mirror of
https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-17 09:41:24 +01:00
Dev submaps (#770)
* bioms shouldn't be masked or the style selection box is useless * fix: misleading comment * experimental submapping feature * burg remapping * Submap with options * Fix: calculating absolute flux from precipitation normal-value. * effective distanceScale * updated resampler * fix: missing cell * Fix: River automatic rerender on regeneration. * FIX: wrong culture migration * fixed 0 index burg bug, more accurate coast detection for burgs * FIX: wrong burg cell id * fix invalid feature number at burg.ports, option to disable regenerations * Relocate submap * update height model and scale parameters * new menu * Dropbox OAuth implementation and Cloud framework * add some space * removing uneccesary logs, defer script load * map position on planet, fix wrong riverbed generation * fix:riverbed generation * better cell sampler * Auto-Smoothing,dist fix * FIX: incorrect province copy and minor fix of rebels * Cleanup * FIX: water detection bug * Recompute centers (states, cultures, provinces) * activating forwardmap * FIX: port burg relocation algo * FIX: coast detection (for burgs) * Fix: invalid html id * add dot * update for FMG 1.73 * Update submap gui * refactored submap ui options * Copy all visible military units from the old map. * add info text * Add Markers.deleteMarker API. * Lock markers and lock burgs options * better comment * submapper gui updates, remove feature mapping on/off * Fix typo (thx evolvedexperiment) * fix ugly GUI (2 digit roundoff) * resample dialog * Town Promotion to largetown * don't promote to capitals. * Fix typo * round style settings * do not draw removed burgs * Fix port cell search algo * Fix: robust error handling, no error for 0. * submap: projection moved to options, fix double burg error * complete rewrite of burg relocation * findcell by coordinates * prepare to merge, add comments, remove fluff * replacing lodash with deepCopy implementation Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
This commit is contained in:
parent
3cbd451df9
commit
5703e62177
16 changed files with 741 additions and 53 deletions
62
index.html
62
index.html
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@ -1366,6 +1366,12 @@
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<button id="addRoute" data-tip="Click on map to place a route. Shortcut: Shift + 4">Route</button>
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<button id="addRoute" data-tip="Click on map to place a route. Shortcut: Shift + 4">Route</button>
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<button id="addMarker" data-tip="Click on map to place a marker. Hold Shift to add multiple. Shortcut: Shift + 5">Marker</button>
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<button id="addMarker" data-tip="Click on map to place a marker. Hold Shift to add multiple. Shortcut: Shift + 5">Marker</button>
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</div>
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</div>
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<p>Click to create a new map:</p>
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<div id="resamplers">
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<button data-tip="Click to generate new (sub)map from the current viewport" onclick="openSubmapOptions()">Submap</button>
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<button data-tip="Click to resample (transform) your map to different cellcount" onclick="openRemapOptions()">Resample</button>
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</div>
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</div>
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</div>
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<div id="customizationMenu" class="tabcontent">
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<div id="customizationMenu" class="tabcontent">
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@ -2234,7 +2240,7 @@
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</div>
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</div>
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<table id="battleAttackers"></table>
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<table id="battleAttackers"></table>
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<div style="font-size:1.2em; font-weight: bold; width: unset">
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<div style="font-size:1.2em; font-weight: bold; width: unset">
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<span></span>Defenders</span>
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<span>Defenders</span>
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<div style="float: right; font-size: .7em">
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<div style="float: right; font-size: .7em">
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<meter id="battleMorale_defenders" data-tip="Defenders morale: " min=0 max=100 low=33 high=66 optimum=80></meter>
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<meter id="battleMorale_defenders" data-tip="Defenders morale: " min=0 max=100 low=33 high=66 optimum=80></meter>
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<div id="battlePower_defenders" data-tip="Defenders strength during this phase. Strength defines dealt damage" style="display: inline-block; text-align: center" class="icon-button-power"></div>
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<div id="battlePower_defenders" data-tip="Defenders strength during this phase. Strength defines dealt damage" style="display: inline-block; text-align: center" class="icon-button-power"></div>
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@ -3659,6 +3665,58 @@
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<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
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<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
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</div>
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</div>
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<div id="remapOptionsDialog" style="display: none; max-width:300px;" class="dialog">
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<p style="font-style: italic; color: red; font-weight:bold;">Warning! This operation is destructive and irreversible. Don't forget to save your map!</p>
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<table>
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<td>Points number</td>
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<td>
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<input id="submapPointsInput" autocomplete="off" type="range" min=1 max=13 value=8 data-cells=50000 oninput="document.getElementById('submapPointsOutput').value=cellsDensityConstants[+this.value]/1000 + 'K'; event.stopPropagation()">
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</td>
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<td>
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<output id="submapPointsOutput" style="color: #053305">50K</output>
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</td>
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</table>
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</div>
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<div id="submapOptionsDialog" style="display: none; max-width:300px;" class="dialog">
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<p style="font-style: italic; color: red; font-weight:bold;">Warning! This operation is destructive and irreversible. Don't forget to save your original map!</p>
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<p>
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<em>Settings to be changed:</em> Population rate, map pixel size.
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</p>
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<p>
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<em>Data to be copied:</em> Heightmap, Biome, Religion, Population, Precipitation, Cultures, States, Provinces, Regiments (military), Markers.
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</p>
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<p>
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<em>Data to be destroyed (regenerated):</em> Zones, Roads, Rivers (mostly regenerate at the same place).
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</p>
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<p>
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Remapping Burgs (cities) may be imprecise, you will need to fix missing or wrongly mapped burgs manually.
