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Dev submaps (#770)
* bioms shouldn't be masked or the style selection box is useless * fix: misleading comment * experimental submapping feature * burg remapping * Submap with options * Fix: calculating absolute flux from precipitation normal-value. * effective distanceScale * updated resampler * fix: missing cell * Fix: River automatic rerender on regeneration. * FIX: wrong culture migration * fixed 0 index burg bug, more accurate coast detection for burgs * FIX: wrong burg cell id * fix invalid feature number at burg.ports, option to disable regenerations * Relocate submap * update height model and scale parameters * new menu * Dropbox OAuth implementation and Cloud framework * add some space * removing uneccesary logs, defer script load * map position on planet, fix wrong riverbed generation * fix:riverbed generation * better cell sampler * Auto-Smoothing,dist fix * FIX: incorrect province copy and minor fix of rebels * Cleanup * FIX: water detection bug * Recompute centers (states, cultures, provinces) * activating forwardmap * FIX: port burg relocation algo * FIX: coast detection (for burgs) * Fix: invalid html id * add dot * update for FMG 1.73 * Update submap gui * refactored submap ui options * Copy all visible military units from the old map. * add info text * Add Markers.deleteMarker API. * Lock markers and lock burgs options * better comment * submapper gui updates, remove feature mapping on/off * Fix typo (thx evolvedexperiment) * fix ugly GUI (2 digit roundoff) * resample dialog * Town Promotion to largetown * don't promote to capitals. * Fix typo * round style settings * do not draw removed burgs * Fix port cell search algo * Fix: robust error handling, no error for 0. * submap: projection moved to options, fix double burg error * complete rewrite of burg relocation * findcell by coordinates * prepare to merge, add comments, remove fluff * replacing lodash with deepCopy implementation Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
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16 changed files with 741 additions and 53 deletions
12
main.js
12
main.js
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@ -155,6 +155,7 @@ let options = {
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};
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let mapCoordinates = {}; // map coordinates on globe
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let populationRate = +document.getElementById("populationRateInput").value;
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let distanceScale = +document.getElementById("distanceScaleInput").value;
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let urbanization = +document.getElementById("urbanizationInput").value;
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let urbanDensity = +document.getElementById("urbanDensityInput").value;
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@ -826,6 +827,7 @@ function markupGridOcean() {
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TIME && console.timeEnd("markupGridOcean");
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}
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// Calculate cell-distance to coast for every cell
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function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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@ -1617,14 +1619,16 @@ function addZones(number = 1) {
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}
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function addRebels() {
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const state = ra(states.filter(s => s.i && s.neighbors.some(n => n)));
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const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n)));
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if (!state) return;
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const neib = ra(state.neighbors.filter(n => n));
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const cell = cells.i.find(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib));
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const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
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if (!neib) return;
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const cell = cells.i.find(i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib));
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const cellsArray = [],
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queue = [cell],
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queue = [],
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power = rand(10, 30);
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if (cell) queue.push.cell;
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while (queue.length) {
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const q = queue.shift();
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