Dev submaps (#770)

* bioms shouldn't be masked or the style selection box is useless

* fix: misleading comment

* experimental submapping feature

* burg remapping

* Submap with options

* Fix: calculating absolute flux from precipitation normal-value.

* effective distanceScale

* updated resampler

* fix: missing cell

* Fix: River automatic rerender on regeneration.

* FIX: wrong culture migration

* fixed 0 index burg bug, more accurate coast detection for burgs

* FIX: wrong burg cell id

* fix invalid feature number at burg.ports, option to disable regenerations

* Relocate submap

* update height model and scale parameters

* new menu

* Dropbox OAuth implementation and Cloud framework

* add some space

* removing uneccesary logs, defer script load

* map position on planet, fix wrong riverbed generation

* fix:riverbed generation

* better cell sampler

* Auto-Smoothing,dist fix

* FIX: incorrect province copy and minor fix of rebels

* Cleanup

* FIX: water detection bug

* Recompute centers (states, cultures, provinces)

* activating forwardmap

* FIX: port burg relocation algo

* FIX: coast detection (for burgs)

* Fix: invalid html id

* add dot

* update for FMG 1.73

* Update submap gui

* refactored submap ui options

* Copy all visible military units from the old map.

* add info text

* Add Markers.deleteMarker API.

* Lock markers and lock burgs options

* better comment

* submapper gui updates, remove feature mapping on/off

* Fix typo (thx evolvedexperiment)

* fix ugly GUI (2 digit roundoff)

* resample dialog

* Town Promotion to largetown

* don't promote to capitals.

* Fix typo

* round style settings

* do not draw removed burgs

* Fix port cell search algo

* Fix: robust error handling, no error for 0.

* submap: projection moved to options, fix double burg error

* complete rewrite of burg relocation

* findcell by coordinates

* prepare to merge, add comments, remove fluff

* replacing lodash with deepCopy implementation

Co-authored-by: Mészáros Gergely <monk@geotronic.hu>
This commit is contained in:
Gergely Mészáros, Ph.D 2022-04-15 11:45:02 +02:00 committed by GitHub
parent 3cbd451df9
commit 5703e62177
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
16 changed files with 741 additions and 53 deletions

View file

@ -1366,6 +1366,12 @@
<button id="addRoute" data-tip="Click on map to place a route. Shortcut: Shift + 4">Route</button> <button id="addRoute" data-tip="Click on map to place a route. Shortcut: Shift + 4">Route</button>
<button id="addMarker" data-tip="Click on map to place a marker. Hold Shift to add multiple. Shortcut: Shift + 5">Marker</button> <button id="addMarker" data-tip="Click on map to place a marker. Hold Shift to add multiple. Shortcut: Shift + 5">Marker</button>
</div> </div>
<p>Click to create a new map:</p>
<div id="resamplers">
<button data-tip="Click to generate new (sub)map from the current viewport" onclick="openSubmapOptions()">Submap</button>
<button data-tip="Click to resample (transform) your map to different cellcount" onclick="openRemapOptions()">Resample</button>
</div>
</div> </div>
<div id="customizationMenu" class="tabcontent"> <div id="customizationMenu" class="tabcontent">
@ -2234,7 +2240,7 @@
</div> </div>
<table id="battleAttackers"></table> <table id="battleAttackers"></table>
<div style="font-size:1.2em; font-weight: bold; width: unset"> <div style="font-size:1.2em; font-weight: bold; width: unset">
<span></span>Defenders</span> <span>Defenders</span>
<div style="float: right; font-size: .7em"> <div style="float: right; font-size: .7em">
<meter id="battleMorale_defenders" data-tip="Defenders morale: " min=0 max=100 low=33 high=66 optimum=80></meter> <meter id="battleMorale_defenders" data-tip="Defenders morale: " min=0 max=100 low=33 high=66 optimum=80></meter>
<div id="battlePower_defenders" data-tip="Defenders strength during this phase. Strength defines dealt damage" style="display: inline-block; text-align: center" class="icon-button-power"></div> <div id="battlePower_defenders" data-tip="Defenders strength during this phase. Strength defines dealt damage" style="display: inline-block; text-align: center" class="icon-button-power"></div>
@ -3659,6 +3665,58 @@
<div id="tileStatus" style="background-color: #33333310; font-style: italic"></div> <div id="tileStatus" style="background-color: #33333310; font-style: italic"></div>
</div> </div>
<div id="remapOptionsDialog" style="display: none; max-width:300px;" class="dialog">
<p style="font-style: italic; color: red; font-weight:bold;">Warning! This operation is destructive and irreversible. Don't forget to save your map!</p>
<table>
<td>Points number</td>
<td>
<input id="submapPointsInput" autocomplete="off" type="range" min=1 max=13 value=8 data-cells=50000 oninput="document.getElementById('submapPointsOutput').value=cellsDensityConstants[+this.value]/1000 + 'K'; event.stopPropagation()">
</td>
<td>
<output id="submapPointsOutput" style="color: #053305">50K</output>
</td>
</table>
</div>
<div id="submapOptionsDialog" style="display: none; max-width:300px;" class="dialog">
<p style="font-style: italic; color: red; font-weight:bold;">Warning! This operation is destructive and irreversible. Don't forget to save your original map!</p>
<p>
<em>Settings to be changed:</em> Population rate, map pixel size.
</p>
<p>
<em>Data to be copied:</em> Heightmap, Biome, Religion, Population, Precipitation, Cultures, States, Provinces, Regiments (military), Markers.
</p>
<p>
<em>Data to be destroyed (regenerated):</em> Zones, Roads, Rivers (mostly regenerate at the same place).
</p>
<p>
Remapping Burgs (cities) may be imprecise, you will need to fix missing or wrongly mapped burgs manually.
</p>
<p>Lock remapped items for:</p>
<div data-tip="Lock all markers copied from the original map." >
<input id="submapLockMarkers" class="checkbox" type="checkbox" checked>
<label for="submapLockMarkers" class="checkbox-label">Markers</label>
</div>
<div data-tip="Lock all burgs copied from the original map." >
<input id="submapLockBurgs" class="checkbox" type="checkbox" checked>
<label for="submapLockBurgs" class="checkbox-label">Burgs (cities)</label>
</div>
<p>Extra / experimental features:</p>
<div data-tip="Rivers on the parent map errode land (helps to get similar river network.)" >
<input id="submapDepressRivers" class="checkbox" type="checkbox">
<label for="submapDepressRivers" class="checkbox-label">Errode riverbeds.</label>
</div>
<div data-tip="Move all existing towns to the 'largetown' burg group">
<input id="submapPromoteTowns" class="checkbox" type="checkbox">
<label for="submapPromoteTowns" class="checkbox-label">Promote towns to largetowns</label>
</div>
<div data-tip="Add lakes in depressions. (Can be very slow on big landmasses!)" >
<input id="submapAddLakeInDepression" class="checkbox" type="checkbox">
<label for="submapAddLakeInDepression" class="checkbox-label">Add lakes in depressions (slow)</label>
</div>
<hr/>
</div>
<div id="alert" style="display: none" class="dialog"> <div id="alert" style="display: none" class="dialog">
<p id="alertMessage">Warning!</p> <p id="alertMessage">Warning!</p>
</div> </div>
@ -4523,6 +4581,7 @@
<script src="modules/military-generator.js"></script> <script src="modules/military-generator.js"></script>
<script src="modules/markers-generator.js"></script> <script src="modules/markers-generator.js"></script>
<script src="modules/coa-generator.js"></script> <script src="modules/coa-generator.js"></script>
<script src="modules/submap.js"></script>
<script src="libs/polylabel.min.js"></script> <script src="libs/polylabel.min.js"></script>
<script src="libs/lineclip.min.js"></script> <script src="libs/lineclip.min.js"></script>
<script src="libs/jquery-ui.min.js"></script> <script src="libs/jquery-ui.min.js"></script>
@ -4574,6 +4633,7 @@
<script defer src="modules/ui/emblems-editor.js"></script> <script defer src="modules/ui/emblems-editor.js"></script>
<script defer src="modules/ui/markers-editor.js"></script> <script defer src="modules/ui/markers-editor.js"></script>
<script defer src="modules/ui/3d.js"></script> <script defer src="modules/ui/3d.js"></script>
<script defer src="modules/ui/submap.js"></script>
<script defer src="modules/ui/hotkeys.js"></script> <script defer src="modules/ui/hotkeys.js"></script>
<script defer src="modules/coa-renderer.js"></script> <script defer src="modules/coa-renderer.js"></script>
<script defer src="libs/rgbquant.min.js"></script> <script defer src="libs/rgbquant.min.js"></script>

