Add the ability to regenerate cultures

- Added a button to the tools menu for regeneration.
- Regeneration button will handle initial generation of cultures and expansion afterwards.
- Pressing regenerate will warn the user.
- Small cleanup of trailing whitespace.
This commit is contained in:
Michael DiRienzo 2020-07-06 17:52:42 -04:00
parent 0e5388c7f5
commit face73083e
2 changed files with 13 additions and 5 deletions

View file

@ -1861,6 +1861,7 @@
<button id="regenerateStates" data-tip="Click to select new capitals and regenerate states. Military forces will be regenerated as well, burgs will remain as they are">States</button>
<button id="regenerateProvinces" data-tip="Click to regenerate provinces. States will remain as they are">Provinces</button>
<button id="regenerateReligions" data-tip="Click to regenerate religions">Religions</button>
<button id="regenerateCultures" data-tip="Click to regenerate cultures">Cultures</button>
<button id="regenerateMilitary" data-tip="Click to recalculate military forces based on current military options">Military</button>
<button id="regenerateIce" data-tip="Click to icebergs and glaciers">Ice</button>
<button id="regenerateMarkers" data-tip="Click to regenerate markers. Hold Ctrl and click to set markers number multiplier">Markers</button>
@ -3456,7 +3457,7 @@
<div data-tip="Military personnel rate (% of state population). Depends on war alert. Click to sort" style="width: 3.7em" class="sortable" data-sortby="rate">Rate&nbsp;</div>
<div data-tip="War Alert. Modifier to military forces number, depends of political situation. Click to sort" class="sortable" data-sortby="alert">War Alert&nbsp;</div>
</div>
<div id="militaryBody" data-type="absolute"></div>
</div>
@ -3486,7 +3487,7 @@
<div data-tip="Regiment emblem and name. Click to sort by name" style="width: 12em" class="sortable alphabetically" data-sortby="name">Name&nbsp;</div>
<div data-tip="Total military personnel (not considering crew). Click to sort" style="margin-left: .8em" id="regimentsTotal" class="sortable icon-sort-number-down" data-sortby="total">Total&nbsp;</div>
</div>
<div id="regimentsBody" data-type="absolute"></div>
</div>

View file

@ -55,15 +55,16 @@ toolsContent.addEventListener("click", function(event) {
});
function processFeatureRegeneration(event, button) {
if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
if (button === "regenerateStateLabels") {BurgsAndStates.drawStateLabels(); if (!layerIsOn("toggleLabels")) toggleLabels();} else
if (button === "regenerateReliefIcons") {ReliefIcons(); if (!layerIsOn("toggleRelief")) toggleRelief();} else
if (button === "regenerateRoutes") {Routes.regenerate(); if (!layerIsOn("toggleRoutes")) toggleRoutes();} else
if (button === "regenerateRivers") regenerateRivers(); else
if (button === "regeneratePopulation") recalculatePopulation(); else
if (button === "regenerateBurgs") regenerateBurgs(); else
if (button === "regenerateStates") regenerateStates(); else
if (button === "regenerateProvinces") regenerateProvinces(); else
if (button === "regenerateReligions") regenerateReligions(); else
if (button === "regenerateCultures") regenerateCultures(); else
if (button === "regenerateMilitary") regenerateMilitary(); else
if (button === "regenerateIce") regenerateIce(); else
if (button === "regenerateMarkers") regenerateMarkers(event); else
@ -244,6 +245,12 @@ function regenerateReligions() {
if (!layerIsOn("toggleReligions")) toggleReligions(); else drawReligions();
}
function regenerateCultures() {
Cultures.generate();
Cultures.expand();
if (!layerIsOn("toggleCultures")) toggleCultures(); else drawCultures();
}
function regenerateMilitary() {
Military.generate();
if (!layerIsOn("toggleMilitary")) toggleMilitary();