Commit graph

1453 commits

Author SHA1 Message Date
Azgaar
0b04efc90f feat: new markers types 2023-05-22 03:00:31 +04:00
Azgaar
aad1300338 fix(#944): uploaded svg emblems can conflict with fmg ids 2023-05-21 15:15:03 +04:00
Azgaar
41bd157165 feat(#942): coord data for burgs, markers and regiments csv 2023-05-15 01:00:25 +04:00
Azgaar
9bdf8629fb feat(1.89.19): google translate support 2023-05-14 17:47:30 +04:00
Azgaar
c5a4014feb feat(1.89.19): google translate support 2023-05-14 17:39:01 +04:00
Azgaar
b13d72e639 feat(1.89.19): google translate support 2023-05-14 17:37:32 +04:00
Azgaar
e2af899792 refactor(1.89.18): cleanup fonts usage 2023-05-13 15:55:08 +04:00
Azgaar
d55125cd12 chore: supporters list update 2023-05-12 22:24:12 +04:00
Azgaar
44b486c101 fix(#943): don't convert ocean pattern image to base64 if pattern is toggled off 2023-05-12 22:22:26 +04:00
Azgaar
50a9411882 feat: add xy to markers geojson export 2023-05-10 04:17:04 +04:00
Azgaar
42db16e000 chore: supporters update 2023-04-25 18:28:54 +04:00
Azgaar
37ffd8f7f7 fix(#934): description typo 2023-04-23 14:39:04 +04:00
Azgaar
eb81f0d708 fix(#932): priority queue to check correct attr 2023-04-15 14:09:06 +04:00
Azgaar
fb4d3a4019 fix(#932): expand cultures to get scoped cells data 2023-04-15 13:32:47 +04:00
Azgaar
1ce379dfb0 chore: supportets update 2023-04-15 13:00:06 +04:00
Azgaar
9649857d44 chore: supportets update 2023-04-02 15:36:21 +04:00
Alexander James
87e1a1cee6
Prevent generating cyclical heirarchy (#930)
* Prevent generating cyclical heirarchy

* Update versioning.js

* update version hash
2023-03-26 08:18:25 -07:00
Azgaar
5c0254afd8 fix(#929): cannot change Battle type if screen is scrolled, styling issue 2023-03-26 15:27:49 +04:00
Azgaar
af35e95b27 fix(#929): cannot change Battle type if screen is scrolled, styling issue 2023-03-26 15:27:27 +04:00
Azgaar
38f2e1fb7b feat: inform users if canvas size is too big 2023-03-26 15:05:19 +04:00
Azgaar
d48f9b3cab fix(add river): get id as the biggest id + 1, not the last id + 1 2023-03-26 14:24:46 +04:00
Azgaar
5ca3ac44a4
Merge pull request #927 from Azgaar/religions-live-update
Religions live update
2023-03-22 21:44:13 +03:00
Azgaar
65609f6dd3 chore: cleanup comments 2023-03-22 11:39:11 +04:00
Azgaar
440430e415 fix(religions): don't throw error if religion culture is 0 (happens if culture is removed) 2023-03-21 23:15:17 +04:00
Azgaar
12fad8fd8f feat(religions): editor UX update and cleanup, increase religions number to generate 2023-03-21 22:41:50 +04:00
Azgaar
218887b435 feat(religions editor): debouce center dragging 2023-03-19 15:46:53 +04:00
Azgaar
3ce0481a49 feat(religions editor): enhance UI paddings 2023-03-19 14:39:48 +04:00
Azgaar
13e247ed9c feat(religions editor): sync religion center circle style with culture one 2023-03-19 14:09:38 +04:00
Alexander James
47ef8d938b
Religions live update UX (#915)
* preparatory bugfixes

* restructure religion generator for extensibility

* Add culture-like update functions and UI

* Syntax / Typo

* PR Versioning

* Relig Editor UI: hide on brush, limit -> potential

* add / remove Culture creates / removes Folk religion

* Religions UX: stable abbr, Folk non-selectable type & not separately removed

* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not

* style

* regenerate bugs fixing

* when cultures regenerate a different number

* ability to lock culture in a easy-defined set

fixes uncaught error in commit dada419 from PR #910

* what is locked folk?