12
main.js
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@ -155,6 +155,7 @@ let options = {
}; };
let mapCoordinates = {}; // map coordinates on globe let mapCoordinates = {}; // map coordinates on globe
let populationRate = +document.getElementById("populationRateInput").value; let populationRate = +document.getElementById("populationRateInput").value;
let distanceScale = +document.getElementById("distanceScaleInput").value;
let urbanization = +document.getElementById("urbanizationInput").value; let urbanization = +document.getElementById("urbanizationInput").value;
let urbanDensity = +document.getElementById("urbanDensityInput").value; let urbanDensity = +document.getElementById("urbanDensityInput").value;
@ -826,6 +827,7 @@ function markupGridOcean() {
TIME && console.timeEnd("markupGridOcean"); TIME && console.timeEnd("markupGridOcean");
} }
// Calculate cell-distance to coast for every cell
function markup(cells, start, increment, limit) { function markup(cells, start, increment, limit) {
for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) { for (let t = start, count = Infinity; count > 0 && t > limit; t += increment) {
count = 0; count = 0;
@ -1617,14 +1619,16 @@ function addZones(number = 1) {
} }
function addRebels() { function addRebels() {
const state = ra(states.filter(s => s.i && s.neighbors.some(n => n))); const state = ra(states.filter(s => s.i && !s.removed && s.neighbors.some(n => n)));
if (!state) return; if (!state) return;
const neib = ra(state.neighbors.filter(n => n)); const neib = ra(state.neighbors.filter(n => n && !states[n].removed));
const cell = cells.i.find(i => cells.state[i] === state.i && cells.c[i].some(c => cells.state[c] === neib)); if (!neib) return;
const cell = cells.i.find(i => cells.state[i] === state.i && !state.removed && cells.c[i].some(c => cells.state[c] === neib));
const cellsArray = [], const cellsArray = [],
queue = [cell], queue = [],
power = rand(10, 30); power = rand(10, 30);
if (cell) queue.push.cell;
while (queue.length) { while (queue.length) {
const q = queue.shift(); const q = queue.shift();