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</p>
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<p>Lock remapped items for:</p>
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<div data-tip="Lock all markers copied from the original map." >
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<input id="submapLockMarkers" class="checkbox" type="checkbox" checked>
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<label for="submapLockMarkers" class="checkbox-label">Markers</label>
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</div>
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<div data-tip="Lock all burgs copied from the original map." >
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<input id="submapLockBurgs" class="checkbox" type="checkbox" checked>
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<label for="submapLockBurgs" class="checkbox-label">Burgs (cities)</label>
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</div>
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<p>Extra / experimental features:</p>
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<div data-tip="Rivers on the parent map errode land (helps to get similar river network.)" >
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<input id="submapDepressRivers" class="checkbox" type="checkbox">
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<label for="submapDepressRivers" class="checkbox-label">Errode riverbeds.</label>
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</div>
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<div data-tip="Move all existing towns to the 'largetown' burg group">
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<input id="submapPromoteTowns" class="checkbox" type="checkbox">
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<label for="submapPromoteTowns" class="checkbox-label">Promote towns to largetowns</label>
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</div>
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<div data-tip="Add lakes in depressions. (Can be very slow on big landmasses!)" >
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<input id="submapAddLakeInDepression" class="checkbox" type="checkbox">
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<label for="submapAddLakeInDepression" class="checkbox-label">Add lakes in depressions (slow)</label>
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</div>
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<hr/>
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</div>
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<div id="alert" style="display: none" class="dialog">
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<div id="alert" style="display: none" class="dialog">
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<p id="alertMessage">Warning!</p>
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<p id="alertMessage">Warning!</p>
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</div>
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</div>
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@ -4523,6 +4581,7 @@
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<script src="modules/military-generator.js"></script>
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<script src="modules/military-generator.js"></script>
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<script src="modules/markers-generator.js"></script>
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<script src="modules/markers-generator.js"></script>
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<script src="modules/coa-generator.js"></script>
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<script src="modules/coa-generator.js"></script>
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<script src="modules/submap.js"></script>
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<script src="libs/polylabel.min.js"></script>
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<script src="libs/polylabel.min.js"></script>
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<script src="libs/lineclip.min.js"></script>
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<script src="libs/lineclip.min.js"></script>
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<script src="libs/jquery-ui.min.js"></script>
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<script src="libs/jquery-ui.min.js"></script>
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@ -4574,6 +4633,7 @@
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<script defer src="modules/ui/emblems-editor.js"></script>
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<script defer src="modules/ui/emblems-editor.js"></script>
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<script defer src="modules/ui/markers-editor.js"></script>
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<script defer src="modules/ui/markers-editor.js"></script>
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<script defer src="modules/ui/3d.js"></script>
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<script defer src="modules/ui/3d.js"></script>
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<script defer src="modules/ui/submap.js"></script>
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<script defer src="modules/ui/hotkeys.js"></script>
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<script defer src="modules/ui/hotkeys.js"></script>
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<script defer src="modules/coa-renderer.js"></script>
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<script defer src="modules/coa-renderer.js"></script>
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<script defer src="libs/rgbquant.min.js"></script>
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<script defer src="libs/rgbquant.min.js"></script>
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12
main.js
12
main.js
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@ -155,6 +155,7 @@ let options = {
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};
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};
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let mapCoordinates = {}; // map coordinates on globe
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let mapCoordinates = {}; // map coordinates on globe
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let populationRate = +document.getElementById("populationRateInput").value;
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let populationRate = +document.getElementById("populationRateInput").value;
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let distanceScale = +document.getElementById("distanceScaleInput").value;
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let urbanization = +document.getElementById("urbanizationInput").value;
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let urbanization = +document.getElementById("urbanizationInput").value;
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let urbanDensity = +document.getElementById("urbanDensityInput").value;
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let urbanDensity = +document.getElementById("urbanDensityInput").value;
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@ -826,6 +827,7 @@ function markupGridOcean() {
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TIME && console.timeEnd("markupGridOcean");
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TIME && console.timeEnd("markupGridOcean");
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}
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}
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// Calculate cell-distance to coast for every cell
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function markup(cells, start, increment, limit) {
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function markup(cells, start, increment, limit) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
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count = 0;
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count = 0;
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@ -1617,14 +1619,16 @@ function addZones(number = 1) {
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}
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}
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function addRebels() {
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function addRebels() {
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const state = ra(states.filter(s => s.i && s.neighbors.some(n => n)));
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const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n)));
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if (!state) return;
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if (!state) return;
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const neib = ra(state.neighbors.filter(n => n));
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const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
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const cell = cells.i.find(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib));
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if (!neib) return;
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const cell = cells.i.find(i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib));
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const cellsArray = [],
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const cellsArray = [],
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queue = [cell],
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queue = [],
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power = rand(10, 30);
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power = rand(10, 30);
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if (cell) queue.push.cell;
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while (queue.length) {
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while (queue.length) {
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const q = queue.shift();
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const q = queue.shift();
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@ -256,7 +256,7 @@ window.BurgsAndStates = (function () {
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icons.selectAll("use").remove();
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icons.selectAll("use").remove();
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// capitals
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// capitals
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const capitals = pack.burgs.filter(b => b.capital);
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const capitals = pack.burgs.filter(b => b.capital && !b.removed);
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const capitalIcons = burgIcons.select("#cities");
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const capitalIcons = burgIcons.select("#cities");
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const capitalLabels = burgLabels.select("#cities");
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const capitalLabels = burgLabels.select("#cities");
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const capitalSize = capitalIcons.attr("size") || 1;
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const capitalSize = capitalIcons.attr("size") || 1;
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.attr("height", caSize);
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.attr("height", caSize);
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// towns
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// towns
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const towns = pack.burgs.filter(b => b.i && !b.capital);
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const towns = pack.burgs.filter(b => b.i && !b.capital && !b.removed);
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const townIcons = burgIcons.select("#towns");
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const townIcons = burgIcons.select("#towns");
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const townLabels = burgLabels.select("#towns");
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const townLabels = burgLabels.select("#towns");
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const townSize = townIcons.attr("size") || 0.5;
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const townSize = townIcons.attr("size") || 0.5;
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void (function parseSettings() {
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void (function parseSettings() {
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const settings = data[1].split("|");
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const settings = data[1].split("|");
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if (settings[0]) applyOption(distanceUnitInput, settings[0]);
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if (settings[0]) applyOption(distanceUnitInput, settings[0]);
