Fantasy-Map-Generator/procedural/src/engine/support/lakes_render.md

1.8 KiB

Removed Rendering/UI Logic from lakes.js

Analysis Result: No Rendering Logic Found

After careful analysis of the original lakes.js module, no DOM manipulation or SVG rendering logic was found that needed to be removed.

Original Code Analysis

The original lakes.js module contained only:

  1. Data Processing Functions:

    • detectCloseLakes() - Pure computational logic for lake classification
    • defineClimateData() - Mathematical calculations for lake climate properties
    • cleanupLakeData() - Data cleanup and filtering operations
    • getHeight() - Mathematical calculation for lake elevation
    • getName() - Name generation using external Names module
  2. DOM Reads Only (No DOM Writes):

    • byId("lakeElevationLimitOutput").value - Configuration input (converted to config property)
    • heightExponentInput.value - Configuration input (converted to config property)

No Removed Code Blocks

There were no code blocks removed from the original module because:

  • No d3.select() calls for DOM/SVG manipulation
  • No document.getElementById().innerHTML assignments
  • No DOM element creation or modification
  • No SVG path generation or rendering
  • No UI notification calls (like tip())
  • No direct DOM manipulation whatsoever

Conclusion

The original lakes.js module was already focused purely on data processing and mathematical calculations. The only browser dependencies were:

  1. DOM reads for configuration (converted to config parameters)
  2. Access to global state variables (converted to dependency injection)
  3. External utility dependencies (converted to injected parameters)

All refactoring work was focused on dependency injection and config parameter extraction rather than removing rendering logic, as none existed in the original code.