View file

@ -256,7 +256,7 @@ window.BurgsAndStates = (function () {
icons.selectAll("use").remove(); icons.selectAll("use").remove();
// capitals // capitals
const capitals = pack.burgs.filter(b => b.capital); const capitals = pack.burgs.filter(b => b.capital && !b.removed);
const capitalIcons = burgIcons.select("#cities"); const capitalIcons = burgIcons.select("#cities");
const capitalLabels = burgLabels.select("#cities"); const capitalLabels = burgLabels.select("#cities");
const capitalSize = capitalIcons.attr("size") || 1; const capitalSize = capitalIcons.attr("size") || 1;
@ -299,7 +299,7 @@ window.BurgsAndStates = (function () {
.attr("height", caSize); .attr("height", caSize);
// towns // towns
const towns = pack.burgs.filter(b => b.i && !b.capital); const towns = pack.burgs.filter(b => b.i && !b.capital && !b.removed);
const townIcons = burgIcons.select("#towns"); const townIcons = burgIcons.select("#towns");
const townLabels = burgLabels.select("#towns"); const townLabels = burgLabels.select("#towns");
const townSize = townIcons.attr("size") || 0.5; const townSize = townIcons.attr("size") || 0.5;

View file

@ -205,7 +205,7 @@ async function parseLoadedData(data) {
void (function parseSettings() { void (function parseSettings() {
const settings = data[1].split("|"); const settings = data[1].split("|");
if (settings[0]) applyOption(distanceUnitInput, settings[0]); if (settings[0]) applyOption(distanceUnitInput, settings[0]);
if (settings[1]) distanceScaleInput.value = distanceScaleOutput.value = settings[1]; if (settings[1]) distanceScale = distanceScaleInput.value = distanceScaleOutput.value = settings[1];
if (settings[2]) areaUnit.value = settings[2]; if (settings[2]) areaUnit.value = settings[2];
if (settings[3]) applyOption(heightUnit, settings[3]); if (settings[3]) applyOption(heightUnit, settings[3]);
if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4]; if (settings[4]) heightExponentInput.value = heightExponentOutput.value = settings[4];

View file

@ -129,6 +129,12 @@ window.Markers = (function () {
return marker; return marker;
} }
function deleteMarker(markerId) {
const noteId = 'marker' + markerId;
notes = notes.filter(note => note.id !== noteId);
pack.markers = pack.markers.filter(m => m.i !== markerId);
}
function listVolcanoes({cells}) { function listVolcanoes({cells}) {
return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70); return cells.i.filter(i => !occupied[i] && cells.h[i] >= 70);
} }
@ -796,5 +802,5 @@ window.Markers = (function () {
notes.push({id, name, legend}); notes.push({id, name, legend});
} }
return {add, generate, regenerate, getConfig, setConfig}; return {add, generate, regenerate, getConfig, setConfig, deleteMarker};
})(); })();

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@ -157,14 +157,6 @@ window.Military = (function () {
} }
} }
void (function removeExistingRegiments() {
armies.selectAll("g > g").each(function () {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
});
armies.selectAll("g").remove();
})();
const expected = 3 * populationRate; // expected regiment size const expected = 3 * populationRate; // expected regiment size
const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.u === n1.u; // check if regiments can be merged const mergeable = (n0, n1) => (!n0.s && !n1.s) || n0.u === n1.u; // check if regiments can be merged
@ -172,9 +164,10 @@ window.Military = (function () {
valid.forEach(s => { valid.forEach(s => {
s.military = createRegiments(s.temp.platoons, s); s.military = createRegiments(s.temp.platoons, s);
delete s.temp; // do not store temp data delete s.temp; // do not store temp data
drawRegiments(s.military, s.i);
}); });
redraw();
function createRegiments(nodes, s) { function createRegiments(nodes, s) {
if (!nodes.length) return []; if (!nodes.length) return [];
@ -236,6 +229,16 @@ window.Military = (function () {
TIME && console.timeEnd("generateMilitaryForces"); TIME && console.timeEnd("generateMilitaryForces");
}; };
function redraw() {
const validStates = pack.states.filter(s => s.i && !s.removed);
armies.selectAll("g > g").each(function () {
const index = notes.findIndex(n => n.id === this.id);
if (index != -1) notes.splice(index, 1);
});
armies.selectAll("g").remove();
validStates.forEach(s => drawRegiments(s.military, s.i));
}
const getDefaultOptions = function () { const getDefaultOptions = function () {
return [ return [
{icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0}, {icon: "⚔️", name: "infantry", rural: 0.25, urban: 0.2, crew: 1, power: 1, type: "melee", separate: 0},
@ -406,5 +409,5 @@ window.Military = (function () {
notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend}); notes.push({id: `regiment${s.i}-${r.i}`, name: `${r.icon} ${r.name}`, legend});
}; };
return {generate, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem}; return {generate, redraw, getDefaultOptions, getName, generateNote, drawRegiments, drawRegiment, moveRegiment, getTotal, getEmblem};
})(); })();

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@ -35,10 +35,12 @@ window.Rivers = (function () {
TIME && console.timeEnd("generateRivers"); TIME && console.timeEnd("generateRivers");
function drainWater() { function drainWater() {
//const MIN_FLUX_TO_FORM_RIVER = 10 * distanceScale;
const MIN_FLUX_TO_FORM_RIVER = 30; const MIN_FLUX_TO_FORM_RIVER = 30;
const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25; const cellsNumberModifier = (pointsInput.dataset.cells / 10000) ** 0.25;
const prec = grid.cells.prec; const prec = grid.cells.prec;
const area = pack.cells.area;
const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]); const land = cells.i.filter(i => h[i] >= 20).sort((a, b) => h[b] - h[a]);
const lakeOutCells = Lakes.setClimateData(h); const lakeOutCells = Lakes.setClimateData(h);