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if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1];
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if (settings[1]) distanceScale = distanceScaleInput.value = distanceScaleOutput.value = settings[1];
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if (settings[2]) areaUnit.value = settings[2];
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if (settings[2]) areaUnit.value = settings[2];
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if (settings[3]) applyOption(heightUnit, settings[3]);
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if (settings[3]) applyOption(heightUnit, settings[3]);
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if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];
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if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];
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@ -129,6 +129,12 @@ window.Markers = (function () {
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return marker;
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return marker;
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}
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}
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function deleteMarker(markerId) {
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const noteId = 'marker' + markerId;
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notes = notes.filter(note => note.id !== noteId);
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pack.markers = pack.markers.filter(m => m.i !== markerId);
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}
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function listVolcanoes({cells}) {
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function listVolcanoes({cells}) {
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return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
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return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
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}
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}
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notes.push({id, name, legend});
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notes.push({id, name, legend});
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}
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}
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return {add, generate, regenerate, getConfig, setConfig};
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return {add, generate, regenerate, getConfig, setConfig, deleteMarker};
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})();
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})();
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@ -157,14 +157,6 @@ window.Military = (function () {
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}
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}
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}
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}
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void (function removeExistingRegiments() {
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armies.selectAll("g > g").each(function () {
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const index = notes.findIndex(n => n.id === this.id);
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if (index != -1) notes.splice(index, 1);
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});
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armies.selectAll("g").remove();
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})();
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const expected = 3 * populationRate; // expected regiment size
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const expected = 3 * populationRate; // expected regiment size
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const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.u === n1.u; // check if regiments can be merged
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const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.u === n1.u; // check if regiments can be merged
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@ -172,9 +164,10 @@ window.Military = (function () {
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valid.forEach(s => {
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valid.forEach(s => {
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s.military = createRegiments(s.temp.platoons, s);
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s.military = createRegiments(s.temp.platoons, s);
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delete s.temp; // do not store temp data
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delete s.temp; // do not store temp data
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drawRegiments(s.military, s.i);
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});
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});
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redraw();
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function createRegiments(nodes, s) {
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function createRegiments(nodes, s) {
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if (!nodes.length) return [];
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if (!nodes.length) return [];
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@ -236,6 +229,16 @@ window.Military = (function () {
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TIME && console.timeEnd("generateMilitaryForces");
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TIME && console.timeEnd("generateMilitaryForces");
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};
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};
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function redraw() {
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const validStates = pack.states.filter(s => s.i && !s.removed);
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armies.selectAll("g > g").each(function () {
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const index = notes.findIndex(n => n.id === this.id);
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if (index != -1) notes.splice(index, 1);
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});
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armies.selectAll("g").remove();
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validStates.forEach(s => drawRegiments(s.military, s.i));
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}
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const getDefaultOptions = function () {
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const getDefaultOptions = function () {
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return [
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return [
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{icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
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{icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
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@ -406,5 +409,5 @@ window.Military = (function () {
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notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
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notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
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};
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};
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return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
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return {generate, redraw, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
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})();
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})();
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@ -35,10 +35,12 @@ window.Rivers = (function () {
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TIME && console.timeEnd("generateRivers");
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TIME && console.timeEnd("generateRivers");
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function drainWater() {
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function drainWater() {
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//const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const MIN_FLUX_TO_FORM_RIVER = 30;
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const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
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const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
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const prec = grid.cells.prec;
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const prec = grid.cells.prec;
|
||||||
|
const area = pack.cells.area;
|
||||||
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
|
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
|
||||||
const lakeOutCells = Lakes.setClimateData(h);
|
const lakeOutCells = Lakes.setClimateData(h);
|
||||||
|
|
||||||
|
|
|
||||||
411
modules/submap.js
Normal file
411
modules/submap.js
Normal file
|
|
@ -0,0 +1,411 @@
|
||||||
|
"use strict";
|
||||||
|
/*
|
||||||
|
Cell resampler module used by submapper and resampler (transform)
|
||||||
|
main function: resample(options);
|
||||||
|
*/
|
||||||
|
|
||||||
|
window.Submap = (function () {
|
||||||
|
const isWater = (map, id) => map.grid.cells.h[map.pack.cells.g[id]] < 20? true: false;
|
||||||
|
const inMap = (x,y) => x>0 && x<graphWidth && y>0 && y<graphHeight;
|
||||||
|
|
||||||
|
function resample(parentMap, options) { /*
|
||||||
|
generate new map based on an existing one (resampling parentMap)
|
||||||
|
parentMap: {seed, grid, pack} from original map
|
||||||
|
options = {
|
||||||
|
projection: f(Number,Number)->[Number, Number]
|
||||||
|
function to calculate new coordinates
|
||||||
|
inverse: g(Number,Number)->[Number, Number]
|
||||||
|
inverse of f
|
||||||
|
depressRivers: Bool carve out riverbeds?
|
||||||
|
smoothHeightMap: Bool run smooth filter on heights
|
||||||
|
addLakesInDepressions: call FMG original funtion on heightmap
|
||||||
|
|
||||||
|
lockMarkers: Bool Auto lock all copied markers
|
||||||
|
lockBurgs: Bool Auto lock all copied burgs
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
const projection = options.projection;
|
||||||
|
const inverse = options.inverse;
|
||||||
|
const stage = s => INFO && console.log('SUBMAP:', s);
|
||||||
|
const timeStart = performance.now();
|
||||||
|
const childMap = { grid, pack }
|
||||||
|
invokeActiveZooming();
|
||||||
|
|
||||||
|
// copy seed
|
||||||
|
seed = parentMap.seed;
|
||||||
|
Math.random = aleaPRNG(seed);
|
||||||
|
INFO && console.group("SubMap with seed: " + seed);
|
||||||
|
DEBUG && console.log("Using Options:", options);
|
||||||
|
|
||||||
|
// create new grid
|
||||||
|
applyMapSize();
|
||||||
|
placePoints();
|
||||||
|
calculateVoronoi(grid, grid.points);
|
||||||
|
drawScaleBar(scale);
|
||||||
|
|
||||||
|
const resampler = (points, qtree, f) => {
|
||||||
|
for(const [i,[x, y]] of points.entries()) {
|
||||||
|
const [tx, ty] = inverse(x, y);
|
||||||
|
const oldid = qtree.find(tx,ty,Infinity)[2];
|
||||||
|
f(i, oldid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
stage("Resampling heightmap, temperature and precipitation.")
|
||||||
|
// resample heightmap from old WorldState
|
||||||
|
const n = grid.points.length;
|
||||||
|
grid.cells.h = new Uint8Array(n); // heightmap
|
||||||
|
grid.cells.temp = new Int8Array(n); // temperature
|
||||||
|
grid.cells.prec = new Int8Array(n); // precipitation
|
||||||
|
const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
|
||||||
|
|
||||||
|
const oldGrid = parentMap.grid;
|
||||||
|
// build cache old -> [newcelllist]
|
||||||
|
const forwardGridMap = parentMap.grid.points.map(_=>[]);
|
||||||
|
resampler(grid.points, parentMap.pack.cells.q, (id, oldid) => {
|
||||||
|
const cid = parentMap.pack.cells.g[oldid];
|
||||||
|
grid.cells.h[id] = oldGrid.cells.h[cid];
|
||||||
|
grid.cells.temp[id] = oldGrid.cells.temp[cid];
|
||||||
|
grid.cells.prec[id] = oldGrid.cells.prec[cid];
|
||||||
|
if (options.depressRivers) forwardGridMap[cid].push(id);
|
||||||
|
reverseGridMap[id] = cid;
|
||||||
|
})
|
||||||
|
// TODO: add smooth/noise function for h, temp, prec n times
|
||||||
|
|
||||||
|
// smooth heightmap
|
||||||
|
// smoothing should never change cell type (land->water or water->land)
|
||||||
|
|
||||||
|
if (options.smoothHeightMap) {
|
||||||
|
const gcells = grid.cells;
|
||||||
|
gcells.h.forEach((h,i) => {
|
||||||
|
const hs = gcells.c[i].map(c=>gcells.h[c])
|
||||||
|
hs.push(h)
|
||||||
|
gcells.h[i] = h>=20
|
||||||
|
? Math.max(d3.mean(hs),20)
|
||||||
|
: Math.min(d3.mean(hs),19);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.depressRivers) {
|
||||||
|
stage("Generating riverbeds.")
