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https://github.com/Azgaar/Fantasy-Map-Generator.git
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fix: clean up drawWebGl and drawSvg functions for improved readability
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2 changed files with 15 additions and 131 deletions
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@ -1,139 +1,28 @@
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#!/usr/bin/env node
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"use strict";
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/**
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* Generate pre-rasterised PNG sprite atlases for the three relief icon sets
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* (simple, gray, colored) from the SVG <symbol> definitions in src/index.html.
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*
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* Generate pre-rasterised PNG sprite atlases for the relief icon sets.
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* Output: public/images/relief/{simple,gray,colored}.png
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*
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* Each atlas is a grid of SPRITE_SIZE × SPRITE_SIZE tiles arranged
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* left-to-right, top-to-bottom. Tile order matches the SET_SYMBOLS arrays
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* in src/renderers/draw-relief-icons.ts — keep the two in sync.
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* left-to-right, top-to-bottom. Tile order matches the RELIEF_SYMBOLS.
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*
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* Rendering strategy: each symbol is placed as a standalone <svg> element
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* positioned in a CSS grid inside a regular HTML page, then Playwright's
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* native page.screenshot() captures the result. This avoids the headless-
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* Chromium restriction that prevents SVG blob/data URLs from rendering when
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* drawn to a <canvas> element.
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*
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* Usage:
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* node scripts/generate-relief-atlases.js
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* Run: `node scripts/generate-relief-atlases.js`
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*/
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const {chromium} = require("playwright");
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const path = require("path");
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const fs = require("fs");
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// ---------------------------------------------------------------------------
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// Configuration — keep in sync with SET_SYMBOLS in draw-relief-icons.ts
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// ---------------------------------------------------------------------------
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const {RELIEF_SYMBOLS} = require("../src/config/relief-config.ts");
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const SPRITE_SIZE = 512; // px per symbol tile
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const SET_SYMBOLS = {
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simple: [
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"relief-mount-1",
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"relief-hill-1",
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"relief-conifer-1",
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"relief-deciduous-1",
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"relief-acacia-1",
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"relief-palm-1",
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"relief-grass-1",
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"relief-swamp-1",
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"relief-dune-1"
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],
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gray: [
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"relief-mount-2-bw",
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"relief-mount-3-bw",
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"relief-mount-4-bw",
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"relief-mount-5-bw",
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"relief-mount-6-bw",
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"relief-mount-7-bw",
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"relief-mountSnow-1-bw",
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"relief-mountSnow-2-bw",
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"relief-mountSnow-3-bw",
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"relief-mountSnow-4-bw",
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"relief-mountSnow-5-bw",
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"relief-mountSnow-6-bw",
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"relief-hill-2-bw",
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"relief-hill-3-bw",
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"relief-hill-4-bw",
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"relief-hill-5-bw",
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"relief-conifer-2-bw",
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"relief-coniferSnow-1-bw",
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"relief-swamp-2-bw",
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"relief-swamp-3-bw",
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"relief-cactus-1-bw",
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"relief-cactus-2-bw",
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"relief-cactus-3-bw",
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"relief-deadTree-1-bw",
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"relief-deadTree-2-bw",
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"relief-vulcan-1-bw",
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"relief-vulcan-2-bw",
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"relief-vulcan-3-bw",
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"relief-dune-2-bw",
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"relief-grass-2-bw",
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"relief-acacia-2-bw",
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"relief-palm-2-bw",
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"relief-deciduous-2-bw",
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"relief-deciduous-3-bw"
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],
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colored: [
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"relief-mount-2",
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"relief-mount-3",
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"relief-mount-4",
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"relief-mount-5",
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"relief-mount-6",
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"relief-mount-7",
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"relief-mountSnow-1",
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"relief-mountSnow-2",
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"relief-mountSnow-3",
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"relief-mountSnow-4",
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"relief-mountSnow-5",
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"relief-mountSnow-6",
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"relief-hill-2",
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"relief-hill-3",
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"relief-hill-4",