411
modules/submap.js Normal file
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@ -0,0 +1,411 @@
"use strict";
/*
Cell resampler module used by submapper and resampler (transform)
main function: resample(options);
*/
window.Submap = (function () {
const isWater = (map, id) => map.grid.cells.h[map.pack.cells.g[id]] < 20? true: false;
const inMap = (x,y) => x>0 && x<graphWidth && y>0 && y<graphHeight;
function resample(parentMap, options) { /*
generate new map based on an existing one (resampling parentMap)
parentMap: {seed, grid, pack} from original map
options = {
projection: f(Number,Number)->[Number, Number]
function to calculate new coordinates
inverse: g(Number,Number)->[Number, Number]
inverse of f
depressRivers: Bool carve out riverbeds?
smoothHeightMap: Bool run smooth filter on heights
addLakesInDepressions: call FMG original funtion on heightmap
lockMarkers: Bool Auto lock all copied markers
lockBurgs: Bool Auto lock all copied burgs
}
*/
const projection = options.projection;
const inverse = options.inverse;
const stage = s => INFO && console.log('SUBMAP:', s);
const timeStart = performance.now();
const childMap = { grid, pack }
invokeActiveZooming();
// copy seed
seed = parentMap.seed;
Math.random = aleaPRNG(seed);
INFO && console.group("SubMap with seed: " + seed);
DEBUG && console.log("Using Options:", options);
// create new grid
applyMapSize();
placePoints();
calculateVoronoi(grid, grid.points);
drawScaleBar(scale);
const resampler = (points, qtree, f) => {
for(const [i,[x, y]] of points.entries()) {
const [tx, ty] = inverse(x, y);
const oldid = qtree.find(tx,ty,Infinity)[2];
f(i, oldid);
}
}
stage("Resampling heightmap, temperature and precipitation.")
// resample heightmap from old WorldState
const n = grid.points.length;
grid.cells.h = new Uint8Array(n); // heightmap
grid.cells.temp = new Int8Array(n); // temperature
grid.cells.prec = new Int8Array(n); // precipitation
const reverseGridMap = new Uint32Array(n); // cellmap from new -> oldcell
const oldGrid = parentMap.grid;
// build cache old -> [newcelllist]
const forwardGridMap = parentMap.grid.points.map(_=>[]);
resampler(grid.points, parentMap.pack.cells.q, (id, oldid) => {
const cid = parentMap.pack.cells.g[oldid];
grid.cells.h[id] = oldGrid.cells.h[cid];
grid.cells.temp[id] = oldGrid.cells.temp[cid];
grid.cells.prec[id] = oldGrid.cells.prec[cid];
if (options.depressRivers) forwardGridMap[cid].push(id);
reverseGridMap[id] = cid;
})
// TODO: add smooth/noise function for h, temp, prec n times
// smooth heightmap
// smoothing should never change cell type (land->water or water->land)
if (options.smoothHeightMap) {
const gcells = grid.cells;
gcells.h.forEach((h,i) => {
const hs = gcells.c[i].map(c=>gcells.h[c])
hs.push(h)
gcells.h[i] = h>=20
? Math.max(d3.mean(hs),20)
: Math.min(d3.mean(hs),19);
});
}
if (options.depressRivers) {
stage("Generating riverbeds.")
const rbeds = new Uint16Array(grid.cells.i.length);
// and erode riverbeds
parentMap.pack.rivers.forEach(r =>
r.cells.forEach(oldpc => {
if (oldpc < 0) return; // ignore out-of-map marker (-1)
const oldc = parentMap.pack.cells.g[oldpc];
const targetCells = forwardGridMap[oldc];
if (!targetCells)
throw "TargetCell shouldn't be empty.";
targetCells.forEach(c => {
if (grid.cells.h[c]<20) return;
rbeds[c] = 1;
});
})
);
// raise every land cell a bit except riverbeds
grid.cells.h.forEach((h, i) => {
if (rbeds[i] || h<20) return;
grid.cells.h[i] = Math.min(h+2, 100);
});
}
stage("Detect features, ocean and generating lakes.")
markFeatures();
markupGridOcean();
// Warning: addLakesInDeepDepressions can be very slow!
if (options.addLakesInDepressions) {
addLakesInDeepDepressions();
openNearSeaLakes();
}
OceanLayers();
calculateMapCoordinates();
// calculateTemperatures();
// generatePrecipitation();
stage("Cell cleanup.")
reGraph();
// remove misclassified cells
stage("Define coastline.")
drawCoastline();
/****************************************************/
/* Packed Graph */
/****************************************************/
const oldCells = parentMap.pack.cells;
// const reverseMap = new Map(); // cellmap from new -> oldcell
const forwardMap = parentMap.pack.cells.p.map(_=>[]); // old -> [newcelllist]
const pn = pack.cells.i.length;
const cells = pack.cells;
cells.culture = new Uint16Array(pn);
cells.state = new Uint16Array(pn);
cells.burg = new Uint16Array(pn);
cells.religion = new Uint16Array(pn);
cells.road = new Uint16Array(pn);
cells.crossroad = new Uint16Array(pn);
cells.province = new Uint16Array(pn);
stage("Resampling culture, state and religion map.")
for(const [id, gridCellId] of cells.g.entries()) {
const oldGridId = reverseGridMap[gridCellId];
if (oldGridId === undefined) {
console.error('Can not find old cell id', reverseGridMap, 'in', gridCellId);
continue;
}
// find old parent's children
const oldChildren = oldCells.i.filter(oid=>oldCells.g[oid]==oldGridId);
let oldid; // matching cell on the original map
if (!oldChildren.length) {
// it *must* be a (deleted) deep ocean cell
if (!oldGrid.cells.h[oldGridId] < 20) {
console.error(`Warning, ${gridCellId} should be water cell, not ${oldGrid.cells.h[oldGridId]}`);
continue;
}
// find replacement: closest water cell
const [ox, oy] = cells.p[id];
const [tx, ty] = inverse(x, y);
oldid = oldCells.q.find(tx,ty,Infinity)[2];
if (!oldid) {
console.warn("Warning, no id found in quad", id, "parent", gridCellId);
continue;
}
} else {
// find closest children (packcell) on the parent map
const distance = x => (x[0]-cells.p[id][0])**2 + (x[1]-cells.p[id][1])**2;
let d = Infinity;
oldChildren.forEach(oid => {
// this should be always true, unless some algo modded the height!
if (isWater(parentMap, oid) !== isWater(childMap, id)) {
console.warn(`cell sank because of addLakesInDepressions: ${oid}`);
return;
}
const [oldpx, oldpy] = oldCells.p[oid];
const nd = distance(projection(oldpx, oldpy));
if (isNaN(nd)) {
console.error("Distance is not a number!", "Old point:", oldpx, oldpy);
}
if (nd < d) [d, oldid] = [nd, oid];
})
if (oldid === undefined) {
console.warn("Warning, no match for", id, "(parent:", gridCellId, ")");