|
||||||
|
const rbeds = new Uint16Array(grid.cells.i.length);
|
||||||
|
|
||||||
|
// and erode riverbeds
|
||||||
|
parentMap.pack.rivers.forEach(r =>
|
||||||
|
r.cells.forEach(oldpc => {
|
||||||
|
if (oldpc < 0) return; // ignore out-of-map marker (-1)
|
||||||
|
const oldc = parentMap.pack.cells.g[oldpc];
|
||||||
|
const targetCells = forwardGridMap[oldc];
|
||||||
|
if (!targetCells)
|
||||||
|
throw "TargetCell shouldn't be empty.";
|
||||||
|
targetCells.forEach(c => {
|
||||||
|
if (grid.cells.h[c]<20) return;
|
||||||
|
rbeds[c] = 1;
|
||||||
|
});
|
||||||
|
})
|
||||||
|
);
|
||||||
|
// raise every land cell a bit except riverbeds
|
||||||
|
grid.cells.h.forEach((h, i) => {
|
||||||
|
if (rbeds[i] || h<20) return;
|
||||||
|
grid.cells.h[i] = Math.min(h+2, 100);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
stage("Detect features, ocean and generating lakes.")
|
||||||
|
markFeatures();
|
||||||
|
markupGridOcean();
|
||||||
|
|
||||||
|
// Warning: addLakesInDeepDepressions can be very slow!
|
||||||
|
if (options.addLakesInDepressions) {
|
||||||
|
addLakesInDeepDepressions();
|
||||||
|
openNearSeaLakes();
|
||||||
|
}
|
||||||
|
|
||||||
|
OceanLayers();
|
||||||
|
|
||||||
|
calculateMapCoordinates();
|
||||||
|
// calculateTemperatures();
|
||||||
|
// generatePrecipitation();
|
||||||
|
stage("Cell cleanup.")
|
||||||
|
reGraph();
|
||||||
|
|
||||||
|
// remove misclassified cells
|
||||||
|
stage("Define coastline.")
|
||||||
|
drawCoastline();
|
||||||
|
|
||||||
|
/****************************************************/
|
||||||
|
/* Packed Graph */
|
||||||
|
/****************************************************/
|
||||||
|
const oldCells = parentMap.pack.cells;
|
||||||
|
// const reverseMap = new Map(); // cellmap from new -> oldcell
|
||||||
|
const forwardMap = parentMap.pack.cells.p.map(_=>[]); // old -> [newcelllist]
|
||||||
|
|
||||||
|
const pn = pack.cells.i.length;
|
||||||
|
const cells = pack.cells;
|
||||||
|
cells.culture = new Uint16Array(pn);
|
||||||
|
cells.state = new Uint16Array(pn);
|
||||||
|
cells.burg = new Uint16Array(pn);
|
||||||
|
cells.religion = new Uint16Array(pn);
|
||||||
|
cells.road = new Uint16Array(pn);
|
||||||
|
cells.crossroad = new Uint16Array(pn);
|
||||||
|
cells.province = new Uint16Array(pn);
|
||||||
|
|
||||||
|
stage("Resampling culture, state and religion map.")
|
||||||
|
for(const [id, gridCellId] of cells.g.entries()) {
|
||||||
|
const oldGridId = reverseGridMap[gridCellId];
|
||||||
|
if (oldGridId === undefined) {
|
||||||
|
console.error('Can not find old cell id', reverseGridMap, 'in', gridCellId);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// find old parent's children
|
||||||
|
const oldChildren = oldCells.i.filter(oid=>oldCells.g[oid]==oldGridId);
|
||||||
|
let oldid; // matching cell on the original map
|
||||||
|
|
||||||
|
if (!oldChildren.length) {
|
||||||
|
// it *must* be a (deleted) deep ocean cell
|
||||||
|
if (!oldGrid.cells.h[oldGridId] < 20) {
|
||||||
|
console.error(`Warning, ${gridCellId} should be water cell, not ${oldGrid.cells.h[oldGridId]}`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// find replacement: closest water cell
|
||||||
|
const [ox, oy] = cells.p[id];
|
||||||
|
const [tx, ty] = inverse(x, y);
|
||||||
|
oldid = oldCells.q.find(tx,ty,Infinity)[2];
|
||||||
|
if (!oldid) {
|
||||||
|
console.warn("Warning, no id found in quad", id, "parent", gridCellId);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// find closest children (packcell) on the parent map
|
||||||
|
const distance = x => (x[0]-cells.p[id][0])**2 + (x[1]-cells.p[id][1])**2;
|
||||||
|
let d = Infinity;
|
||||||
|
oldChildren.forEach(oid => {
|
||||||
|
// this should be always true, unless some algo modded the height!
|
||||||
|
if (isWater(parentMap, oid) !== isWater(childMap, id)) {
|
||||||
|
console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const [oldpx, oldpy] = oldCells.p[oid];
|
||||||
|
const nd = distance(projection(oldpx, oldpy));
|
||||||
|
if (isNaN(nd)) {
|
||||||
|
console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
|
||||||
|
}
|
||||||
|
if (nd < d) [d, oldid] = [nd, oid];
|
||||||
|
})
|
||||||
|
if (oldid === undefined) {
|
||||||
|
console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isWater(childMap, id) !== isWater(parentMap, oldid)) {
|
||||||
|
WARN && console.warn('Type discrepancy detected:', id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
cells.culture[id] = oldCells.culture[oldid];
|
||||||
|
cells.state[id] = oldCells.state[oldid];
|
||||||
|
cells.religion[id] = oldCells.religion[oldid];
|
||||||
|
cells.province[id] = oldCells.province[oldid];
|
||||||
|
// reverseMap.set(id, oldid)
|
||||||
|
forwardMap[oldid].push(id)
|
||||||
|
}
|
||||||
|
|
||||||
|
stage("Regenerating river network.")
|
||||||
|
Rivers.generate();
|
||||||
|
drawRivers();
|
||||||
|
Lakes.defineGroup();
|
||||||
|
|
||||||
|
// biome calculation based on (resampled) grid.cells.temp and prec
|
||||||
|
// it's safe to recalculate.
