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Significant work done porting to headless engine
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procedural/src/engine/support/lakes_render.md
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procedural/src/engine/support/lakes_render.md
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# Removed Rendering/UI Logic from lakes.js
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## Analysis Result: No Rendering Logic Found
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After careful analysis of the original `lakes.js` module, **no DOM manipulation or SVG rendering logic was found** that needed to be removed.
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## Original Code Analysis
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The original `lakes.js` module contained only:
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1. **Data Processing Functions:**
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- `detectCloseLakes()` - Pure computational logic for lake classification
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- `defineClimateData()` - Mathematical calculations for lake climate properties
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- `cleanupLakeData()` - Data cleanup and filtering operations
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- `getHeight()` - Mathematical calculation for lake elevation
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- `getName()` - Name generation using external Names module
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2. **DOM Reads Only (No DOM Writes):**
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- `byId("lakeElevationLimitOutput").value` - Configuration input (converted to config property)
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- `heightExponentInput.value` - Configuration input (converted to config property)
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## No Removed Code Blocks
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There were **no code blocks removed** from the original module because:
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- No `d3.select()` calls for DOM/SVG manipulation
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- No `document.getElementById().innerHTML` assignments
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- No DOM element creation or modification
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- No SVG path generation or rendering
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- No UI notification calls (like `tip()`)
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- No direct DOM manipulation whatsoever
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## Conclusion
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The original `lakes.js` module was already focused purely on data processing and mathematical calculations. The only browser dependencies were:
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1. DOM reads for configuration (converted to config parameters)
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2. Access to global state variables (converted to dependency injection)
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3. External utility dependencies (converted to injected parameters)
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All refactoring work was focused on **dependency injection** and **config parameter extraction** rather than removing rendering logic, as none existed in the original code.
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