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https://github.com/Azgaar/Fantasy-Map-Generator.git
synced 2025-12-22 20:11:24 +01:00
refactoring for row based code
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7 changed files with 50 additions and 21 deletions
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@ -1505,9 +1505,10 @@
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<td>Grid algorithm</td>
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<td>
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<select id="gridAlgorithm">
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<option value="voronoiPoints" selected>Voronoi</option>
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<option value="hexPoints">Hex Grid</option>
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<option value="squarePoints">Square Grid</option>
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<option value="voronoiPoints" selected>Default</option>
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<option value="hexPointsF">Hex flat</option>
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<option value="hexPointsP">Hex pointy</option>
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<option value="squarePoints">Squares</option>
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</select>
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</td>
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<td></td>
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7
main.js
7
main.js
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@ -631,6 +631,7 @@ void (function addDragToUpload() {
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});
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})();
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const gridOptimizationRequired = () => window[document.getElementById('gridAlgorithm').value] == voronoiPoints;
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async function generate(options) {
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try {
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const timeStart = performance.now();
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@ -1166,23 +1167,27 @@ function generatePrecipitation() {
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}
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// recalculate Voronoi Graph to pack cells
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// pars: optimize -> optimize cells structure, copy original graph otherwise.
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function reGraph() {
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TIME && console.time("reGraph");
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const {cells: gridCells, points, features} = grid;
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const newCells = {p: [], g: [], h: []}; // store new data
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const spacing2 = grid.spacing ** 2;
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const optimize = gridOptimizationRequired()
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for (const i of gridCells.i) {
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const height = gridCells.h[i];
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const type = gridCells.t[i];
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if (optimize) {
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if (height < 20 && type !== -1 && type !== -2) continue; // exclude all deep ocean points
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if (type === -2 && (i % 4 === 0 || features[gridCells.f[i]].type === "lake")) continue; // exclude non-coastal lake points
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}
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const [x, y] = points[i];
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addNewPoint(i, x, y, height);
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// add additional points for cells along coast
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if (type === 1 || type === -1) {
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if (optimize && (type === 1 || type === -1)) {
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if (gridCells.b[i]) continue; // not for near-border cells
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gridCells.c[i].forEach(function (e) {
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if (i > e) return;
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@ -229,6 +229,7 @@ async function parseLoadedData(data) {
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if (settings[22]) stylePreset.value = settings[22];
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if (settings[23]) rescaleLabels.checked = +settings[23];
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if (settings[24]) urbanDensity = urbanDensityInput.value = urbanDensityOutput.value = +settings[24];
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if (settings[25]) gridAlgorithm.value = settings[25];
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})();
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void (function applyOptionsToUI() {
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@ -34,7 +34,8 @@ function getMapData() {
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+hideLabels.checked,
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stylePreset.value,
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+rescaleLabels.checked,
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urbanDensity
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urbanDensity,
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byId('gridAlgorithm').value,
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].join("|");
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const coords = JSON.stringify(mapCoordinates);
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const biomes = [biomesData.color, biomesData.habitability, biomesData.name].join("|");
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@ -40,7 +40,7 @@ window.Submap = (function () {
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// create new grid
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applyMapSize();
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grid = generateGrid();
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grid = generateGrid(options.gridAlgorithm);
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drawScaleBar(scale);
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@ -169,6 +169,7 @@ window.UISubmap = (function () {
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WARN && console.warn("Resampling current map");
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const cellNumId = +byId("submapPointsInput").value;
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if (!cellsDensityMap[cellNumId]) return console.error("Unknown cell number!");
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const gridAlgorithm = window[document.getElementById('gridAlgorithm').value];
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const {angle, shiftX, shiftY, ratio, mirrorH, mirrorV} = getTransformInput();
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@ -203,6 +204,7 @@ window.UISubmap = (function () {
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smoothHeightMap: false,
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rescaleStyles: false,
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scale: 1,
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gridAlgorithm,
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projection,
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inverse
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});
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@ -229,7 +231,8 @@ window.UISubmap = (function () {
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smoothHeightMap: scale > 2,
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inverse: (x, y) => [x / origScale + x0, y / origScale + y0],
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projection: (x, y) => [(x - x0) * origScale, (y - y0) * origScale],
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scale: origScale
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scale: origScale,
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gridAlgorithm: window[byId('gridAlgorithm').value],
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};
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// converting map position on the planet
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@ -37,28 +37,34 @@ function voronoiPoints() {
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}
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// alternatively generate hex-grid
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function hexPoints() {
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function hexPointsP() { return hexPoints(true) }
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function hexPointsF() { return hexPoints(false) }
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const hexRatio = Math.sqrt(3)/2;
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function hexPoints(pointy) { // pointy must be 0 or 1
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TIME && console.time("hexPoints");
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const cellsDesired = +byId("pointsInput").dataset.cells;
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const hexRatio = 0.86602540378;
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const spacing = rn(Math.sqrt(graphWidth * graphHeight / hexRatio / cellsDesired), 2); // spacing between points
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const lineOffset = spacing * hexRatio;
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let spacing = rn(Math.sqrt(graphWidth * graphHeight / hexRatio / cellsDesired), 2); // spacing between points
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let xSpacing, ySpacing;
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if (pointy) {
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xSpacing = spacing;
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ySpacing = spacing * hexRatio;
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} else {
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xSpacing = spacing * hexRatio * 2;
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ySpacing = spacing / 2 ;
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}
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const boundary = getBoundaryPoints(graphWidth, graphHeight, spacing);
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const cellsX = Math.floor((graphWidth + 0.5 * spacing - 1e-10) / spacing);
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const cellsY = Math.floor((graphHeight + 0.5 * lineOffset - 1e-10) / lineOffset);
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console.log('desired hexgrid:', cellsX, cellsY);
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let points = [];
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for (let y = lineOffset / 2, lc = 0 ; y < graphHeight; y += lineOffset, lc++) {
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for (let x = lc % 2 ? 0 : spacing / 2; x < graphWidth; x += spacing) {
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let rc, lc, x, y;
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for (y = ySpacing / 2, lc = 0 ; y < graphHeight; y += ySpacing, lc++) {
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for (x = lc % 2 ? 0 : xSpacing / 2, rc=0; x < graphWidth; x += xSpacing, rc++) {
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points.push([x, y]);
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}
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}
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TIME && console.timeEnd("hexPoints");
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return {spacing, cellsDesired, boundary, points, cellsX, cellsY};
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return {spacing, cellsDesired, boundary, points, cellsX: rc, cellsY: lc};
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}
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// square grid
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@ -143,7 +149,19 @@ function getJitteredGrid(width, height, spacing) {
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// return cell index on a regular square grid
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function findGridCell(x, y, grid) {
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let xSpacing = grid.spacing;
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let ySpacing = grid.spacing * Math.sqrt(3) / 2;
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const maxindex = grid.cells.i.length; // safety belt
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switch (grid.generator) {
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case voronoiPoints:
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case squarePoints:
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return Math.floor(Math.min(y / grid.spacing, grid.cellsY - 1)) * grid.cellsX + Math.floor(Math.min(x / grid.spacing, grid.cellsX - 1));
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case hexPointsF:
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xSpacing = grid.spacing * hexRatio;
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ySpacing = grid.spacing / 2;
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case hexPointsP:
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return Math.min(Math.floor(Math.min(y / ySpacing + 1e-10, grid.cellsY - 1)) * grid.cellsX + Math.floor(Math.min(x / xSpacing + 1e-10, grid.cellsX - 1)), maxindex);
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}
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}
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// return array of cell indexes in radius on a regular square grid
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