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Dev submaps (#770)
* bioms shouldn't be masked or the style selection box is useless * fix: misleading comment * experimental submapping feature * burg remapping * Submap with options * Fix: calculating absolute flux from precipitation normal-value. * effective distanceScale * updated resampler * fix: missing cell * Fix: River automatic rerender on regeneration. * FIX: wrong culture migration * fixed 0 index burg bug, more accurate coast detection for burgs * FIX: wrong burg cell id * fix invalid feature number at burg.ports, option to disable regenerations * Relocate submap * update height model and scale parameters * new menu * Dropbox OAuth implementation and Cloud framework * add some space * removing uneccesary logs, defer script load * map position on planet, fix wrong riverbed generation * fix:riverbed generation * better cell sampler * Auto-Smoothing,dist fix * FIX: incorrect province copy and minor fix of rebels * Cleanup * FIX: water detection bug * Recompute centers (states, cultures, provinces) * activating forwardmap * FIX: port burg relocation algo * FIX: coast detection (for burgs) * Fix: invalid html id * add dot * update for FMG 1.73 * Update submap gui * refactored submap ui options * Copy all visible military units from the old map. * add info text * Add Markers.deleteMarker API. * Lock markers and lock burgs options * better comment * submapper gui updates, remove feature mapping on/off * Fix typo (thx evolvedexperiment) * fix ugly GUI (2 digit roundoff) * resample dialog * Town Promotion to largetown * don't promote to capitals. * Fix typo * round style settings * do not draw removed burgs * Fix port cell search algo * Fix: robust error handling, no error for 0. * submap: projection moved to options, fix double burg error * complete rewrite of burg relocation * findcell by coordinates * prepare to merge, add comments, remove fluff * replacing lodash with deepCopy implementation Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
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16 changed files with 741 additions and 53 deletions
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@ -15,3 +15,37 @@ function common(a, b) {
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function unique(array) {
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return [...new Set(array)];
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}
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// deep copy for Arrays (and other objects)
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function deepCopy(obj) {
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const id = x=>x;
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const dcTArray = a => a.map(id);
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const dcObject = x => Object.fromEntries(Object.entries(x).map(([k,d])=>[k,dcAny(d)]));
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const dcAny = x => x instanceof Object ? (cf.get(x.constructor)||id)(x) : x;
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// don't map keys, probably this is what we would expect
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const dcMapCore = m => [...m.entries()].map(([k,v])=>[k, dcAny(v)]);
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const cf = new Map([
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[Int8Array, dcTArray],
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[Uint8Array, dcTArray],
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[Uint8ClampedArray, dcTArray],
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[Int16Array, dcTArray],
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[Uint16Array, dcTArray],
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[Int32Array, dcTArray],
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[Uint32Array, dcTArray],
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[Float32Array, dcTArray],
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[Float64Array, dcTArray],
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[BigInt64Array, dcTArray],
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[BigUint64Array, dcTArray],
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[Map, m => new Map(dcMapCore(m))],
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[WeakMap, m => new WeakMap(dcMapCore(m))],
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[Array, a => a.map(dcAny)],
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[Set, s => [...s.values()].map(dcAny)],
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[Date, d => new Date(d.getTime())],
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[Object, dcObject],
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// other types will be referenced
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// ... extend here to implement their custom deep copy
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]);
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return dcAny(obj);
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}
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