continue;
}
}
if (isWater(childMap, id) !== isWater(parentMap, oldid)) {
WARN && console.warn('Type discrepancy detected:', id, oldid, `${pack.cells.t[id]} != ${oldCells.t[oldid]}`);
}
cells.culture[id] = oldCells.culture[oldid];
cells.state[id] = oldCells.state[oldid];
cells.religion[id] = oldCells.religion[oldid];
cells.province[id] = oldCells.province[oldid];
// reverseMap.set(id, oldid)
forwardMap[oldid].push(id)
}
stage("Regenerating river network.")
Rivers.generate();
drawRivers();
Lakes.defineGroup();
// biome calculation based on (resampled) grid.cells.temp and prec
// it's safe to recalculate.
stage("Regenerating Biome.");
defineBiomes();
// recalculate suitability and population
// TODO: normalize according to the base-map
rankCells();
stage("Porting Cultures");
pack.cultures = parentMap.pack.cultures;
// fix culture centers
const validCultures = new Set(pack.cells.culture);
pack.cultures.forEach((c, i) => {
if (!i) return // ignore wildlands
if (!validCultures.has(i)) {
c.removed = true;
c.center = null;
return
}
const newCenters = forwardMap[c.center]
c.center = newCenters.length
? newCenters[0]
: pack.cells.culture.findIndex(x => x===i);
});
stage("Porting and locking burgs.");
copyBurgs(parentMap, projection, options);
// transfer states, mark states without land as removed.
stage("Porting states.");
const validStates = new Set(pack.cells.state);
pack.states = parentMap.pack.states;
// keep valid states and neighbors only
pack.states.forEach((s, i) => {
if (!s.i || s.removed) return; // ignore removed and neutrals
if (!validStates.has(i)) s.removed = true;
s.neighbors = s.neighbors.filter(n => validStates.has(n));
// find center
s.center = pack.burgs[s.capital].cell
? pack.burgs[s.capital].cell // capital is the best bet
: pack.cells.state.findIndex(x => x===i); // otherwise use the first valid cell
});
// transfer provinces, mark provinces without land as removed.
stage("Porting provinces.");
const validProvinces = new Set(pack.cells.province);
pack.provinces = parentMap.pack.provinces;
// mark uneccesary provinces
pack.provinces.forEach((p, i) => {
if (!p || p.removed) return;
if (!validProvinces.has(i)) {
p.removed = true;
return
}
const newCenters = forwardMap[p.center]
p.center = newCenters.length
? newCenters[0]
: pack.cells.province.findIndex(x => x===i);
});
BurgsAndStates.drawBurgs();
stage("Regenerating road network.");
Routes.regenerate();
drawStates();
drawBorders();
BurgsAndStates.drawStateLabels();
Rivers.specify();
Lakes.generateName();
stage("Porting military.");
for (const s of pack.states) {
if (!s.military) continue;
for (const m of s.military) {
[m.x, m.y] = projection(m.x, m.y);
[m.bx, m.by] = projection(m.bx, m.by);
const cc = forwardMap[m.cell];
m.cell = (cc && cc.length)? cc[0]: null;
}
s.military = s.military.filter(m=>m.cell).map((m, i) => ({...m, i}));
}
Military.redraw();
stage("Copying markers.");
for (const m of pack.markers) {
const [x, y] = projection(m.x, m.y);
if (!inMap(x, y)) {
Markers.deleteMarker(m.i);
} else {
m.x = x;
m.y = y;
m.cell = findCell(x, y);
if (options.lockMarkers) m.lock = true;
}
}
drawMarkers();
stage("Regenerating Zones.");
addZones();
Names.getMapName();
stage("Submap done.");
WARN && console.warn(`TOTAL: ${rn((performance.now() - timeStart) / 1000, 2)}s`);
showStatistics();
INFO && console.groupEnd("Generated Map " + seed);
}
/* find the nearest cell accepted by filter f *and* having at
* least one *neighbor* fulfilling filter g, up to cell-distance `max`
* returns [cellid, neighbor] tuple or undefined if no such cell.
* accepts coordinates (x, y)
*/
const findNearest = (f, g, max=3) => (px,py) => {
const d2 = c => (px-pack.cells.p[c][0])**2 + (py-pack.cells.p[c][0])**2
const startCell = findCell(px, py);
const tested = new Set([startCell]); // ignore analyzed cells
const kernel = (cs, level) => {
const [bestf, bestg] = cs.filter(f).reduce(([cf, cg], c) => {
const neighbors = pack.cells.c[c];
const betterg = neighbors.filter(g).reduce((u, x) => d2(x)<d2(u)? x:u);
if (cf === undefined) return [c, betterg];
return (betterg && d2(cf) < d2(c))? [c, betterg]: [cf, cg];
}, [undefined, undefined]);
if (bestf && bestg) return [bestf, bestg];
// no suitable pair found, retry with next ring
const targets = new Set(cs.map(c => pack.cells.c[c]).flat())
const ring = Array.from(targets).filter(nc => !tested.has(nc));
if (level >= max || !ring.length)
return [undefined, undefined];
ring.forEach(c => tested.add(c));
return kernel(ring, level+1);
}
const pair = kernel([startCell], 1);
return pair;
}
function copyBurgs(parentMap, projection, options) {
const cells = pack.cells;
const childMap = { grid, pack }
pack.burgs = parentMap.pack.burgs;
// remap burgs to the best new cell
pack.burgs.forEach( (b, id) => {
if (id == 0) return; // skip empty city of neturals
[b.x, b.y] = projection(b.x, b.y);
// disable out-of-map (removed) burgs
if (!inMap(b.x,b.y)) {
b.removed = true;
b.cell = null;
return;
}
const cityCell = findCell(b.x, b.y);
let searchFunc;
const isFreeLand = c => cells.t[c] === 1 && !cells.burg[c];
const nearCoast = c => cells.t[c] === -1;
// check if we need to relocate the burg
if (cells.burg[cityCell]) // already occupied
searchFunc = findNearest(isFreeLand, _ => true, 3);
if (isWater(childMap, cityCell) || b.port) // burg is in water or port
searchFunc = findNearest(isFreeLand, nearCoast, 6);
if (searchFunc) {
const [newCell, neighbor] = searchFunc(b.x, b.y);
if (!newCell) {
WARN && console.warn(`Can not relocate Burg: ${b.name} sunk and destroyed. :-(`);
b.cell = null;
b.removed = true;
return;
}
DEBUG && console.log(`Moving ${b.name} from ${cityCell} to ${newCell} near ${neighbor}.`);
[b.x, b.y] = b.port? getMiddlePoint(newCell, neighbor): cells.p[newCell];
if (b.port) b.port = cells.f[neighbor]; // copy feature number
b.cell = newCell;
if (b.port && !isWater(childMap, neighbor)) console.error('betrayal! negihbor must be water!', b);
} else {
b.cell = cityCell;
}
if (!b.lock) b.lock = options.lockBurgs;
cells.burg[b.cell] = id;
});
}
// export
return { resample, findNearest }
})();

