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Data model ice (#1279)
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* prototype for ice seperation * feat: migrate ice data to new data model and update version to 1.110.0 * refactor: update ice data handling and rendering for improved performance * feat: integrate ice generation and recalculation in heightmap editing * fix ice selection(hopefully) * fix ice selection better(pls) * refactor: remove redundant element selection in ice editing functions * fix: clear ice data before generating glaciers and icebergs * sparse array implementation with reduced updates * fix logic chech in modules/dynamic/auto-update.js Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix: migrate ice data to new data model structure * refactor: streamline ice generation process and clean up rendering functions * refactor: simplify ice rendering logic by removing redundant clearing of old SVG * fix: update editIce function to accept element parameter and improve logic for glacier handling * ice drawing with only type on less occuring glaciers * feat: add compactPackData function to filter out undefined glaciers and icebergs * fix: clear existing ice elements before redrawing in editHeightmap function * fix compact problems on autosave * refactor: unify ice data structure and streamline ice element handling * refactor: improve getNextId function to fill gaps in ice element IDs(optional commit) * just to be sure * bump version in html * fix index.html script import * feat: add ice module script to index.html * fix migration check --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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13 changed files with 403 additions and 118 deletions
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@ -259,6 +259,8 @@ function editHeightmap(options) {
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Rivers.specify();
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Lakes.defineNames();
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Ice.generate();
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Military.generate();
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Markers.generate();
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Zones.generate();
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@ -465,6 +467,10 @@ function editHeightmap(options) {
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.attr("id", d => base + d);
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});
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// recalculate ice
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Ice.generate();
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ice.selectAll("*").remove();
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TIME && console.timeEnd("restoreRiskedData");
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INFO && console.groupEnd("Edit Heightmap");
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}
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