refactor: lake name generator

This commit is contained in:
max 2022-07-23 20:10:44 +03:00
parent 4b874246e3
commit b2f16c4b8f
6 changed files with 25 additions and 27 deletions

View file

@ -252,7 +252,6 @@ export function open(options) {
BurgsAndStates.drawStateLabels(); BurgsAndStates.drawStateLabels();
Rivers.specify(); Rivers.specify();
Lakes.generateName();
Military.generate(); Military.generate();
Markers.generate(); Markers.generate();
@ -441,7 +440,6 @@ export function open(options) {
if (erosionAllowed) { if (erosionAllowed) {
Rivers.specify(); Rivers.specify();
Lakes.generateName();
} }
// restore zones from grid // restore zones from grid

View file

@ -8,20 +8,6 @@ import {DISTANCE_FIELD, MIN_LAND_HEIGHT} from "config/generation";
import {byId} from "utils/shorthands"; import {byId} from "utils/shorthands";
window.Lakes = (function () { window.Lakes = (function () {
const generateName = function () {
Math.random = aleaPRNG(seed);
for (const feature of pack.features) {
if (feature.type !== "lake") continue;
feature.name = getName(feature);
}
};
const getName = function (feature) {
const landCell = pack.cells.c[feature.firstCell].find(c => pack.cells.h[c] >= 20);
const culture = pack.cells.culture[landCell];
return Names.getCulture(culture);
};
const {LAND_COAST, WATER_COAST} = DISTANCE_FIELD; const {LAND_COAST, WATER_COAST} = DISTANCE_FIELD;
function addLakesInDeepDepressions(grid: IGraph & Partial<IGrid>) { function addLakesInDeepDepressions(grid: IGraph & Partial<IGrid>) {

View file

@ -281,7 +281,6 @@ window.Submap = (function () {
BurgsAndStates.drawStateLabels(); BurgsAndStates.drawStateLabels();
Rivers.specify(); Rivers.specify();
Lakes.generateName();
stage("Porting military."); stage("Porting military.");
for (const s of pack.states) { for (const s of pack.states) {

View file

@ -1,9 +1,10 @@
// @ts-nocheckd
import * as d3 from "d3"; import * as d3 from "d3";
import {rn} from "utils/numberUtils"; import {rn} from "utils/numberUtils";
import {getRealHeight} from "utils/unitUtils"; import {getRealHeight} from "utils/unitUtils";
const {Names} = window;
export interface ILakeClimateData extends IPackFeatureLake { export interface ILakeClimateData extends IPackFeatureLake {
flux: number; flux: number;
temp: number; temp: number;
@ -45,7 +46,7 @@ export const getClimateData = function (
return lakeData; return lakeData;
}; };
export const mergeLakeDataToFeatures = function ( export const mergeLakeData = function (
features: TPackFeatures, features: TPackFeatures,
lakeData: ILakeClimateData[], lakeData: ILakeClimateData[],
rivers: Pick<IRiver, "i">[] rivers: Pick<IRiver, "i">[]
@ -101,3 +102,17 @@ function defineLakeGroup({
return "freshwater"; return "freshwater";
} }
export function generateLakeNames(features: TPackFeatures, culture: UintArray) {
const updatedFeatures = features.map(feature => {
if (!feature) return 0;
if (feature.type !== "lake") return feature;
const landCell = feature.shoreline[0];
const cultureId = culture[landCell];
const name = Names.getCulture(cultureId) as string;
return {...feature, name};
});
return updatedFeatures as TPackFeatures;
}

View file

@ -51,7 +51,7 @@ export function createPack(grid: IGrid): IPack {
// BurgsAndStates.drawStateLabels(); // BurgsAndStates.drawStateLabels();
// Rivers.specify(); // Rivers.specify();
// Lakes.generateName(); // const updatedFeatures = generateLakeNames();
// Military.generate(); // Military.generate();
// Markers.generate(); // Markers.generate();

View file

@ -7,7 +7,7 @@ import {DISTANCE_FIELD, MAX_HEIGHT, MIN_LAND_HEIGHT} from "config/generation";
import {getInputNumber} from "utils/nodeUtils"; import {getInputNumber} from "utils/nodeUtils";
import {pick} from "utils/functionUtils"; import {pick} from "utils/functionUtils";
import {byId} from "utils/shorthands"; import {byId} from "utils/shorthands";
import {mergeLakeDataToFeatures, getClimateData, ILakeClimateData} from "./lakes"; import {mergeLakeData, getClimateData, ILakeClimateData} from "./lakes";
import {drawArrow} from "utils/debugUtils"; import {drawArrow} from "utils/debugUtils";
const {Rivers} = window; const {Rivers} = window;
@ -44,7 +44,7 @@ export function generateRivers(
const {r, conf, rivers} = defineRivers(); const {r, conf, rivers} = defineRivers();
const heights = downcutRivers(currentCellHeights); const heights = downcutRivers(currentCellHeights);
const mergedFeatures = mergeLakeDataToFeatures(features, lakeData, rivers); const mergedFeatures = mergeLakeData(features, lakeData, rivers);
TIME && console.timeEnd("generateRivers"); TIME && console.timeEnd("generateRivers");
@ -97,7 +97,7 @@ export function generateRivers(
} }
lake.outlet = riverIds[lakeCell]; lake.outlet = riverIds[lakeCell];
flowDown(lakeCell, cellId, flux[lakeCell], lake.outlet); flowDown(cellId, flux[lakeCell], lake.outlet);
} }
if (lakesDrainingToCell.length && lakesDrainingToCell[0].outlet) { if (lakesDrainingToCell.length && lakesDrainingToCell[0].outlet) {
@ -125,6 +125,8 @@ export function generateRivers(
min = cells.c[cellId].sort((a, b) => currentCellHeights[a] - currentCellHeights[b])[0]; min = cells.c[cellId].sort((a, b) => currentCellHeights[a] - currentCellHeights[b])[0];
} }
// drawArrow(cells.p[fromCell], cells.p[toCell]);
// cells is depressed // cells is depressed
if (currentCellHeights[cellId] <= currentCellHeights[min]) return; if (currentCellHeights[cellId] <= currentCellHeights[min]) return;
@ -141,14 +143,12 @@ export function generateRivers(
nextRiverId++; nextRiverId++;
} }
flowDown(cellId, min, flux[cellId], riverIds[cellId]); flowDown(min, flux[cellId], riverIds[cellId]);
}); });
return {flux, lakeData}; return {flux, lakeData};
function flowDown(fromCell: number, toCell: number, fromFlux: number, riverId: number) { function flowDown(toCell: number, fromFlux: number, riverId: number) {
// drawArrow(cells.p[fromCell], cells.p[toCell]);
const toFlux = flux[toCell] - confluence[toCell]; const toFlux = flux[toCell] - confluence[toCell];
const toRiver = riverIds[toCell]; const toRiver = riverIds[toCell];