View file

@ -266,14 +266,7 @@ function editBurg(id) {
toggleNewGroupInput(); toggleNewGroupInput();
document.getElementById("burgInputGroup").value = ""; document.getElementById("burgInputGroup").value = "";
const newLabelG = document.querySelector("#burgLabels").appendChild(labelG.cloneNode(false)); addBurgsGroup(group);
newLabelG.id = group;
const newIconG = document.querySelector("#burgIcons").appendChild(iconG.cloneNode(false));
newIconG.id = group;
if (anchor) {
const newAnchorG = document.querySelector("#anchors").appendChild(anchorG.cloneNode(false));
newAnchorG.id = group;
}
moveBurgToGroup(id, group); moveBurgToGroup(id, group);
} }

View file

@ -169,7 +169,7 @@ function moveBurgToGroup(id, g) {
const icon = document.querySelector("#burgIcons [data-id='" + id + "']"); const icon = document.querySelector("#burgIcons [data-id='" + id + "']");
const anchor = document.querySelector("#anchors [data-id='" + id + "']"); const anchor = document.querySelector("#anchors [data-id='" + id + "']");
if (!label || !icon) { if (!label || !icon) {
ERROR && console.error("Cannot find label or icon elements"); ERROR && console.error(`Cannot find label or icon elements for id ${id}`);
return; return;
} }
@ -190,6 +190,25 @@ function moveBurgToGroup(id, g) {
} }
} }
function moveAllBurgsToGroup(fromGroup, toGroup) {
const groupToMove = document.querySelector(`#burgIcons #${fromGroup}`);
const burgsToMove = Array.from(groupToMove.children).map(x=>x.dataset.id);
addBurgsGroup(toGroup)
burgsToMove.forEach(x=>moveBurgToGroup(x, toGroup));
}
function addBurgsGroup(group) {
if (document.querySelector(`#burgLabels > #${group}`)) return;
const labelCopy = document.querySelector("#burgLabels > #towns").cloneNode(false);
const iconCopy = document.querySelector("#burgIcons > #towns").cloneNode(false);
const anchorCopy = document.querySelector("#anchors > #towns").cloneNode(false);
// FIXME: using the same id is against the spec!
document.querySelector("#burgLabels").appendChild(labelCopy).id = group;
document.querySelector("#burgIcons").appendChild(iconCopy).id = group;
document.querySelector("#anchors").appendChild(anchorCopy).id = group;
}
function removeBurg(id) { function removeBurg(id) {
const label = document.querySelector("#burgLabels [data-id='" + id + "']"); const label = document.querySelector("#burgLabels [data-id='" + id + "']");
const icon = document.querySelector("#burgIcons [data-id='" + id + "']"); const icon = document.querySelector("#burgIcons [data-id='" + id + "']");