* New Map ignores old locked things

* No auto-update of religion on culture regeneration

* typo

* Bugfixes

* Refactor toward modern style

* Prepare to lock - Further refactor

* Complete locked religions functionality

* Prepare for live updates

* Editors fixing + re-versioning

* Fix merge snafu

* Bugs, toungue-twisting

* indexing bugfix

* Manual Add prefers to create missing Folk

* Locked origin regen; deterministic expansion

* version update; fix add wild folk

---------

Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
2023-03-19 02:57:59 -07:00
Azgaar
efb5ad8091 chore: supported update 2023-03-17 12:31:27 +04:00
Azgaar
863ee259e3 style: add Pale style 2023-03-08 23:31:51 +04:00
Azgaar
e701b7d2c4 feat: set optimizeSpeed as a default option 2023-03-08 21:08:52 +04:00
Azgaar
e0ea578032 style(cultures editor): move regenerate burg names button closer to namesbase 2023-03-05 14:54:23 +04:00
Azgaar
f018256f7a fix(#906): ice to follow expected size, reduce ice elements in general 2023-02-25 16:01:22 +04:00
Azgaar
89d61fda5f chore: change meta description 2023-02-25 13:36:44 +04:00
Azgaar
d40cab2e28 fix: clean cultures on regeneration, v1.89.07 2023-02-19 18:11:07 +04:00
Azgaar
acbe839ee7 Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator 2023-02-19 14:05:38 +04:00
Azgaar
8288335514 fix: erase data before regeneration on heightmap erase mode to avoid lock state, v1.89.06 2023-02-19 14:05:36 +04:00
Azgaar
994c240183
doc: update readme 2023-02-09 13:12:37 -08:00
Azgaar
eb5d924cbd fix: state expansion to reset on re-generation 2023-02-05 00:49:05 +04:00
Azgaar
7d500b1598 feat: routes - increase space between contol points 2023-01-23 00:17:00 +04:00
Azgaar
16e0aef2fb fix: notes editor shows up halfway off the screen 2023-01-23 00:11:20 +04:00
Azgaar
dd56c7e433 doc: improve readme 2023-01-22 23:39:24 +04:00
Azgaar
660316e4bf fix: culture data change must not ignore lock status 2023-01-22 22:37:18 +04:00
Azgaar
8a1122e668 fix: remove label path of regeneration 2023-01-22 14:18:59 +04:00
Azgaar
e6142473a4 Merge branch 'master' of https://github.com/Azgaar/Fantasy-Map-Generator 2023-01-13 01:53:26 +04:00
Azgaar
9064ffb388 fix: define religions array even if religions count is 0, v1.89.01 2023-01-13 01:53:23 +04:00
Ethan S
763d45aa6d
Correct name and shortname in web manifest (#912) 2023-01-09 01:03:23 -08:00
Azgaar
dada419f20
Add the ability to lock states, provinces, cultures, and religions: refactoring (#910)
* Add the ability to lock states, provinces, cultures, and religions (#902)

* Add the basis for locking everything, code and test the culture locking

* Got the religion generator working, but not the tree. There are cycles being generated

* Religions work now, including the tree view

* Got the states and provinces working as well, all good and ready

* Refresh the province editor when regenerating

* Implement the versioning steps

* Fix the state naming and color changing even when locked

* The fix did not work with loaded maps, fix that too

* Fix a few more bugs and address the PR feedback

* Fix the state expanding event when they're locked bug

* Implement some logic to ignore state being locked when regenerating provinces directly.

* refactor(#902): start with states regenertion

* refactor(#902): locked states cells to be assigned on start

* refactor(#902): lock state - keep label

* refactor(#902): lock provinces

* refactor(#902): regenerate states - update provinces

* refactor(#902): regenerate cultures

* refactor(#902): regenerate religions

Co-authored-by: Guillaume St-Pierre <gstpierre01@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.com>
2023-01-08 03:38:52 -08:00
Azgaar
4ab0311d01 fix: hierarchy-tree - make sure nodes have parents not removed 2023-01-02 16:21:13 +03:00