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Dev submaps (#770)
* bioms shouldn't be masked or the style selection box is useless * fix: misleading comment * experimental submapping feature * burg remapping * Submap with options * Fix: calculating absolute flux from precipitation normal-value. * effective distanceScale * updated resampler * fix: missing cell * Fix: River automatic rerender on regeneration. * FIX: wrong culture migration * fixed 0 index burg bug, more accurate coast detection for burgs * FIX: wrong burg cell id * fix invalid feature number at burg.ports, option to disable regenerations * Relocate submap * update height model and scale parameters * new menu * Dropbox OAuth implementation and Cloud framework * add some space * removing uneccesary logs, defer script load * map position on planet, fix wrong riverbed generation * fix:riverbed generation * better cell sampler * Auto-Smoothing,dist fix * FIX: incorrect province copy and minor fix of rebels * Cleanup * FIX: water detection bug * Recompute centers (states, cultures, provinces) * activating forwardmap * FIX: port burg relocation algo * FIX: coast detection (for burgs) * Fix: invalid html id * add dot * update for FMG 1.73 * Update submap gui * refactored submap ui options * Copy all visible military units from the old map. * add info text * Add Markers.deleteMarker API. * Lock markers and lock burgs options * better comment * submapper gui updates, remove feature mapping on/off * Fix typo (thx evolvedexperiment) * fix ugly GUI (2 digit roundoff) * resample dialog * Town Promotion to largetown * don't promote to capitals. * Fix typo * round style settings * do not draw removed burgs * Fix port cell search algo * Fix: robust error handling, no error for 0. * submap: projection moved to options, fix double burg error * complete rewrite of burg relocation * findcell by coordinates * prepare to merge, add comments, remove fluff * replacing lodash with deepCopy implementation Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
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@ -35,10 +35,12 @@ window.Rivers = (function () {
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TIME && console.timeEnd("generateRivers");
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function drainWater() {
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//const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
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const prec = grid.cells.prec;
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const area = pack.cells.area;
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const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
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const lakeOutCells = Lakes.setClimateData(h);
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