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"relief-hill-5",
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"relief-conifer-2",
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"relief-coniferSnow-1",
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"relief-swamp-2",
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"relief-swamp-3",
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"relief-cactus-1",
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"relief-cactus-2",
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"relief-cactus-3",
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"relief-deadTree-1",
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"relief-deadTree-2",
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"relief-vulcan-1",
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"relief-vulcan-2",
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"relief-vulcan-3",
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"relief-dune-2",
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"relief-grass-2",
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"relief-acacia-2",
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"relief-palm-2",
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"relief-deciduous-2",
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"relief-deciduous-3"
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]
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};
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// ---------------------------------------------------------------------------
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// Paths
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// ---------------------------------------------------------------------------
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const ROOT = path.resolve(__dirname, "..");
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const INDEX_HTML = path.join(ROOT, "src", "index.html");
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const OUTPUT_DIR = path.join(ROOT, "public", "images", "relief");
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// ---------------------------------------------------------------------------
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// Extract every <symbol id="relief-*"> element from index.html
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// Returns a map of symbolId → {viewBox, innerSvg}
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// ---------------------------------------------------------------------------
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function extractSymbols(html) {
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const symbols = {};
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// Match each <symbol ...>...</symbol> block.
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// <symbol> elements never nest, so a lazy [\s\S]*? is safe here.
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const re = /<symbol\s([^>]+)>([\s\S]*?)<\/symbol>/g;
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let m;
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while ((m = re.exec(html)) !== null) {
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@ -164,24 +53,18 @@ console.log(`Extracted ${found} relief symbols from index.html`);
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fs.mkdirSync(OUTPUT_DIR, {recursive: true});
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// ---------------------------------------------------------------------------
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// Main — render each atlas via Playwright's native screenshot
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// ---------------------------------------------------------------------------
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(async () => {
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const browser = await chromium.launch();
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const page = await browser.newPage();
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for (const [set, ids] of Object.entries(SET_SYMBOLS)) {
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for (const [set, ids] of Object.entries(RELIEF_SYMBOLS)) {
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const n = ids.length;
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const cols = Math.ceil(Math.sqrt(n));
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const rows = Math.ceil(n / cols);
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const W = cols * SPRITE_SIZE;
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const H = rows * SPRITE_SIZE;
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// Build one SVG per symbol, absolutely positioned in a grid.
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// Using standalone <svg> elements (not <use>) means the symbols are
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// self-contained and render correctly regardless of CSP restrictions.
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// Build one SVG per symbol, absolutely positioned in a grid
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const svgTiles = ids
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.map((symbolId, idx) => {
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const sym = allSymbols[symbolId];
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@ -233,8 +233,6 @@ function renderFrame(): void {
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}
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function drawWebGl(icons: ReliefIcon[], parentEl: HTMLElement): void {
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parentEl.innerHTML = "";
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parentEl.dataset.mode = "webGL";
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const set = parentEl.getAttribute("set") || "simple";
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if (ensureRenderer()) {
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@ -248,12 +246,12 @@ function drawWebGl(icons: ReliefIcon[], parentEl: HTMLElement): void {
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}
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function drawSvg(icons: ReliefIcon[], parentEl: HTMLElement): void {
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const html = icons.map(
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(r) =>
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`<use href="${r.href}" data-id="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
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);
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parentEl.innerHTML = html.join("");
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parentEl.dataset.mode = "svg";
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parentEl.innerHTML = icons
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.map(
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(r) =>
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`<use href="${r.href}" data-id="${r.i}" x="${r.x}" y="${r.y}" width="${r.s}" height="${r.s}"/>`,
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)
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.join("");
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}
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window.drawRelief = (
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@ -262,6 +260,9 @@ window.drawRelief = (
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) => {
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if (!parentEl) throw new Error("Relief: parent element not found");
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parentEl.innerHTML = "";
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parentEl.dataset.mode = "webGL";
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const icons = pack.relief?.length ? pack.relief : generateRelief();
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if (!icons.length) return;
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