* Scale bar styling (#1025)
* feat: style scale bar
* feat: style scale bar - style presets
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
* Ocean heightmap to v1.96 (#1044)
* feat: allow to render ocean heightmap
* feat: allow to render ocean heightmap - test
* feat: allow to render ocean heightmap - fix issue
* feat: allow to render ocean heightmap - cleanup
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
* fix: scale bar size
* fix: remove mask on terrs lavel
* fix: regenerate heigtmap preview to use current graph size
* Add the name of culture and namesbase in the name editor dialog (#1033)
* Add the name of culture and namesbase in the name editor dialog
Added the name of the culture and namesbase in the dialog "name editor".
This tells information on the "click to generate a culture-specific name"
It tells you the culture before changing name.
* cultureName into cultureId + cultureName
And deleted the incomplete code of showing culture name on datatip
* refactor: leave culture name only
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
* Added Burgs column to province editor (#1031)
* Added Burgs column to province editor
Added to province editor:
+ Burgs column
+ the number of Burgs, p.burgs.length
+ "icon-dot-circled" to go to overviewBurgs.
+ overviewBurgs Filtered by state id.
+ Fixed some typos.
* fixed code as Azgaar suggested
+ Corrected provincesHeader distance in em.
+ const stateId = pack.provinces[p].state;
- Deleted cell count.
* deleted HTML code for provincesFooter cells
- Deleted Total land cells number HTML from provincesFooter.
* deleting totalCells in the code, maybe i will add provinceCells in the future.
Deleted lines for const totalCells and for (+cells / totalCells) * 100 + "%";
* refactor: cleanup
* refactor: cleanup
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
* fix: burgs overview - add MFCG link back
* feat: add more details to burgs export
* feat: don't show auto-update dialog
* feat: pump version
* fix: #1041
* feat: update style presets
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Co-authored-by: Azgaar <azgaar.fmg@yandex.com>
Co-authored-by: Ángel Montero Lamas <angel.montero1@gmail.com>
* preparatory bugfixes
* restructure religion generator for extensibility
* Add culture-like update functions and UI
* Syntax / Typo
* PR Versioning
* Relig Editor UI: hide on brush, limit -> potential
* add / remove Culture creates / removes Folk religion
* Religions UX: stable abbr, Folk non-selectable type & not separately removed
* Folk religions follow cultures through regeneration; extinct religion centers draw, folk centers are immutable and do not
* style
* regenerate bugs fixing
* when cultures regenerate a different number
* ability to lock culture in a easy-defined set
fixes uncaught error in commit dada419 from PR #910
* what is locked folk?
* New Map ignores old locked things
* No auto-update of religion on culture regeneration
* typo
* Bugfixes
* Refactor toward modern style
* Prepare to lock - Further refactor
* Complete locked religions functionality
* Prepare for live updates
* Editors fixing + re-versioning
* Fix merge snafu
* Bugs, toungue-twisting
* indexing bugfix
* Manual Add prefers to create missing Folk
* Locked origin regen; deterministic expansion
* version update; fix add wild folk
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Co-authored-by: A C James <james.ander31@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>
* Color picker hatches 14-60
Added hatches to number 14 to 60.
Updated the code of the color picker to accept multiples rows of hatches.
Changed the size of fillRectPointer from 0.9 em to 1.5 em.
Added an Update code to upgrade maps to 1.72 to have a grid of 60 svg hatches. Without the update, loaded files appeared with the rectangles for hatches 14-60 empty.
* Hatches ordered
Reworked the code to put back rows of 14 hatches. Reordered the first 14 hatches to defaault.
Made 3 rows, so 42 hatches.
* Cleaned code and fixes
Cleaned </pattern> in index.html line 152.
Put back: width=".9em" height=".9em" style="margin-bottom:-1px"> for fill.
* mouseover hatches
Fixed some typos. Changed mousemove for mouseover and moved the calling of the function tip from the each function to the original place at 519.
The arrow function changed to one that tells the id.
* Copies hatching from defElements into map svg, and hatching removed from saved map files.
* Removed haching completely from map svg
* Hatching copy for clone is now done before unused pattern removal
* Added back code that removes the unused hatching group
Co-authored-by: Evolvedexperiment <evolvedexperiment@gmail.com>
Co-authored-by: Azgaar <maxganiev@yandex.ru>