] > 6 && cells.c[i].some(c => cells.h[c] < 20 && cells.road[c])));
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let quantity = getQuantity(lighthouses, 1, 2);
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let quantity = getQuantity(lighthouses, 1, 2);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("lighthouse", "🚨", 50, 50, 15);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(lighthouses);
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const [cell] = extractAnyElement(lighthouses);
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const id = appendMarker(cell, "lighthouse");
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const id = addMarker({cell, icon: "🚨", type: "lighthouse", px: 14});
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
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notes.push({id, name: getAdjective(proper) + " Lighthouse" + name, legend: `A lighthouse to keep the navigation safe`});
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quantity--;
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quantity--;
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@ -197,11 +189,10 @@ window.Markers = (function () {
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const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])));
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const waterfalls = Array.from(cells.i.filter(i => cells.r[i] && cells.h[i] >= 50 && cells.c[i].some(c => cells.h[c] < 40 && cells.r[c])));
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const quantity = getQuantity(waterfalls, 1, 5);
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const quantity = getQuantity(waterfalls, 1, 5);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("waterfall", "⟱", 50, 54, 16);
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for (let i = 0; i < waterfalls.length && i < quantity; i++) {
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for (let i = 0; i < waterfalls.length && i < quantity; i++) {
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const cell = waterfalls[i];
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const cell = waterfalls[i];
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const id = appendMarker(cell, "waterfall");
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const id = addMarker({cell, icon: "⟱", type: "waterfall", dy: 54, px: 16});
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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const proper = cells.burg[cell] ? pack.burgs[cells.burg[cell]].name : Names.getCulture(cells.culture[cell]);
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notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`});
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notes.push({id, name: getAdjective(proper) + " Waterfall" + name, legend: `An extremely beautiful waterfall`});
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}
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}
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@ -213,11 +204,10 @@ window.Markers = (function () {
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let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
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let battlefields = Array.from(cells.i.filter(i => cells.state[i] && cells.pop[i] > 2 && cells.h[i] < 50 && cells.h[i] > 25));
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let quantity = getQuantity(battlefields, 50, 700);
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let quantity = getQuantity(battlefields, 50, 700);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("battlefield", "⚔️", 50, 52, 12);
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while (quantity && battlefields.length) {
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while (quantity && battlefields.length) {
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const [cell] = extractAnyElement(battlefields);
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const [cell] = extractAnyElement(battlefields);
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const id = appendMarker(cell, "battlefield");
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const id = addMarker({cell, icon: "⚔️", type: "battlefield", dy: 52});
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const campaign = ra(states[cells.state[cell]].campaigns);
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const campaign = ra(states[cells.state[cell]].campaigns);
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const date = generateDate(campaign.start, campaign.end);
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const date = generateDate(campaign.start, campaign.end);
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const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
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const name = Names.getCulture(cells.culture[cell]) + " Battlefield";
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@ -233,11 +223,10 @@ window.Markers = (function () {
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let dungeons = Array.from(cells.i.filter(i => cells.pop[i] && cells.pop[i] < 3));
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let dungeons = Array.from(cells.i.filter(i => cells.pop[i] && cells.pop[i] < 3));
