* Add the ability to lock states, provinces, cultures, and religions (#902)
* Add the basis for locking everything, code and test the culture locking
* Got the religion generator working, but not the tree. There are cycles being generated
* Religions work now, including the tree view
* Got the states and provinces working as well, all good and ready
* Refresh the province editor when regenerating
* Implement the versioning steps
* Fix the state naming and color changing even when locked
* The fix did not work with loaded maps, fix that too
* Fix a few more bugs and address the PR feedback
* Fix the state expanding event when they're locked bug
* Implement some logic to ignore state being locked when regenerating provinces directly.
* refactor(#902): start with states regenertion
* refactor(#902): locked states cells to be assigned on start
* refactor(#902): lock state - keep label
* refactor(#902): lock provinces
* refactor(#902): regenerate states - update provinces
* refactor(#902): regenerate cultures
* refactor(#902): regenerate religions
Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
* Reducing the size of the culture center circle
This makes it easier to place the center more precisely and to see what cell it is in.
* Increasing the size of the cultural centers