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# Fantasy Map Generator
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Based on [D3](https://d3js.org/) Voronoi diagram rendered to scalable svg.
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Azgaar's _Fantasy Map Generator_. Based on [D3](https://d3js.org) Voronoi diagram rendered in svg.
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Project goal is a procedurally generated map for my *Medieval Dynasty* simulator. Map should be interactive, scalable, fast and plausible. There should be enought space to place at least 500 burgs within 7 countries. The imagined land area is about 1 million km<sup>2</sup>.
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[](https://azgaar.wordpress.com)
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Project is under development, check out the demo [here](https://bl.ocks.org/Azgaar/b845ce22ea68090d43a4ecfb914f51bd).
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Project is under development, check out the demo [here](http://bl.ocks.org/Azgaar/raw/b845ce22ea68090d43a4ecfb914f51bd). Please refer to [the project wiki](https://github.com/Azgaar/Fantasy-Map-Generator/wiki) for guidance. Links to an older versions are listed in the [changelog](https://github.com/Azgaar/Fantasy-Map-Generator/wiki/Changelog).
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Devlog is [here](https://azgaar.wordpress.com/).
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Some details are covered in my blog [_Fantasy Maps for fun and glory_](https://azgaar.wordpress.com), you may also keep an eye on my [devboard](https://trello.com/b/7x832DG4/fantasy-map-generator). Comments and ideas are *highly* welcomed, kindly contact me via [email](mailto:maxganiev@yandex.ru). I would also like to see your completed or work in progress maps. For bug reports and change requests please use the project [issues page](https://github.com/Azgaar/Fantasy-Map-Generator/issues).
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_Inspiration:_
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* Martin O'Leary's [_Generating fantasy maps_](https://mewo2.com/notes/terrain)
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* Amit Patel's [_Polygonal Map Generation for Games_](http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation)
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* Scott Turner's [_Here Dragons Abound_](https://heredragonsabound.blogspot.com)
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