|
||||||
|
stage("Regenerating Biome.");
|
||||||
|
defineBiomes();
|
||||||
|
// recalculate suitability and population
|
||||||
|
// TODO: normalize according to the base-map
|
||||||
|
rankCells();
|
||||||
|
|
||||||
|
stage("Porting Cultures");
|
||||||
|
pack.cultures = parentMap.pack.cultures;
|
||||||
|
// fix culture centers
|
||||||
|
const validCultures = new Set(pack.cells.culture);
|
||||||
|
pack.cultures.forEach((c, i) => {
|
||||||
|
if (!i) return // ignore wildlands
|
||||||
|
if (!validCultures.has(i)) {
|
||||||
|
c.removed = true;
|
||||||
|
c.center = null;
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newCenters = forwardMap[c.center]
|
||||||
|
c.center = newCenters.length
|
||||||
|
? newCenters[0]
|
||||||
|
: pack.cells.culture.findIndex(x => x===i);
|
||||||
|
});
|
||||||
|
|
||||||
|
stage("Porting and locking burgs.");
|
||||||
|
copyBurgs(parentMap, projection, options);
|
||||||
|
|
||||||
|
// transfer states, mark states without land as removed.
|
||||||
|
stage("Porting states.");
|
||||||
|
const validStates = new Set(pack.cells.state);
|
||||||
|
pack.states = parentMap.pack.states;
|
||||||
|
// keep valid states and neighbors only
|
||||||
|
pack.states.forEach((s, i) => {
|
||||||
|
if (!s.i || s.removed) return; // ignore removed and neutrals
|
||||||
|
if (!validStates.has(i)) s.removed = true;
|
||||||
|
s.neighbors = s.neighbors.filter(n => validStates.has(n));
|
||||||
|
|
||||||
|
// find center
|
||||||
|
s.center = pack.burgs[s.capital].cell
|
||||||
|
? pack.burgs[s.capital].cell // capital is the best bet
|
||||||
|
: pack.cells.state.findIndex(x => x===i); // otherwise use the first valid cell
|
||||||
|
});
|
||||||
|
|
||||||
|
// transfer provinces, mark provinces without land as removed.
|
||||||
|
stage("Porting provinces.");
|
||||||
|
const validProvinces = new Set(pack.cells.province);
|
||||||
|
pack.provinces = parentMap.pack.provinces;
|
||||||
|
// mark uneccesary provinces
|
||||||
|
pack.provinces.forEach((p, i) => {
|
||||||
|
if (!p || p.removed) return;
|
||||||
|
if (!validProvinces.has(i)) {
|
||||||
|
p.removed = true;
|
||||||
|
return
|
||||||
|
}
|
||||||
|
const newCenters = forwardMap[p.center]
|
||||||
|
p.center = newCenters.length
|
||||||
|
? newCenters[0]
|
||||||
|
: pack.cells.province.findIndex(x => x===i);
|
||||||
|
});
|
||||||
|
|
||||||
|
BurgsAndStates.drawBurgs();
|
||||||
|
|
||||||
|
stage("Regenerating road network.");
|
||||||
|
Routes.regenerate();
|
||||||
|
|
||||||
|
drawStates();
|
||||||
|
drawBorders();
|
||||||
|
BurgsAndStates.drawStateLabels();
|
||||||
|
|
||||||
|
Rivers.specify();
|
||||||
|
Lakes.generateName();
|
||||||
|
|
||||||
|
stage("Porting military.");
|
||||||
|
for (const s of pack.states) {
|
||||||
|
if (!s.military) continue;
|
||||||
|
for (const m of s.military) {
|
||||||
|
[m.x, m.y] = projection(m.x, m.y);
|
||||||
|
[m.bx, m.by] = projection(m.bx, m.by);
|
||||||
|
const cc = forwardMap[m.cell];
|
||||||
|
m.cell = (cc && cc.length)? cc[0]: null;
|
||||||
|
}
|
||||||
|
s.military = s.military.filter(m=>m.cell).map((m, i) => ({...m, i}));
|
||||||
|
}
|
||||||
|
Military.redraw();
|
||||||
|
|
||||||
|
stage("Copying markers.");
|
||||||
|
for (const m of pack.markers) {
|
||||||
|
const [x, y] = projection(m.x, m.y);
|
||||||
|
if (!inMap(x, y)) {
|
||||||
|
Markers.deleteMarker(m.i);
|
||||||
|
} else {
|
||||||
|
m.x = x;
|
||||||
|
m.y = y;
|
||||||
|
m.cell = findCell(x, y);
|
||||||
|
if (options.lockMarkers) m.lock = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
drawMarkers();
|
||||||
|
|
||||||
|
stage("Regenerating Zones.");
|
||||||
|
addZones();
|
||||||
|
Names.getMapName();
|
||||||
|
stage("Submap done.");
|
||||||
|
|
||||||
|
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
|
||||||
|
showStatistics();
|
||||||
|
INFO && console.groupEnd("Generated Map " + seed);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* find the nearest cell accepted by filter f *and* having at
|
||||||
|
* least one *neighbor* fulfilling filter g, up to cell-distance `max`
|
||||||
|
* returns [cellid, neighbor] tuple or undefined if no such cell.