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let quantity = getQuantity(dungeons, 30, 200);
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let quantity = getQuantity(dungeons, 30, 200);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("dungeon", "🗝️", 50, 51, 13);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(dungeons);
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const [cell] = extractAnyElement(dungeons);
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const id = appendMarker(cell, "dungeon");
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const id = addMarker({cell, icon: "🗝️", type: "dungeon", dy: 51, px: 13});
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const dungeonSeed = `${seed}${cell}`;
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const dungeonSeed = `${seed}${cell}`;
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const name = "Dungeon";
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const name = "Dungeon";
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@ -253,12 +242,11 @@ window.Markers = (function () {
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const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater");
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const lakes = features.filter(feature => feature.type === "lake" && feature.group === "freshwater");
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let quantity = getQuantity(lakes, 2, 10);
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let quantity = getQuantity(lakes, 2, 10);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("lake_monster", "🐉", 50, 48, 12.5);
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while (quantity) {
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while (quantity) {
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const [lake] = extractAnyElement(lakes);
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const [lake] = extractAnyElement(lakes);
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const cell = lake.firstCell;
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const cell = lake.firstCell;
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const id = appendMarker(cell, "lake_monster");
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const id = addMarker({cell, icon: "🐉", type: "lake_monster", dy: 48});
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const name = `${lake.name} Monster`;
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const name = `${lake.name} Monster`;
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const length = gauss(10, 5, 5, 100);
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const length = gauss(10, 5, 5, 100);
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const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are affraid to fish in the lake`;
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const legend = `Rumors said a relic monster of ${length} ${heightUnit.value} long inhabits ${lake.name} Lake. Truth or lie, but folks are affraid to fish in the lake`;
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@ -273,11 +261,10 @@ window.Markers = (function () {
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const sea = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean"));
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const sea = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i] && features[cells.f[i]].type === "ocean"));
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let quantity = getQuantity(sea, 50, 700);
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let quantity = getQuantity(sea, 50, 700);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("sea_monster", "🦑", 50, 50, 12);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(sea);
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const [cell] = extractAnyElement(sea);
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const id = appendMarker(cell, "sea_monster");
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const id = addMarker({cell, icon: "🦑", type: "sea_monster"});
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const name = `${Names.getCultureShort(0)} Monster`;
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const name = `${Names.getCultureShort(0)} Monster`;
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const length = gauss(25, 10, 10, 100);
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const length = gauss(25, 10, 10, 100);
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const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`;
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const legend = `Old sailors tell stories of a gigantic sea monster inhabiting these dangerous waters. Rumors say it can be ${length} ${heightUnit.value} long`;
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const hills = Array.from(cells.i.filter(i => cells.h[i] >= 50 && cells.pop[i]));
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const hills = Array.from(cells.i.filter(i => cells.h[i] >= 50 && cells.pop[i]));
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let quantity = getQuantity(hills, 30, 600);