View file

@ -241,8 +241,7 @@ function editMarker(markerI) {
} }
function deleteMarker() { function deleteMarker() {
notes = notes.filter(note => note.id !== element.id); Markers.deleteMarker(marker.i)
pack.markers = pack.markers.filter(m => m.i !== marker.i);
element.remove(); element.remove();
$("#markerEditor").dialog("close"); $("#markerEditor").dialog("close");
if (document.getElementById("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click(); if (document.getElementById("markersOverviewRefresh").offsetParent) markersOverviewRefresh.click();

View file

@ -335,25 +335,25 @@ function copyMapURL() {
.catch(err => tip("Could not copy URL: " + err, false, "error", 5000)); .catch(err => tip("Could not copy URL: " + err, false, "error", 5000));
} }
function changeCellsDensity(value) { const cellsDensityConstants = {
const convert = v => { 1: 1000,
if (v == 1) return 1000; 2: 2000,
if (v == 2) return 2000; 3: 5000,
if (v == 3) return 5000; 4: 10000,
if (v == 4) return 10000; 5: 20000,
if (v == 5) return 20000; 6: 30000,
if (v == 6) return 30000; 7: 40000,
if (v == 7) return 40000; 8: 50000,
if (v == 8) return 50000; 9: 60000,
if (v == 9) return 60000; 10: 70000,
if (v == 10) return 70000; 11: 80000,
if (v == 11) return 80000; 12: 90000,
if (v == 12) return 90000; 13: 100000,
if (v == 13) return 100000;
}; };
const cells = convert(value);
pointsInput.setAttribute("data-cells", cells); function changeCellsDensity(value) {
const cells = value in cellsDensityConstants? cellsDensityConstants[value]: 1000;
pointsInput.dataset.cells = cells;
pointsOutput_formatted.value = cells / 1000 + "K"; pointsOutput_formatted.value = cells / 1000 + "K";
pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305"; pointsOutput_formatted.style.color = cells > 50000 ? "#b12117" : cells !== 10000 ? "#dfdf12" : "#053305";
} }

View file

@ -574,20 +574,20 @@ addFontMethod.addEventListener("change", function () {
}); });
styleFontSize.addEventListener("change", function () { styleFontSize.addEventListener("change", function () {
changeFontSize(+this.value); changeFontSize(getEl(), +this.value);
}); });
styleFontPlus.addEventListener("click", function () { styleFontPlus.addEventListener("click", function () {
const size = +getEl().attr("data-size") + 1; const size = +getEl().attr("data-size") + 1;
changeFontSize(Math.min(size, 999)); changeFontSize(getEl(), Math.min(size, 999));
}); });
styleFontMinus.addEventListener("click", function () { styleFontMinus.addEventListener("click", function () {
const size = +getEl().attr("data-size") - 1; const size = +getEl().attr("data-size") - 1;
changeFontSize(Math.max(size, 1)); changeFontSize(getEl(), Math.max(size, 1));
}); });
function changeFontSize(size) { function changeFontSize(el, size) {
styleFontSize.value = size; styleFontSize.value = size;
const getSizeOnScale = element => { const getSizeOnScale = element => {
@ -600,7 +600,7 @@ function changeFontSize(size) {
}; };
const scaleSize = getSizeOnScale(styleElementSelect.value); const scaleSize = getSizeOnScale(styleElementSelect.value);
getEl().attr("data-size", size).attr("font-size", scaleSize); el.attr("data-size", size).attr("font-size", scaleSize);
if (styleElementSelect.value === "legend") redrawLegend(); if (styleElementSelect.value === "legend") redrawLegend();
} }

156
modules/ui/submap.js Normal file
View file

@ -0,0 +1,156 @@
"use strict";
/*
UI elements for submap generation
*/
function openSubmapOptions() {
$("#submapOptionsDialog").dialog({
title: "Submap options",
resizable: false,
width: fitContent(),
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
buttons: {
Submap: function () {
$(this).dialog("close");
generateSubmap();
},
Cancel: function () { $(this).dialog("close"); },
}
});
}
function openRemapOptions() {
resetZoom(0);
$("#remapOptionsDialog").dialog({
title: "Resampler options",
resizable: false,
width: fitContent(),
position: {my: "right top", at: "right-10 top+10", of: "svg", collision: "fit"},
buttons: {
Resample: function () {
const cellNumId = Number(document.getElementById('submapPointsInput').value);
const cells = cellsDensityConstants[cellNumId];
$(this).dialog("close");
if (!cells) {
console.error('Unknown cell number!');
return;
}
changeCellsDensity(cellNumId);
resampleCurrentMap();
},
Cancel: function () { $(this).dialog("close"); },
},
});
}
/* callbacks */
const resampleCurrentMap = debounce(function () {
// Resample the whole map to different cell resolution or shape
WARN && console.warn("Resampling current map");
const options = {
lockMarkers: false,
lockBurgs: false,
depressRivers: false,
addLakesInDepressions: false,
promoteTowns: false,
smoothHeightMap: false,
projection: (x,y) => [x, y],
inverse: (x,y) => [x, y],
}
startResample(options);
}, 1000);
const generateSubmap = debounce(function () {
// Create submap from the current map
// submap limits defined by the current window size (canvas viewport)
WARN && console.warn("Resampling current map");
closeDialogs("#worldConfigurator, #options3d");
const checked = id => Boolean(document.getElementById(id).checked)
// Create projection func from current zoom extents
const [[x0, y0], [x1, y1]] = getViewBoxExtent();
const options = {
lockMarkers: checked("submapLockMarkers"),
lockBurgs: checked("submapLockBurgs"),
depressRivers: checked("submapDepressRivers"),
addLakesInDepressions: checked("submapAddLakeInDepression"),
promoteTowns: checked("submapPromoteTowns"),
smoothHeightMap: scale > 2,
inverse: (x,y) => [x * (x1-x0) / graphWidth + x0, y * (y1-y0) / graphHeight + y0],
projection: (x, y) => [(x-x0) * graphWidth / (x1-x0), (y-y0) * graphHeight / (y1-y0)],
}
// converting map position on the planet
const mapSizeOutput = document.getElementById("mapSizeOutput");
const latitudeOutput = document.getElementById("latitudeOutput");
const latN = 90 - (180 - mapSizeInput.value / 100 * 180) * latitudeOutput.value / 100;
const newLatN = latN - y0 / graphHeight * mapSizeOutput.value * 180 / 100;
mapSizeOutput.value /= scale;
latitudeOutput.value = (90 - newLatN) / (180 - mapSizeOutput.value / 100 * 180) * 100;
document.getElementById("mapSizeInput").value = mapSizeOutput.value;
document.getElementById("latitudeInput").value = latitudeOutput.value;
// fix scale
distanceScaleInput.value = distanceScaleOutput.value = rn(distanceScale = distanceScaleOutput.value / scale, 2);
populationRateInput.value = populationRateOutput.value = rn(populationRate = populationRateOutput.value / scale, 2);
customization = 0;
startResample(options);
}, 1000);
async function startResample(options) {
undraw();
resetZoom(0);
let oldstate = {
grid: deepCopy(grid),
pack: deepCopy(pack),
seed,
graphWidth,
graphHeight,
};
try {
const oldScale = scale;
await Submap.resample(oldstate, options);
if (options.promoteTowns) {
const groupName = 'largetowns';
moveAllBurgsToGroup('towns', groupName);
changeRadius(rn(oldScale * 0.8,2), groupName);
changeFontSize(svg.select(`#labels #${groupName}`), rn(oldScale*2, 2));
invokeActiveZooming();
}
} catch (error) {
showSubmapErrorHandler(error);
}
oldstate = null; // destroy old state to free memory
restoreLayers();
turnButtonOn('toggleMarkers');
if (ThreeD.options.isOn) ThreeD.redraw();
if ($("#worldConfigurator").is(":visible")) editWorld();
}
function showSubmapErrorHandler(error) {
ERROR && console.error(error);
clearMainTip();
alertMessage.innerHTML = `Map resampling failed :_(.
<br>You may retry after clearing stored data or contact us at discord.
<p id="errorBox">${parseError(error)}</p>`;
$("#alert").dialog({
resizable: false,
title: "Generation error",
width: "32em",
buttons: {
Ok: function () { $(this).dialog("close"); }
},
position: {my: "center", at: "center", of: "svg"}
});
}

View file

@ -103,6 +103,7 @@ function editUnits() {
function restoreDefaultUnits() { function restoreDefaultUnits() {
// distanceScale // distanceScale
distanceScale = 3;
document.getElementById("distanceScaleOutput").value = 3; document.getElementById("distanceScaleOutput").value = 3;
document.getElementById("distanceScaleInput").value = 3; document.getElementById("distanceScaleInput").value = 3;
unlock("distanceScale"); unlock("distanceScale");

View file

@ -15,3 +15,37 @@ function common(a, b) {
function unique(array) { function unique(array) {
return [...new Set(array)]; return [...new Set(array)];
} }
// deep copy for Arrays (and other objects)
function deepCopy(obj) {
const id = x=>x;
const dcTArray = a => a.map(id);
const dcObject = x => Object.fromEntries(Object.entries(x).map(([k,d])=>[k,dcAny(d)]));
const dcAny = x => x instanceof Object ? (cf.get(x.constructor)||id)(x) : x;
// don't map keys, probably this is what we would expect
const dcMapCore = m => [...m.entries()].map(([k,v])=>[k, dcAny(v)]);
const cf = new Map([
[Int8Array, dcTArray],
[Uint8Array, dcTArray],
[Uint8ClampedArray, dcTArray],
[Int16Array, dcTArray],
[Uint16Array, dcTArray],
[Int32Array, dcTArray],
[Uint32Array, dcTArray],
[Float32Array, dcTArray],
[Float64Array, dcTArray],
[BigInt64Array, dcTArray],
[BigUint64Array, dcTArray],
[Map, m => new Map(dcMapCore(m))],
[WeakMap, m => new WeakMap(dcMapCore(m))],
[Array, a => a.map(dcAny)],
[Set, s => [...s.values()].map(dcAny)],
[Date, d => new Date(d.getTime())],
[Object, dcObject],
// other types will be referenced
// ... extend here to implement their custom deep copy
]);
return dcAny(obj);
}