|
||||||
|
* accepts coordinates (x, y)
|
||||||
|
*/
|
||||||
|
const findNearest = (f, g, max=3) => (px,py) => {
|
||||||
|
const d2 = c => (px-pack.cells.p[c][0])**2 + (py-pack.cells.p[c][0])**2
|
||||||
|
const startCell = findCell(px, py);
|
||||||
|
const tested = new Set([startCell]); // ignore analyzed cells
|
||||||
|
const kernel = (cs, level) => {
|
||||||
|
const [bestf, bestg] = cs.filter(f).reduce(([cf, cg], c) => {
|
||||||
|
const neighbors = pack.cells.c[c];
|
||||||
|
const betterg = neighbors.filter(g).reduce((u, x) => d2(x)<d2(u)? x:u);
|
||||||
|
if (cf === undefined) return [c, betterg];
|
||||||
|
return (betterg && d2(cf) < d2(c))? [c, betterg]: [cf, cg];
|
||||||
|
}, [undefined, undefined]);
|
||||||
|
if (bestf && bestg) return [bestf, bestg];
|
||||||
|
|
||||||
|
// no suitable pair found, retry with next ring
|
||||||
|
const targets = new Set(cs.map(c => pack.cells.c[c]).flat())
|
||||||
|
const ring = Array.from(targets).filter(nc => !tested.has(nc));
|
||||||
|
if (level >= max || !ring.length)
|
||||||
|
return [undefined, undefined];
|
||||||
|
ring.forEach(c => tested.add(c));
|
||||||
|
return kernel(ring, level+1);
|
||||||
|
}
|
||||||
|
const pair = kernel([startCell], 1);
|
||||||
|
return pair;
|
||||||
|
}
|
||||||
|
|
||||||
|
function copyBurgs(parentMap, projection, options) {
|
||||||
|
const cells = pack.cells;
|
||||||
|
const childMap = { grid, pack }
|
||||||
|
pack.burgs = parentMap.pack.burgs;
|
||||||
|
|
||||||
|
// remap burgs to the best new cell
|
||||||
|
pack.burgs.forEach( (b, id) => {
|
||||||
|
if (id == 0) return; // skip empty city of neturals
|
||||||
|
[b.x, b.y] = projection(b.x, b.y);
|
||||||
|
|
||||||
|
// disable out-of-map (removed) burgs
|
||||||
|
if (!inMap(b.x,b.y)) {
|
||||||
|
b.removed = true;
|
||||||
|
b.cell = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const cityCell = findCell(b.x, b.y);
|
||||||
|
let searchFunc;
|
||||||
|
const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
|
||||||
|
const nearCoast = c => cells.t[c] === -1;
|
||||||
|
|
||||||
|
// check if we need to relocate the burg
|
||||||
|
if (cells.burg[cityCell]) // already occupied
|
||||||
|
searchFunc = findNearest(isFreeLand, _ => true, 3);
|
||||||
|
|
||||||
|
if (isWater(childMap, cityCell) || b.port) // burg is in water or port
|
||||||
|
searchFunc = findNearest(isFreeLand, nearCoast, 6);
|
||||||
|
|
||||||
|
if (searchFunc) {
|
||||||
|
const [newCell, neighbor] = searchFunc(b.x, b.y);
|
||||||
|
if (!newCell) {
|
||||||
|
WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
|
||||||
|
b.cell = null;
|
||||||
|
b.removed = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
|
||||||
|
[b.x, b.y] = b.port? getMiddlePoint(newCell, neighbor): cells.p[newCell];
|
||||||
|
if (b.port) b.port = cells.f[neighbor]; // copy feature number
|
||||||
|
b.cell = newCell;
|
||||||
|
if (b.port && !isWater(childMap, neighbor)) console.error('betrayal! negihbor must be water!', b);
|
||||||
|
} else {
|
||||||
|
b.cell = cityCell;
|
||||||
|
}
|
||||||
|
if (!b.lock) b.lock = options.lockBurgs;
|
||||||
|
cells.burg[b.cell] = id;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// export
|
||||||
|
return { resample, findNearest }
|
||||||
|
})();
|
||||||
|
|
@ -266,14 +266,7 @@ function editBurg(id) {
|
||||||
toggleNewGroupInput();
|
toggleNewGroupInput();
|
||||||
document.getElementById("burgInputGroup").value = "";
|
document.getElementById("burgInputGroup").value = "";
|
||||||
|
|
||||||
const newLabelG = document.querySelector("#burgLabels").appendChild(labelG.cloneNode(false));
|
addBurgsGroup(group);
|
||||||
newLabelG.id = group;
|
|
||||||
const newIconG = document.querySelector("#burgIcons").appendChild(iconG.cloneNode(false));
|
|
||||||
newIconG.id = group;
|
|
||||||
if (anchor) {
|
|
||||||
const newAnchorG = document.querySelector("#anchors").appendChild(anchorG.cloneNode(false));
|
|
||||||
newAnchorG.id = group;
|
|
||||||
}
|
|
||||||
moveBurgToGroup(id, group);
|
moveBurgToGroup(id, group);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -169,7 +169,7 @@ function moveBurgToGroup(id, g) {
|
||||||
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
|
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
|
||||||
const anchor = document.querySelector("#anchors [data-id='" + id + "']");
|
const anchor = document.querySelector("#anchors [data-id='" + id + "']");
|
||||||
if (!label || !icon) {
|
if (!label || !icon) {
|
||||||
ERROR && console.error("Cannot find label or icon elements");
|
ERROR && console.error(`Cannot find label or icon elements for id ${id}`);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -190,6 +190,25 @@ function moveBurgToGroup(id, g) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function moveAllBurgsToGroup(fromGroup, toGroup) {
|
||||||
|
const groupToMove = document.querySelector(`#burgIcons #${fromGroup}`);
|
||||||
|
const burgsToMove = Array.from(groupToMove.children).map(x=>x.dataset.id);
|
||||||
|
addBurgsGroup(toGroup)
|
||||||
|
burgsToMove.forEach(x=>moveBurgToGroup(x, toGroup));
|
||||||
|
}
|
||||||
|
|
||||||
|
function addBurgsGroup(group) {
|
||||||
|
if (document.querySelector(`#burgLabels > #${group}`)) return;
|
||||||
|
const labelCopy = document.querySelector("#burgLabels > #towns").cloneNode(false);
|
||||||
|
const iconCopy = document.querySelector("#burgIcons > #towns").cloneNode(false);
|
||||||
|
const anchorCopy = document.querySelector("#anchors > #towns").cloneNode(false);
|
||||||
|
|
||||||
|
// FIXME: using the same id is against the spec!