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let quantity = getQuantity(hills, 30, 600);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("hill_monster", "👹", 50, 54, 13);
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const subjects = ["Locals", "Old folks", "Old books", "Tipplers"];
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const subjects = ["Locals", "Old folks", "Old books", "Tipplers"];
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const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"];
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const species = ["Ogre", "Troll", "Cyclops", "Giant", "Monster", "Beast", "Dragon", "Undead", "Ghoul", "Vampire"];
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(hills);
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const [cell] = extractAnyElement(hills);
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const id = appendMarker(cell, "hill_monster");
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const id = addMarker({cell, icon: "👹", type: "hill_monster", dy: 54, px: 13});
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const monster = ra(species);
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const monster = ra(species);
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const toponym = Names.getCulture(cells.culture[cell]);
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const toponym = Names.getCulture(cells.culture[cell]);
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const name = `${toponym} ${monster}`;
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const name = `${toponym} ${monster}`;
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@ -316,11 +302,10 @@ window.Markers = (function () {
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let lonelyMountains = Array.from(cells.i.filter(i => cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60)));
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let lonelyMountains = Array.from(cells.i.filter(i => cells.h[i] >= 70 && cells.c[i].some(c => cells.culture[c]) && cells.c[i].every(c => cells.h[c] < 60)));
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let quantity = getQuantity(lonelyMountains, 1, 5);
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let quantity = getQuantity(lonelyMountains, 1, 5);
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if (!quantity) return;
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if (!quantity) return;
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addMarker("sacred_mountain", "🗻", 50, 48, 12);
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while (quantity) {
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while (quantity) {
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const [cell] = extractAnyElement(lonelyMountains);
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const [cell] = extractAnyElement(lonelyMountains);
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const id = appendMarker(cell, "sacred_mountain");
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const id = addMarker({cell, icon: "🗻", type: "sacred_mountain", dy: 48});
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const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c);
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const culture = cells.c[cell].map(c => cells.culture[c]).find(c => c);
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const name = `${Names.getCulture(culture)} Mountain`;
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const name = `${Names.getCulture(culture)} Mountain`;
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const height = getFriendlyHeight(cells.p[cell]);
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const height = getFriendlyHeight(cells.p[cell]);
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@ -336,11 +321,10 @@ window.Markers = (function () {
|
||||||
let temperateForests = Array.from(cells.i.filter(i => cells.culture[i] && [6, 8].includes(cells.biome[i])));
|
let temperateForests = Array.from(cells.i.filter(i => cells.culture[i] && [6, 8].includes(cells.biome[i])));
|
||||||
let quantity = getQuantity(temperateForests, 30, 1000);
|
let quantity = getQuantity(temperateForests, 30, 1000);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("sacred_forest", "🌳", 50, 50, 12);
|
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(temperateForests);
|
const [cell] = extractAnyElement(temperateForests);
|
||||||
const id = appendMarker(cell, "sacred_forest");
|
const id = addMarker({cell, icon: "🌳", type: "sacred_forest"});
|
||||||
const culture = cells.culture[cell];
|
const culture = cells.culture[cell];
|
||||||
const name = `${Names.getCulture(culture)} Forest`;
|
const name = `${Names.getCulture(culture)} Forest`;
|
||||||
const legend = `A sacred forest of ${cultures[culture].name} culture`;
|
const legend = `A sacred forest of ${cultures[culture].name} culture`;
|
||||||
|
|
@ -355,11 +339,10 @@ window.Markers = (function () {
|
||||||
let borealForests = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 9));
|
let borealForests = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 9));
|
||||||
let quantity = getQuantity(borealForests, 30, 800);
|
let quantity = getQuantity(borealForests, 30, 800);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("pinery", "🌲", 50, 50, 13);
|
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(borealForests);
|
const [cell] = extractAnyElement(borealForests);
|
||||||
const id = appendMarker(cell, "pinery");
|
const id = addMarker({cell, icon: "🌲", type: "pinery", px: 13});
|
||||||
const culture = cells.culture[cell];
|
const culture = cells.culture[cell];
|
||||||
const name = `${Names.getCulture(culture)} Pinery`;
|
const name = `${Names.getCulture(culture)} Pinery`;
|
||||||
const legend = `A sacred pinery of ${cultures[culture].name} culture`;
|
const legend = `A sacred pinery of ${cultures[culture].name} culture`;
|
||||||
|
|
@ -374,11 +357,10 @@ window.Markers = (function () {
|
||||||
let oasises = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]));
|
let oasises = Array.from(cells.i.filter(i => cells.culture[i] && cells.biome[i] === 1 && cells.pop[i] > 1 && cells.road[i]));
|
||||||
let quantity = getQuantity(oasises, 1, 100);
|
let quantity = getQuantity(oasises, 1, 100);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("palm_grove", "🌴", 50, 50, 13);
|
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(oasises);
|
const [cell] = extractAnyElement(oasises);
|
||||||
const id = appendMarker(cell, "palm_grove");
|
const id = addMarker({cell, icon: "🌴", type: "palm_grove", px: 13});
|
||||||
const culture = cells.culture[cell];
|
const culture = cells.culture[cell];
|
||||||
const name = `${Names.getCulture(culture)} Palm Grove`;
|
const name = `${Names.getCulture(culture)} Palm Grove`;
|
||||||
const legend = `A sacred palm grove of ${cultures[culture].name} culture`;
|
const legend = `A sacred palm grove of ${cultures[culture].name} culture`;
|
||||||
|
|
@ -393,14 +375,13 @@ window.Markers = (function () {
|
||||||
let roads = Array.from(cells.i.filter(i => cells.culture[i] && cells.road[i] > 4));
|
let roads = Array.from(cells.i.filter(i => cells.culture[i] && cells.road[i] > 4));
|
||||||
let quantity = getQuantity(roads, 50, 100);
|
let quantity = getQuantity(roads, 50, 100);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("brigands", "💰", 50, 50, 13);
|
|
||||||
|
|
||||||
const animals = ["Apes", "Badgers", "Bears", "Beavers", "Bisons", "Boars", "Cats", "Crows", "Dogs", "Foxes", "Hares", "Hawks", "Hyenas", "Jackals", "Jaguars", "Leopards", "Lions", "Owls", "Panthers", "Rats", "Ravens", "Rooks", "Scorpions", "Sharks", "Snakes", "Spiders", "Tigers", "Wolfs", "Wolverines", "Falcons"];
|
const animals = ["Apes", "Badgers", "Bears", "Beavers", "Bisons", "Boars", "Cats", "Crows", "Dogs", "Foxes", "Hares", "Hawks", "Hyenas", "Jackals", "Jaguars", "Leopards", "Lions", "Owls", "Panthers", "Rats", "Ravens", "Rooks", "Scorpions", "Sharks", "Snakes", "Spiders", "Tigers", "Wolfs", "Wolverines", "Falcons"];
|
||||||
const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1};
|
const types = {brigands: 4, bandits: 3, robbers: 1, highwaymen: 1};
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(roads);
|
const [cell] = extractAnyElement(roads);
|
||||||
const id = appendMarker(cell, "brigands");
|
const id = addMarker({cell, icon: "💰", type: "brigands", px: 13});
|
||||||
const culture = cells.culture[cell];
|
const culture = cells.culture[cell];
|
||||||
const biome = cells.biome[cell];
|
const biome = cells.biome[cell];
|
||||||
const height = cells.p[cell];
|
const height = cells.p[cell];
|
||||||
|
|
@ -418,11 +399,10 @@ window.Markers = (function () {
|
||||||
let searoutes = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i]));
|
let searoutes = Array.from(cells.i.filter(i => cells.h[i] < 20 && cells.road[i]));
|
||||||
let quantity = getQuantity(searoutes, 40, 300);
|
let quantity = getQuantity(searoutes, 40, 300);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("pirates", "🏴☠️", 51, 50, 12);
|
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(searoutes);
|
const [cell] = extractAnyElement(searoutes);
|
||||||
const id = appendMarker(cell, "pirates");
|
const id = addMarker({cell, type: "pirates", icon: "🏴☠️", dx: 51});
|
||||||
const name = `Pirates`;
|
const name = `Pirates`;
|
||||||
const legend = `Pirate ships have been spotted in these waters`;
|
const legend = `Pirate ships have been spotted in these waters`;
|
||||||
notes.push({id, name, legend});
|
notes.push({id, name, legend});
|
||||||
|
|
@ -435,7 +415,6 @@ window.Markers = (function () {
|
||||||
let statues = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.h[i] < 40));
|
let statues = Array.from(cells.i.filter(i => cells.h[i] >= 20 && cells.h[i] < 40));
|
||||||
let quantity = getQuantity(statues, 80, 1200);
|
let quantity = getQuantity(statues, 80, 1200);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("statues", "🗿", 50, 50, 12);
|
|
||||||
|
|
||||||
const types = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone"];
|
const types = ["Statue", "Obelisk", "Monument", "Column", "Monolith", "Pillar", "Megalith", "Stele", "Runestone"];
|
||||||
const scripts = {
|
const scripts = {
|
||||||
|
|
@ -448,7 +427,7 @@ window.Markers = (function () {
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(statues);
|
const [cell] = extractAnyElement(statues);
|
||||||
const id = appendMarker(cell, "statues");
|
const id = addMarker({cell, icon: "🗿", type: "statues"});
|
||||||
const culture = cells.culture[cell];
|
const culture = cells.culture[cell];
|
||||||
|
|
||||||
const type = ra(types);
|
const type = ra(types);
|
||||||
|
|
@ -470,13 +449,12 @@ window.Markers = (function () {
|
||||||
let ruins = Array.from(cells.i.filter(i => cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60));
|
let ruins = Array.from(cells.i.filter(i => cells.culture[i] && cells.h[i] >= 20 && cells.h[i] < 60));
|
||||||
let quantity = getQuantity(ruins, 80, 1200);
|
let quantity = getQuantity(ruins, 80, 1200);
|
||||||
if (!quantity) return;
|
if (!quantity) return;
|
||||||
addMarker("ruins", "🏺", 50, 50, 12);
|
|
||||||
|
|
||||||
const types = ["City", "Town", "Pyramid", "Fort"];
|
const types = ["City", "Town", "Pyramid", "Fort"];
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [cell] = extractAnyElement(ruins);
|
const [cell] = extractAnyElement(ruins);
|
||||||
const id = appendMarker(cell, "ruins");
|
const id = addMarker({cell, icon: "🏺", type: "ruins"});
|
||||||
|
|
||||||
const type = ra(types);
|
const type = ra(types);
|
||||||
const name = `Ruined ${type}`;
|
const name = `Ruined ${type}`;
|
||||||
|
|
@ -492,12 +470,11 @@ window.Markers = (function () {
|
||||||
let quantity = rand(5, 15);
|
let quantity = rand(5, 15);
|
||||||
if (burgs.length < quantity + 1) return;
|
if (burgs.length < quantity + 1) return;
|
||||||
let portals = burgs.slice(1, quantity + 1).map(burg => [burg.name, burg.cell]);
|
let portals = burgs.slice(1, quantity + 1).map(burg => [burg.name, burg.cell]);
|
||||||
addMarker("portals", "🌀", 50, 50, 14);
|
|
||||||
|
|
||||||
while (quantity) {
|
while (quantity) {
|
||||||
const [portal] = extractAnyElement(portals);
|
const [portal] = extractAnyElement(portals);
|
||||||
const [burgName, cell] = portal;
|
const [burgName, cell] = portal;
|
||||||
const id = appendMarker(cell, "portals");
|
const id = addMarker({cell, icon: "🌀", type: "portals", px: 14});
|
||||||
const name = `${burgName} Portal`;
|
const name = `${burgName} Portal`;
|
||||||
const legend = `An element of the magic portal system connecting major cities. Portals installed centuries ago, but still work fine`;
|
const legend = `An element of the magic portal system connecting major cities. Portals installed centuries ago, but still work fine`;
|
||||||
notes.push({id, name, legend});
|
notes.push({id, name, legend});
|
||||||
|
|
@ -505,7 +482,18 @@ window.Markers = (function () {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function addMarker(id, icon, x, y, size) {
|
function addMarker({cell, type, icon, dx, dy, px}) {
|
||||||
|
const i = pack.markers.length;
|
||||||
|
const [x, y] = getMarkerCoordinates(cell);
|
||||||
|
const marker = {i, icon, type, x, y};
|
||||||
|
if (dx) marker.dx = dx;
|
||||||
|
if (dy) marker.dy = dy;
|
||||||
|
if (px) marker.px = px;
|
||||||
|
pack.markers.push(marker);
|
||||||
|
return "marker" + i;
|
||||||
|
}
|
||||||
|
|
||||||
|
function addMarkerGroup(id, icon, x, y, size) {
|
||||||
const markers = svg.select("#defs-markers");
|
const markers = svg.select("#defs-markers");
|
||||||
if (markers.select("#marker_" + id).size()) return;
|
if (markers.select("#marker_" + id).size()) return;
|
||||||
|
|
||||||
|
|
@ -528,9 +516,9 @@ window.Markers = (function () {
|
||||||
.text(icon);
|
.text(icon);
|
||||||
}
|
}
|
||||||
|
|
||||||
function appendMarker(cell, type) {
|
function drawMarker(cell, type) {
|
||||||
const [x, y] = getMarkerCoordinates(cell);
|
const [x, y] = getMarkerCoordinates(cell);
|
||||||
const id = getNextId("markerElement");
|
const id = getNextId("marker");
|
||||||
const name = "#marker_" + type;
|
const name = "#marker_" + type;
|
||||||
|
|
||||||
markers
|
markers
|
||||||
|
|
|
||||||
|
|
@ -707,7 +707,7 @@ class Battle {
|
||||||
const result = `The ${this.getTypeName(this.type)} ended in ${status}`;
|
const result = `The ${this.getTypeName(this.type)} ended in ${status}`;
|
||||||
const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}.
|
const legend = `${this.name} took place in ${options.year} ${options.eraShort}. It was fought between ${getSide(this.attackers.regiments, 1)} and ${getSide(this.defenders.regiments, 0)}. ${result}.
|
||||||
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`;
|
\r\nAttackers losses: ${getLosses(this.attackers.casualties)}%, defenders losses: ${getLosses(this.defenders.casualties)}%`;
|
||||||
const id = getNextId("markerElement");
|
const id = getNextId("marker");
|
||||||
notes.push({id, name: this.name, legend});
|
notes.push({id, name: this.name, legend});
|
||||||
|
|
||||||
tip(`${this.name} is over. ${result}`, true, "success", 4000);
|
tip(`${this.name} is over. ${result}`, true, "success", 4000);
|
||||||
|
|
|
||||||
|
|
@ -690,9 +690,9 @@ function toggleAddMarker() {
|
||||||
|
|
||||||
function addMarkerOnClick() {
|
function addMarkerOnClick() {
|
||||||
const point = d3.mouse(this);
|
const point = d3.mouse(this);
|
||||||
const x = rn(point[0], 2),
|
const x = rn(point[0], 2);
|
||||||
y = rn(point[1], 2);
|
const y = rn(point[1], 2);
|
||||||
const id = getNextId("markerElement");
|
const id = getNextId("marker");
|
||||||
|
|
||||||
const selected = markerSelectGroup.value;
|
const selected = markerSelectGroup.value;
|
||||||
const valid =
|
const valid =
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue