Data model ice (#1279)
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* prototype for ice seperation

* feat: migrate ice data to new data model and update version to 1.110.0

* refactor: update ice data handling and rendering for improved performance

* feat: integrate ice generation and recalculation in heightmap editing

* fix ice selection(hopefully)

* fix ice selection better(pls)

* refactor: remove redundant element selection in ice editing functions

* fix: clear ice data before generating glaciers and icebergs

* sparse array implementation with reduced updates

* fix logic chech in modules/dynamic/auto-update.js

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix: migrate ice data to new data model structure

* refactor: streamline ice generation process and clean up rendering functions

* refactor: simplify ice rendering logic by removing redundant clearing of old SVG

* fix: update editIce function to accept element parameter and improve logic for glacier handling

* ice drawing with only type on less occuring glaciers

* feat: add compactPackData function to filter out undefined glaciers and icebergs

* fix: clear existing ice elements before redrawing in editHeightmap function

* fix compact problems on autosave

* refactor: unify ice data structure and streamline ice element handling

* refactor: improve getNextId function to fill gaps in ice element IDs(optional commit)

* just to be sure

* bump version in html

* fix index.html script import

* feat: add ice module script to index.html

* fix migration check

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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
kruschen 2026-01-22 22:24:34 +01:00 committed by GitHub
parent 81c1ba2963
commit 4b341a6590
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13 changed files with 403 additions and 118 deletions

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@ -555,7 +555,7 @@ function regenerateMilitary() {
function regenerateIce() {
if (!layerIsOn("toggleIce")) toggleIce();
ice.selectAll("*").remove();
Ice.generate();
drawIce();
}