|
||||||
|
document.querySelector("#burgLabels").appendChild(labelCopy).id = group;
|
||||||
|
document.querySelector("#burgIcons").appendChild(iconCopy).id = group;
|
||||||
|
document.querySelector("#anchors").appendChild(anchorCopy).id = group;
|
||||||
|
}
|
||||||
|
|
||||||
function removeBurg(id) {
|
function removeBurg(id) {
|
||||||
const label = document.querySelector("#burgLabels [data-id='" + id + "']");
|
const label = document.querySelector("#burgLabels [data-id='" + id + "']");
|
||||||
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
|
const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
|
||||||
|
|
|
||||||
|
|
@ -241,8 +241,7 @@ function editMarker(markerI) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function deleteMarker() {
|
function deleteMarker() {
|
||||||
notes = notes.filter(note => note.id !== element.id);
|
Markers.deleteMarker(marker.i)
|
||||||
pack.markers = pack.markers.filter(m => m.i !== marker.i);
|
|
||||||
element.remove();
|
element.remove();
|
||||||
$("#markerEditor").dialog("close");
|
$("#markerEditor").dialog("close");
|
||||||
if (document.getElementById("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click();
|
if (document.getElementById("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click();
|
||||||
|
|
|
||||||
|
|
@ -335,25 +335,25 @@ function copyMapURL() {
|
||||||
.catch(err => tip("Could not copy URL: " + err, false, "error", 5000));
|
.catch(err => tip("Could not copy URL: " + err, false, "error", 5000));
|
||||||
}
|
}
|
||||||
|
|
||||||
function changeCellsDensity(value) {
|
const cellsDensityConstants = {
|
||||||
const convert = v => {
|
1: 1000,
|
||||||
if (v == 1) return 1000;
|
2: 2000,
|
||||||
if (v == 2) return 2000;
|
3: 5000,
|
||||||
if (v == 3) return 5000;
|
4: 10000,
|
||||||
if (v == 4) return 10000;
|
5: 20000,
|
||||||
if (v == 5) return 20000;
|
6: 30000,
|
||||||
if (v == 6) return 30000;
|
7: 40000,
|
||||||
if (v == 7) return 40000;
|
8: 50000,
|
||||||
if (v == 8) return 50000;
|
9: 60000,
|
||||||
if (v == 9) return 60000;
|
10: 70000,
|
||||||
if (v == 10) return 70000;
|
11: 80000,
|
||||||
if (v == 11) return 80000;
|
12: 90000,
|
||||||
if (v == 12) return 90000;
|
13: 100000,
|
||||||
if (v == 13) return 100000;
|
|
||||||
};
|
};
|
||||||
const cells = convert(value);
|
|
||||||
|
|
||||||
pointsInput.setAttribute("data-cells", cells);
|
function changeCellsDensity(value) {
|
||||||
|
const cells = value in cellsDensityConstants? cellsDensityConstants[value]: 1000;
|
||||||
|
pointsInput.dataset.cells = cells;
|
||||||
pointsOutput_formatted.value = cells / 1000 + "K";
|
pointsOutput_formatted.value = cells / 1000 + "K";
|
||||||
pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
|
pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -574,20 +574,20 @@ addFontMethod.addEventListener("change", function () {
|
||||||
});
|
});
|
||||||
|
|
||||||
styleFontSize.addEventListener("change", function () {
|
styleFontSize.addEventListener("change", function () {
|
||||||
changeFontSize(+this.value);
|
changeFontSize(getEl(), +this.value);
|
||||||
});
|
});
|
||||||
|
|
||||||
styleFontPlus.addEventListener("click", function () {
|
styleFontPlus.addEventListener("click", function () {
|
||||||
const size = +getEl().attr("data-size") + 1;
|
const size = +getEl().attr("data-size") + 1;
|
||||||
changeFontSize(Math.min(size, 999));
|
changeFontSize(getEl(), Math.min(size, 999));
|
||||||
});
|
});
|
||||||
|
|
||||||
styleFontMinus.addEventListener("click", function () {
|
styleFontMinus.addEventListener("click", function () {
|
||||||
const size = +getEl().attr("data-size") - 1;
|
const size = +getEl().attr("data-size") - 1;
|
||||||
changeFontSize(Math.max(size, 1));
|
changeFontSize(getEl(), Math.max(size, 1));
|
||||||
});
|
});
|
||||||
|
|
||||||
function changeFontSize(size) {
|
function changeFontSize(el, size) {
|
||||||
styleFontSize.value = size;
|
styleFontSize.value = size;
|
||||||
|
|
||||||
const getSizeOnScale = element => {
|
const getSizeOnScale = element => {
|
||||||
|
|
@ -600,7 +600,7 @@ function changeFontSize(size) {
|
||||||
};
|
};
|
||||||
|
|
||||||
const scaleSize = getSizeOnScale(styleElementSelect.value);
|
const scaleSize = getSizeOnScale(styleElementSelect.value);
|
||||||
getEl().attr("data-size", size).attr("font-size", scaleSize);
|
el.attr("data-size", size).attr("font-size", scaleSize);
|
||||||
|
|
||||||
if (styleElementSelect.value === "legend") redrawLegend();
|
if (styleElementSelect.value === "legend") redrawLegend();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
156
modules/ui/submap.js
Normal file
156
modules/ui/submap.js
Normal file
|
|
@ -0,0 +1,156 @@
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
/*
|
||||||
|
UI elements for submap generation
|
||||||
|
*/
|
||||||
|
|
||||||
|
function openSubmapOptions() {
|
||||||
|
$("#submapOptionsDialog").dialog({
|
||||||
|
title: "Submap options",
|
||||||
|
resizable: false,
|
||||||
|
width: fitContent(),
|
||||||
|
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
|
||||||
|
buttons: {
|
||||||
|
Submap: function () {
|
||||||
|
$(this).dialog("close");
|
||||||
|
generateSubmap();
|
||||||
|
},
|
||||||
|
Cancel: function () { $(this).dialog("close"); },
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function openRemapOptions() {
|
||||||
|
resetZoom(0);
|
||||||
|
$("#remapOptionsDialog").dialog({
|
||||||
|
title: "Resampler options",
|
||||||
|
resizable: false,
|
||||||
|
width: fitContent(),
|
||||||
|
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
|
||||||
|
buttons: {
|
||||||
|
Resample: function () {
|
||||||
|
const cellNumId = Number(document.getElementById('submapPointsInput').value);
|
||||||
|
const cells = cellsDensityConstants[cellNumId];
|
||||||
|
$(this).dialog("close");
|
||||||
|
if (!cells) {
|
||||||
|
console.error('Unknown cell number!');
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
changeCellsDensity(cellNumId);
|
||||||
|
resampleCurrentMap();
|
||||||
|
},
|
||||||
|
Cancel: function () { $(this).dialog("close"); },
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/* callbacks */
|
||||||
|
|
||||||
|
const resampleCurrentMap = debounce(function () {
|
||||||
|
// Resample the whole map to different cell resolution or shape
|
||||||
|
WARN && console.warn("Resampling current map");
|
||||||
|
const options = {
|
||||||
|
lockMarkers: false,
|
||||||
|
