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Add the ability to regenerate cultures
- Added a button to the tools menu for regeneration. - Regeneration button will handle initial generation of cultures and expansion afterwards. - Pressing regenerate will warn the user. - Small cleanup of trailing whitespace.
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2 changed files with 13 additions and 5 deletions
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@ -1861,6 +1861,7 @@
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<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Military forces will be regenerated as well, burgs will remain as they are">States</button>
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<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
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<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
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<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
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<button id="regenerateMilitary" data-tip="Click to recalculate military forces based on current military options">Military</button>
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<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
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<button id="regenerateMarkers" data-tip="Click to regenerate markers. Hold Ctrl and click to set markers number multiplier">Markers</button>
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@ -3456,7 +3457,7 @@
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<div data-tip="Military personnel rate (% of state population). Depends on war alert. Click to sort" style="width: 3.7em" class="sortable" data-sortby="rate">Rate </div>
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<div data-tip="War Alert. Modifier to military forces number, depends of political situation. Click to sort" class="sortable" data-sortby="alert">War Alert </div>
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</div>
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<div id="militaryBody" data-type="absolute"></div>
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</div>
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@ -3486,7 +3487,7 @@
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<div data-tip="Regiment emblem and name. Click to sort by name" style="width: 12em" class="sortable alphabetically" data-sortby="name">Name </div>
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<div data-tip="Total military personnel (not considering crew). Click to sort" style="margin-left: .8em" id="regimentsTotal" class="sortable icon-sort-number-down" data-sortby="total">Total </div>
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</div>
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<div id="regimentsBody" data-type="absolute"></div>
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</div>
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@ -55,15 +55,16 @@ toolsContent.addEventListener("click", function(event) {
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});
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function processFeatureRegeneration(event, button) {
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
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if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
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if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
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if (button === "regenerateRivers") regenerateRivers(); else
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if (button === "regeneratePopulation") recalculatePopulation(); else
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if (button === "regenerateBurgs") regenerateBurgs(); else
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if (button === "regenerateStates") regenerateStates(); else
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if (button === "regenerateProvinces") regenerateProvinces(); else
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if (button === "regenerateReligions") regenerateReligions(); else
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if (button === "regenerateCultures") regenerateCultures(); else
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if (button === "regenerateMilitary") regenerateMilitary(); else
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if (button === "regenerateIce") regenerateIce(); else
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if (button === "regenerateMarkers") regenerateMarkers(event); else
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@ -244,6 +245,12 @@ function regenerateReligions() {
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if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
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}
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function regenerateCultures() {
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Cultures.generate();
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Cultures.expand();
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if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
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}
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function regenerateMilitary() {
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Military.generate();
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if (!layerIsOn("toggleMilitary")) toggleMilitary();
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