lockBurgs: false,
|
||||||
|
depressRivers: false,
|
||||||
|
addLakesInDepressions: false,
|
||||||
|
promoteTowns: false,
|
||||||
|
smoothHeightMap: false,
|
||||||
|
projection: (x,y) => [x, y],
|
||||||
|
inverse: (x,y) => [x, y],
|
||||||
|
}
|
||||||
|
|
||||||
|
startResample(options);
|
||||||
|
}, 1000);
|
||||||
|
|
||||||
|
|
||||||
|
const generateSubmap = debounce(function () {
|
||||||
|
// Create submap from the current map
|
||||||
|
// submap limits defined by the current window size (canvas viewport)
|
||||||
|
|
||||||
|
WARN && console.warn("Resampling current map");
|
||||||
|
closeDialogs("#worldConfigurator, #options3d");
|
||||||
|
const checked = id => Boolean(document.getElementById(id).checked)
|
||||||
|
// Create projection func from current zoom extents
|
||||||
|
const [[x0, y0], [x1, y1]] = getViewBoxExtent();
|
||||||
|
|
||||||
|
const options = {
|
||||||
|
lockMarkers: checked("submapLockMarkers"),
|
||||||
|
lockBurgs: checked("submapLockBurgs"),
|
||||||
|
|
||||||
|
depressRivers: checked("submapDepressRivers"),
|
||||||
|
addLakesInDepressions: checked("submapAddLakeInDepression"),
|
||||||
|
promoteTowns: checked("submapPromoteTowns"),
|
||||||
|
smoothHeightMap: scale > 2,
|
||||||
|
inverse: (x,y) => [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0],
|
||||||
|
projection: (x, y) => [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)],
|
||||||
|
}
|
||||||
|
|
||||||
|
// converting map position on the planet
|
||||||
|
const mapSizeOutput = document.getElementById("mapSizeOutput");
|
||||||
|
const latitudeOutput = document.getElementById("latitudeOutput");
|
||||||
|
const latN = 90 - (180 - mapSizeInput.value / 100 * 180) * latitudeOutput.value / 100;
|
||||||
|
const newLatN = latN - y0 / graphHeight * mapSizeOutput.value * 180 / 100;
|
||||||
|
mapSizeOutput.value /= scale;
|
||||||
|
latitudeOutput.value = (90 - newLatN) / (180 - mapSizeOutput.value / 100 * 180) * 100;
|
||||||
|
document.getElementById("mapSizeInput").value = mapSizeOutput.value;
|
||||||
|
document.getElementById("latitudeInput").value = latitudeOutput.value;
|
||||||
|
|
||||||
|
// fix scale
|
||||||
|
distanceScaleInput.value = distanceScaleOutput.value = rn(distanceScale = distanceScaleOutput.value / scale, 2);
|
||||||
|
populationRateInput.value = populationRateOutput.value = rn(populationRate = populationRateOutput.value / scale, 2);
|
||||||
|
customization = 0;
|
||||||
|
startResample(options);
|
||||||
|
}, 1000);
|
||||||
|
|
||||||
|
|
||||||
|
async function startResample(options) {
|
||||||
|
undraw();
|
||||||
|
resetZoom(0);
|
||||||
|
let oldstate = {
|
||||||
|
grid: deepCopy(grid),
|
||||||
|
pack: deepCopy(pack),
|
||||||
|
seed,
|
||||||
|
graphWidth,
|
||||||
|
graphHeight,
|
||||||
|
};
|
||||||
|
|
||||||
|
try {
|
||||||
|
const oldScale = scale;
|
||||||
|
await Submap.resample(oldstate, options);
|
||||||
|
if (options.promoteTowns) {
|
||||||
|
const groupName = 'largetowns';
|
||||||
|
moveAllBurgsToGroup('towns', groupName);
|
||||||
|
changeRadius(rn(oldScale * 0.8,2), groupName);
|
||||||
|
changeFontSize(svg.select(`#labels #${groupName}`), rn(oldScale*2, 2));
|
||||||
|
invokeActiveZooming();
|
||||||
|
}
|
||||||
|
} catch (error) {
|
||||||
|
showSubmapErrorHandler(error);
|
||||||
|
}
|
||||||
|
|
||||||
|
oldstate = null; // destroy old state to free memory
|
||||||
|
|
||||||
|
restoreLayers();
|
||||||
|
turnButtonOn('toggleMarkers');
|
||||||
|
if (ThreeD.options.isOn) ThreeD.redraw();
|
||||||
|
if ($("#worldConfigurator").is(":visible")) editWorld();
|
||||||
|
}
|
||||||
|
|
||||||
|
function showSubmapErrorHandler(error) {
|
||||||
|
ERROR && console.error(error);
|
||||||
|
clearMainTip();
|
||||||
|
|
||||||
|
alertMessage.innerHTML = `Map resampling failed :_(.
|
||||||
|
<br>You may retry after clearing stored data or contact us at discord.
|
||||||
|
<p id="errorBox">${parseError(error)}</p>`;
|
||||||
|
$("#alert").dialog({
|
||||||
|
resizable: false,
|
||||||
|
title: "Generation error",
|
||||||
|
width: "32em",
|
||||||
|
buttons: {
|
||||||
|
Ok: function () { $(this).dialog("close"); }
|
||||||
|
},
|
||||||
|
position: {my: "center", at: "center", of: "svg"}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
@ -103,6 +103,7 @@ function editUnits() {
|
||||||
|
|
||||||
function restoreDefaultUnits() {
|
function restoreDefaultUnits() {
|
||||||
// distanceScale
|
// distanceScale
|
||||||
|
distanceScale = 3;
|
||||||
document.getElementById("distanceScaleOutput").value = 3;
|
document.getElementById("distanceScaleOutput").value = 3;
|
||||||
document.getElementById("distanceScaleInput").value = 3;
|
document.getElementById("distanceScaleInput").value = 3;
|
||||||
unlock("distanceScale");
|
unlock("distanceScale");
|
||||||
|
|
|
||||||
|
|
@ -15,3 +15,37 @@ function common(a, b) {
|
||||||
function unique(array) {
|
function unique(array) {
|
||||||
return [...new Set(array)];
|
return [...new Set(array)];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// deep copy for Arrays (and other objects)
|
||||||
|
function deepCopy(obj) {
|
||||||
|
const id = x=>x;
|
||||||
|
const dcTArray = a => a.map(id);
|
||||||
|
const dcObject = x => Object.fromEntries(Object.entries(x).map(([k,d])=>[k,dcAny(d)]));
|
||||||
|
const dcAny = x => x instanceof Object ? (cf.get(x.constructor)||id)(x) : x;
|
||||||
|
// don't map keys, probably this is what we would expect
|
||||||
|
const dcMapCore = m => [...m.entries()].map(([k,v])=>[k, dcAny(v)]);
|
||||||
|
|
||||||
|
const cf = new Map([
|
||||||
|
[Int8Array, dcTArray],
|
||||||
|
[Uint8Array, dcTArray],
|
||||||
|
[Uint8ClampedArray, dcTArray],
|
||||||
|
[Int16Array, dcTArray],
|
||||||
|
[Uint16Array, dcTArray],
|
||||||
|
[Int32Array, dcTArray],
|
||||||
|
[Uint32Array, dcTArray],
|
||||||
|
[Float32Array, dcTArray],
|
||||||
|
[Float64Array, dcTArray],
|
||||||
|
[BigInt64Array, dcTArray],
|
||||||
|
[BigUint64Array, dcTArray],
|
||||||
|
[Map, m => new Map(dcMapCore(m))],
|
||||||
|
[WeakMap, m => new WeakMap(dcMapCore(m))],
|
||||||
|
[Array, a => a.map(dcAny)],
|
||||||
|
[Set, s => [...s.values()].map(dcAny)],
|
||||||
|
[Date, d => new Date(d.getTime())],
|
||||||
|
[Object, dcObject],
|
||||||
|
// other types will be referenced
|
||||||
|
// ... extend here to implement their custom deep copy
|
||||||
|
]);
|
||||||
|
|
||||||
|
return dcAny(obj);
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue